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moving the OpenGL examples to the core
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/**
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* Crazy Flocking 3D Birds
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* by Ira Greenberg.
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*
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* Simulates a flock of birds using a Bird class and nested
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* pushMatrix() / popMatrix() functions.
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* Trigonometry functions handle the flapping and sinuous movement.
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*/
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// Flock array
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int birdCount = 200;
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Bird[]birds = new Bird[birdCount];
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float[]x = new float[birdCount];
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float[]y = new float[birdCount];
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float[]z = new float[birdCount];
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float[]rx = new float[birdCount];
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float[]ry = new float[birdCount];
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float[]rz = new float[birdCount];
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float[]spd = new float[birdCount];
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float[]rot = new float[birdCount];
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void setup() {
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size(640, 360, P3D);
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noStroke();
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// Initialize arrays with random values
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for (int i = 0; i < birdCount; i++){
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birds[i] = new Bird(random(-300, 300), random(-300, 300),
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random(-500, -2500), random(5, 30), random(5, 30));
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x[i] = random(20, 340);
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y[i] = random(30, 350);
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z[i] = random(1000, 4800);
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rx[i] = random(-160, 160);
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ry[i] = random(-55, 55);
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rz[i] = random(-20, 20);
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spd[i] = random(.1, 3.75);
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rot[i] = random(.025, .15);
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}
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}
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void draw() {
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background(0);
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lights();
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for (int i = 0; i < birdCount; i++){
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birds[i].setFlight(x[i], y[i], z[i], rx[i], ry[i], rz[i]);
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birds[i].setWingSpeed(spd[i]);
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birds[i].setRotSpeed(rot[i]);
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birds[i].fly();
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}
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}
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