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noStroke and noFill in PShape3D now work when called after building the shape.
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@@ -1,4 +1,6 @@
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PShape circle;
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boolean filled = true;
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boolean stroked = true;
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public void setup() {
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size(400, 400, P3D);
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@@ -14,10 +16,28 @@ public void draw () {
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background(0);
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if (5000 < millis()) {
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circle.fill(map(mouseX, 0, width, 255, 0), 0, 0);
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circle.stroke(0, 0, map(mouseY, 0, height, 255, 0));
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if (filled) circle.fill(map(mouseX, 0, width, 255, 0), 0, 0);
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if (stroked) circle.stroke(0, 0, map(mouseY, 0, height, 255, 0));
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}
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translate(mouseX, mouseY);
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shape(circle);
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}
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void keyPressed() {
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if (key == 's') {
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if (stroked) {
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circle.noStroke();
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stroked = false;
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} else {
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stroked = true;
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}
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} else if (key == 'f') {
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if (filled) {
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circle.noFill();
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filled = false;
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} else {
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filled = true;
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}
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}
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}
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@@ -598,7 +598,8 @@ public class PShape3D extends PShape {
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public void noFill() {
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fill = false;
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// What to do here? re-tessellate or change alpha to 0?
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colorCalc(0, 0);
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fillFromCalc();
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}
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public void fill(int rgb) {
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@@ -670,6 +671,8 @@ public class PShape3D extends PShape {
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public void noStroke() {
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stroke = false;
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colorCalc(0, 0);
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strokeFromCalc();
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}
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