and for points

This commit is contained in:
codeanticode
2012-05-02 21:07:52 +00:00
parent b447b5fdd1
commit 46ffc962e8
@@ -2454,11 +2454,11 @@ public class PGraphicsOpenGL extends PGraphics {
PointShader shader = getPointShader();
shader.start();
for (int b = 0; b < tessGeo.getPointIndexBlockCount(); b++) {
IndexBlock block = tessGeo.getPointIndexBlock(b);
int ioffset = block.indexOffset;
int icount = block.indexCount;
int voffset = block.vertexOffset;
IndexCache cache = tessGeo.pointIndexCache;
for (int n = 0; n < cache.count; n++) {
int ioffset = cache.indexOffset[n];
int icount = cache.indexCount[n];
int voffset = cache.vertexOffset[n];
shader.setVertexAttribute(glPointVertexBufferID, 3, PGL.GL_FLOAT, 0, 3 * voffset * PGL.SIZEOF_FLOAT);
shader.setColorAttribute(glPointColorBufferID, 4, PGL.GL_UNSIGNED_BYTE, 0, 4 * voffset * PGL.SIZEOF_BYTE);;
@@ -6077,6 +6077,102 @@ public class PGraphicsOpenGL extends PGraphics {
}
}
// Stores the offsets and counts of indices and vertices
// to render a piece of geometry that doesn't fit in a single
// glDrawElements() call.
protected class IndexCache {
int count;
int[] indexCount;
int[] indexOffset;
int[] vertexCount;
int[] vertexOffset;
IndexCache() {
allocate();
}
void allocate() {
indexCount = new int[2];
indexOffset = new int[2];
vertexCount = new int[2];
vertexOffset = new int[2];
count = 0;
}
void clear() {
count = 0;
}
int addNew() {
arrayCheck();
init(count);
count++;
return count - 1;
}
int getLast() {
if (count == 0) {
arrayCheck();
init(0);
count = 1;
}
return count - 1;
}
void incCounts(int index, int icount, int vcount) {
indexCount[index] += icount;
vertexCount[index] += vcount;
}
void init(int n) {
if (0 < n) {
indexOffset[n] = indexOffset[n - 1] + indexCount[n - 1];
vertexOffset[n] = vertexOffset[n - 1] + vertexCount[n - 1];
} else {
indexOffset[n] = 0;
vertexOffset[n] = 0;
}
indexCount[n] = 0;
vertexCount[n] = 0;
}
void arrayCheck() {
if (count == indexCount.length) {
int newSize = count << 1;
expandIndexCount(newSize);
expandIndexOffset(newSize);
expandVertexCount(newSize);
expandVertexOffset(newSize);
}
}
void expandIndexCount(int n) {
int[] temp = new int[n];
PApplet.arrayCopy(indexCount, 0, temp, 0, count);
indexCount = temp;
}
void expandIndexOffset(int n) {
int[] temp = new int[n];
PApplet.arrayCopy(indexOffset, 0, temp, 0, count);
indexOffset = temp;
}
void expandVertexCount(int n) {
int[] temp = new int[n];
PApplet.arrayCopy(vertexCount, 0, temp, 0, count);
vertexCount = temp;
}
void expandVertexOffset(int n) {
int[] temp = new int[n];
PApplet.arrayCopy(vertexOffset, 0, temp, 0, count);
vertexOffset = temp;
}
}
// Holds the input vertices: xyz coordinates, fill/tint color,
// normal, texture coordinates and stroke color and weight.
@@ -7581,140 +7677,7 @@ public class PGraphicsOpenGL extends PGraphics {
return indices;
}
}
// Stores the offsets and counts of indices and vertices
// to render a piece of geometry that doesn't fit in a single
// glDrawElements() call.
