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moving the OpenGL examples to the core
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@@ -0,0 +1,32 @@
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/**
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* Shape Primitives.
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*
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* The basic shape primitive functions are triangle(),
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* rect(), quad(), ellipse(), and arc(). Squares are made
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* with rect() and circles are made with ellipse(). Each
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* of these functions requires a number of parameters to
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* determine the shape's position and size.
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*/
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size(640, 360, P3D);
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background(0);
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noStroke();
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fill(204);
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triangle(18, 18, 18, 360, 81, 360);
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fill(102);
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rect(81, 81, 63, 63);
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fill(204);
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quad(189, 18, 216, 18, 216, 360, 144, 360);
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fill(255);
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ellipse(252, 144, 72, 72);
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fill(204);
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triangle(288, 18, 351, 360, 288, 360);
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fill(255);
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arc(479, 300, 280, 280, PI, TWO_PI);
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