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cleanup shader constants, update examples
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@@ -14,8 +14,8 @@ void setup() {
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img = loadImage("berlin-1.jpg");
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pg = (PGraphicsOpenGL)g;
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shader = pg.loadShader("edges.glsl", TEXTURE_SHADER);
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pg.setShader(shader, TEXTURE_SHADER);
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shader = pg.loadShader("edges.glsl", PShader.TEXTURE_SHADER);
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pg.setShader(shader, PShader.TEXTURE_SHADER);
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customShader = true;
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}
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@@ -25,10 +25,10 @@ public void draw() {
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public void mousePressed() {
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if (customShader) {
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pg.defaultShader(TEXTURE_SHADER);
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pg.defaultShader(PShader.TEXTURE_SHADER);
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customShader = false;
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} else {
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pg.setShader(shader, TEXTURE_SHADER);
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pg.setShader(shader, PShader.TEXTURE_SHADER);
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customShader = true;
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}
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}
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