protected class IndexCache {
int count;
int[] indexCount;
int[] indexOffset;
int[] vertexCount;
int[] vertexOffset;
IndexCache() {
allocate();
}
void allocate() {
indexCount = new int[2];
indexOffset = new int[2];
vertexCount = new int[2];
vertexOffset = new int[2];
count = 0;
}
void clear() {
count = 0;
}
int addNew() {
arrayCheck();
init(count);
count++;
return count - 1;
}
int getLast() {
if (count == 0) {
arrayCheck();
init(0);
count = 1;
}
return count - 1;
}
void incCounts(int index, int icount, int vcount) {
indexCount[index] += icount;
vertexCount[index] += vcount;
}
void init(int n) {
if (0 < n) {
indexOffset[n] = indexOffset[n - 1] + indexCount[n - 1];
vertexOffset[n] = vertexOffset[n - 1] + vertexCount[n - 1];
} else {
indexOffset[n] = 0;
vertexOffset[n] = 0;
}
indexCount[n] = 0;
vertexCount[n] = 0;
}
void arrayCheck() {
if (count == indexCount.length) {
int newSize = count << 1;
expandIndexCount(newSize);
expandIndexOffset(newSize);
expandVertexCount(newSize);
expandVertexOffset(newSize);
}
}
void expandIndexCount(int n) {
int[] temp = new int[n];
PApplet.arrayCopy(indexCount, 0, temp, 0, count);
indexCount = temp;
}
void expandIndexOffset(int n) {
int[] temp = new int[n];
PApplet.arrayCopy(indexOffset, 0, temp, 0, count);
indexOffset = temp;
}
void expandVertexCount(int n) {
int[] temp = new int[n];
PApplet.arrayCopy(vertexCount, 0, temp, 0, count);
vertexCount = temp;
}
void expandVertexOffset(int n) {
int[] temp = new int[n];
PApplet.arrayCopy(vertexOffset, 0, temp, 0, count);
vertexOffset = temp;
}
}
protected class IndexBlock {
int indexCount;
int indexOffset;
int vertexCount;
int vertexOffset;
IndexBlock() {
indexCount = 0;
indexOffset = 0;
vertexCount = 0;
vertexOffset = 0;
}
IndexBlock(int icount, int ioffset, int voffset) {
this.indexCount = icount;
this.indexOffset = ioffset;
this.vertexCount = 0;
this.vertexOffset = voffset;
}
IndexBlock(int icount, int ioffset, int vcount, int voffset) {
this.indexCount = icount;
this.indexOffset = ioffset;
this.vertexCount = vcount;
this.vertexOffset = voffset;
}
IndexBlock(IndexBlock other) {
this();
indexOffset = other.indexOffset + other.indexCount;
vertexOffset = other.vertexOffset + other.vertexCount;
}
}
// Holds tessellated data for fill, line and point geometry.
protected class TessGeometry {
@@ -7755,7 +7718,6 @@ public class PGraphicsOpenGL extends PGraphics {
int lastLineIndex;
short[] lineIndices;
IndexCache lineIndexCache = new IndexCache();
//ArrayList<IndexBlock> lineIndexBlocks;
// Tessellated point data
int pointVertexCount;
@@ -7769,58 +7731,20 @@ public class PGraphicsOpenGL extends PGraphics {
int firstPointIndex;
int lastPointIndex;
short[] pointIndices;
ArrayList<IndexBlock> pointIndexBlocks;
IndexCache pointIndexCache = new IndexCache();
TessGeometry(int mode) {
renderMode = mode;
pointIndexBlocks = new ArrayList<IndexBlock>();
allocate();
}
TessGeometry(int mode, boolean empty) {
renderMode = mode;
pointIndexBlocks = new ArrayList<IndexBlock>();
renderMode = mode;
if (!empty) {
allocate();
}
}
// -----------------------------------------------------------------
//
// Point index blocks
IndexBlock addPointIndexBlock() {
IndexBlock block = new IndexBlock();
pointIndexBlocks.add(block);
return block;
}
IndexBlock addPointIndexBlock(IndexBlock other) {
IndexBlock block = new IndexBlock(other);
pointIndexBlocks.add(block);
return block;
}
int getPointIndexBlockCount() {
return pointIndexBlocks.size();
}
IndexBlock getPointIndexBlock(int n) {
return pointIndexBlocks.get(n);
}
IndexBlock getLastPointIndexBlock() {
int n = pointIndexBlocks.size();
IndexBlock block;
if (n == 0) {
block = new IndexBlock();
pointIndexBlocks.add(block);
} else {
block = pointIndexBlocks.get(n - 1);
}
return block;
}
// -----------------------------------------------------------------
//
// Allocate/dispose
@@ -7861,7 +7785,7 @@ public class PGraphicsOpenGL extends PGraphics {
fillIndexCache.clear();
lineIndexCache.clear();
pointIndexBlocks.clear();
pointIndexCache.clear();
}
void dipose() {
@@ -8974,7 +8898,8 @@ public class PGraphicsOpenGL extends PGraphics {
int vertIdx = tess.firstPointVertex;
int attribIdx = tess.firstPointVertex;
int indIdx = tess.firstPointIndex;
IndexBlock block = tess.getLastPointIndexBlock();
IndexCache cache = tess.pointIndexCache;
int index = cache.getLast();
for (int i = in.firstVertex; i <= in.lastVertex; i++) {
// Creating the triangle fan for each input vertex.
