Moving to direct buffers in GL renderer

This commit is contained in:
codeanticode
2012-12-09 16:34:42 +00:00
parent b9d9505827
commit 412397b845
4 changed files with 604 additions and 351 deletions

View File

@@ -2417,11 +2417,11 @@ public class PShapeOpenGL extends PShape {
public PShape getTessellation() {
updateTessellation();
float[] vertices = tessGeo.polyVertices;
FloatBuffer vertices = tessGeo.polyVertices;
float[] normals = tessGeo.polyNormals;
int[] color = tessGeo.polyColors;
float[] uv = tessGeo.polyTexcoords;
short[] indices = tessGeo.polyIndices;
ShortBuffer indices = tessGeo.polyIndices;
PShape tess;
if (is3D()) {
@@ -2441,20 +2441,20 @@ public class PShapeOpenGL extends PShape {
int voffset = cache.vertexOffset[n];
for (int tr = ioffset / 3; tr < (ioffset + icount) / 3; tr++) {
int i0 = voffset + indices[3 * tr + 0];
int i1 = voffset + indices[3 * tr + 1];
int i2 = voffset + indices[3 * tr + 2];
int i0 = voffset + indices.get(3 * tr + 0);
int i1 = voffset + indices.get(3 * tr + 1);
int i2 = voffset + indices.get(3 * tr + 2);
if (is3D()) {
float x0 = vertices[4 * i0 + 0];
float y0 = vertices[4 * i0 + 1];
float z0 = vertices[4 * i0 + 2];
float x1 = vertices[4 * i1 + 0];
float y1 = vertices[4 * i1 + 1];
float z1 = vertices[4 * i1 + 2];
float x2 = vertices[4 * i2 + 0];
float y2 = vertices[4 * i2 + 1];
float z2 = vertices[4 * i2 + 2];
float x0 = vertices.get(4 * i0 + 0);
float y0 = vertices.get(4 * i0 + 1);
float z0 = vertices.get(4 * i0 + 2);
float x1 = vertices.get(4 * i1 + 0);
float y1 = vertices.get(4 * i1 + 1);
float z1 = vertices.get(4 * i1 + 2);
float x2 = vertices.get(4 * i2 + 0);
float y2 = vertices.get(4 * i2 + 1);
float z2 = vertices.get(4 * i2 + 2);
float nx0 = normals[3 * i0 + 0];
float ny0 = normals[3 * i0 + 1];
@@ -2482,9 +2482,9 @@ public class PShapeOpenGL extends PShape {
tess.normal(nx2, ny2, nz2);
tess.vertex(x2, y2, z2, uv[2 * i2 + 0], uv[2 * i2 + 1]);
} else if (is2D()) {
float x0 = vertices[4 * i0 + 0], y0 = vertices[4 * i0 + 1];
float x1 = vertices[4 * i1 + 0], y1 = vertices[4 * i1 + 1];
float x2 = vertices[4 * i2 + 0], y2 = vertices[4 * i2 + 1];
float x0 = vertices.get(4 * i0 + 0), y0 = vertices.get(4 * i0 + 1);
float x1 = vertices.get(4 * i1 + 0), y1 = vertices.get(4 * i1 + 1);
float x2 = vertices.get(4 * i2 + 0), y2 = vertices.get(4 * i2 + 1);
int argb0 = PGL.nativeToJavaARGB(color[i0]);
int argb1 = PGL.nativeToJavaARGB(color[i1]);
@@ -3450,10 +3450,11 @@ public class PShapeOpenGL extends PShape {
int sizef = size * PGL.SIZEOF_FLOAT;
int sizei = size * PGL.SIZEOF_INT;
tessGeo.readyPolyVertices();
glPolyVertex = pg.createVertexBufferObject(context.id());
pgl.bindBuffer(PGL.ARRAY_BUFFER, glPolyVertex);
pgl.bufferData(PGL.ARRAY_BUFFER, 4 * sizef,
FloatBuffer.wrap(tessGeo.polyVertices, 0, 4 * size),
tessGeo.polyVertices,
PGL.STATIC_DRAW);
glPolyColor = pg.createVertexBufferObject(context.id());
@@ -3500,12 +3501,12 @@ public class PShapeOpenGL extends PShape {
pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
tessGeo.readyPolyIndices();
glPolyIndex = pg.createVertexBufferObject(context.id());
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, glPolyIndex);
pgl.bufferData(PGL.ELEMENT_ARRAY_BUFFER,
tessGeo.polyIndexCount * PGL.SIZEOF_INDEX,
ShortBuffer.wrap(tessGeo.polyIndices, 0,
tessGeo.polyIndexCount), PGL.STATIC_DRAW);
tessGeo.polyIndices, PGL.STATIC_DRAW);
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, 0);
}
@@ -3882,11 +3883,10 @@ public class PShapeOpenGL extends PShape {
protected void copyPolyVertices(int offset, int size) {
tessGeo.readyPolyVertices();
pgl.bindBuffer(PGL.ARRAY_BUFFER, glPolyVertex);
pgl.bufferSubData(PGL.ARRAY_BUFFER, 4 * offset * PGL.SIZEOF_FLOAT,
4 * size * PGL.SIZEOF_FLOAT,
FloatBuffer.wrap(tessGeo.polyVertices,
4 * offset, 4 * size));
4 * size * PGL.SIZEOF_FLOAT, tessGeo.polyVertices);
pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
}
@@ -4396,10 +4396,10 @@ public class PShapeOpenGL extends PShape {
raw.noStroke();
raw.beginShape(TRIANGLES);
float[] vertices = tessGeo.polyVertices;
FloatBuffer vertices = tessGeo.polyVertices;
int[] color = tessGeo.polyColors;
float[] uv = tessGeo.polyTexcoords;
short[] indices = tessGeo.polyIndices;
ShortBuffer indices = tessGeo.polyIndices;
IndexCache cache = tessGeo.polyIndexCache;
for (int n = firstPolyIndexCache; n <= lastPolyIndexCache; n++) {
@@ -4408,9 +4408,9 @@ public class PShapeOpenGL extends PShape {
int voffset = cache.vertexOffset[n];
for (int tr = ioffset / 3; tr < (ioffset + icount) / 3; tr++) {
int i0 = voffset + indices[3 * tr + 0];
int i1 = voffset + indices[3 * tr + 1];
int i2 = voffset + indices[3 * tr + 2];
int i0 = voffset + indices.get(3 * tr + 0);
int i1 = voffset + indices.get(3 * tr + 1);
int i2 = voffset + indices.get(3 * tr + 2);
float[] src0 = {0, 0, 0, 0};
float[] src1 = {0, 0, 0, 0};
@@ -4422,9 +4422,9 @@ public class PShapeOpenGL extends PShape {
int argb1 = PGL.nativeToJavaARGB(color[i1]);
int argb2 = PGL.nativeToJavaARGB(color[i2]);
PApplet.arrayCopy(vertices, 4 * i0, src0, 0, 4);
PApplet.arrayCopy(vertices, 4 * i1, src1, 0, 4);
PApplet.arrayCopy(vertices, 4 * i2, src2, 0, 4);
vertices.position(4 * i0); vertices.get(src0, 0, 4);
vertices.position(4 * i1); vertices.get(src1, 0, 4);
vertices.position(4 * i2); vertices.get(src2, 0, 4);
// Applying any transformation is currently stored in the
// modelview matrix of the renderer.
g.modelview.mult(src0, pt0);