moving the OpenGL examples to the core

This commit is contained in:
benfry
2012-07-20 20:24:58 +00:00
parent b30328bb66
commit 40ecd562e3
133 changed files with 0 additions and 0 deletions
@@ -0,0 +1,32 @@
// This example shows how to change the default fragment shader used
// in P2D to render textures, by a custom one that applies a simple
// edge detection filter.
//
// Press the mouse to switch between the custom and the default shader.
PImage img;
PShader edges;
boolean customShader;
void setup() {
size(400, 400, P2D);
img = loadImage("berlin-1.jpg");
edges = (PShader)loadShader("edges.glsl", PShader.TEXTURED);
shader(edges, PShader.TEXTURED);
customShader = true;
}
public void draw() {
image(img, 0, 0, width, height);
}
public void mousePressed() {
if (customShader) {
resetShader(PShader.TEXTURED);
customShader = false;
} else {
shader(edges, PShader.TEXTURED);
customShader = true;
}
}