int perim = PApplet.max(MIN_POINT_ACCURACY, (int) (TWO_PI * strokeWeight / 20));
@@ -8983,9 +8908,11 @@ public class PGraphicsOpenGL extends PGraphics {
if (PGL.MAX_VERTEX_INDEX1 <= nvert) {
throw new RuntimeException("P3D: the point has too many vertices.");
}
if (PGL.MAX_VERTEX_INDEX1 <= block.vertexCount + nvert) {
// We need to start a new index block for this line.
block = tess.addPointIndexBlock(block);
int count = cache.vertexCount[index];
if (PGL.MAX_VERTEX_INDEX1 <= count + nvert) {
// We need to start a new index block for this point.
index = cache.addNew();
count = 0;
}
// All the tessellated vertices are identical to the center point
@@ -9014,17 +8941,16 @@ public class PGraphicsOpenGL extends PGraphics {
// Adding vert0 to take into account the triangles of all
// the preceding points.
for (int k = 1; k < nvert - 1; k++) {
tess.pointIndices[indIdx++] = (short) (block.vertexCount + 0);
tess.pointIndices[indIdx++] = (short) (block.vertexCount + k);
tess.pointIndices[indIdx++] = (short) (block.vertexCount + k + 1);
tess.pointIndices[indIdx++] = (short) (count + 0);
tess.pointIndices[indIdx++] = (short) (count + k);
tess.pointIndices[indIdx++] = (short) (count + k + 1);
}
// Final triangle between the last and first point:
tess.pointIndices[indIdx++] = (short) (block.vertexCount + 0);
tess.pointIndices[indIdx++] = (short) (block.vertexCount + 1);
tess.pointIndices[indIdx++] = (short) (block.vertexCount + nvert - 1);
tess.pointIndices[indIdx++] = (short) (count + 0);
tess.pointIndices[indIdx++] = (short) (count + 1);
tess.pointIndices[indIdx++] = (short) (count + nvert - 1);
block.indexCount += 3 * (nvert - 1);
block.vertexCount += nvert;
cache.incCounts(index, 3 * (nvert - 1), nvert);
}
}
}
@@ -9049,13 +8975,16 @@ public class PGraphicsOpenGL extends PGraphics {
int vertIdx = tess.firstPointVertex;
int attribIdx = tess.firstPointVertex;
int indIdx = tess.firstPointIndex;
IndexBlock block = tess.getLastPointIndexBlock();
IndexCache cache = tess.pointIndexCache;
int index = cache.getLast();
for (int i = in.firstVertex; i <= in.lastVertex; i++) {
int nvert = 5;
if (PGL.MAX_VERTEX_INDEX1 <= block.vertexCount + nvert) {
// We need to start a new index block for this line.
block = tess.addPointIndexBlock(block);
}
int count = cache.vertexCount[index];
if (PGL.MAX_VERTEX_INDEX1 <= count + nvert) {
// We need to start a new index block for this point.
index = cache.addNew();
count = 0;
}
for (int k = 0; k < nvert; k++) {
tess.putPointVertex(in, i, vertIdx);
@@ -9079,17 +9008,16 @@ public class PGraphicsOpenGL extends PGraphics {
// Adding firstVert to take into account the triangles of all
// the preceding points.
for (int k = 1; k < nvert - 1; k++) {
tess.pointIndices[indIdx++] = (short) (block.vertexCount + 0);
tess.pointIndices[indIdx++] = (short) (block.vertexCount + k);
tess.pointIndices[indIdx++] = (short) (block.vertexCount + k + 1);
tess.pointIndices[indIdx++] = (short) (count + 0);
tess.pointIndices[indIdx++] = (short) (count + k);
tess.pointIndices[indIdx++] = (short) (count + k + 1);
}
// Final triangle between the last and first point:
tess.pointIndices[indIdx++] = (short) (block.vertexCount + 0);
tess.pointIndices[indIdx++] = (short) (block.vertexCount + 1);
tess.pointIndices[indIdx++] = (short) (block.vertexCount + nvert - 1);
tess.pointIndices[indIdx++] = (short) (count + 0);
tess.pointIndices[indIdx++] = (short) (count + 1);
tess.pointIndices[indIdx++] = (short) (count + nvert - 1);
block.indexCount += 12;
block.vertexCount += nvert;
cache.incCounts(index, 12, 5);
}
}
}