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and notes for the opengl pc/mac examples
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@@ -1,3 +1,5 @@
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// ISSUES: normals are not properly set
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/**
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* I Like Icosahedra
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* by Ira Greenberg.
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@@ -1,3 +1,5 @@
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// ISSUES: shapes containing curve vertices don't render properly
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/**
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* Run-Amuck
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* By Ira Greenberg <br />
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@@ -1,3 +1,5 @@
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// ISSUES: normals not correct at the poles, texture border visible
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/**
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* Textured Sphere
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* by Mike 'Flux' Chang (cleaned up by Aaron Koblin).
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@@ -169,4 +171,4 @@ void texturedSphere(float r, PImage t)
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vertex(sphereX[voff]*r, sphereY[voff]*r, sphereZ[voff]*r, u, v);
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endShape();
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}
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}
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