In OPENGL2 too

This commit is contained in:
codeanticode
2011-06-02 06:19:56 +00:00
parent 65622094a4
commit 48fb8eca61
@@ -1108,6 +1108,7 @@ public class PGraphicsOpenGL2 extends PGraphics {
// Restoring hints.
if (hints[DISABLE_DEPTH_TEST]) {
gl.glDisable(GL.GL_DEPTH_TEST);
gl.glClearColor(0, 0, 0, 0);
gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
} else {
gl.glEnable(GL.GL_DEPTH_TEST);
@@ -1265,6 +1266,7 @@ public class PGraphicsOpenGL2 extends PGraphics {
if (which == DISABLE_DEPTH_TEST) {
gl.glDisable(GL.GL_DEPTH_TEST);
gl.glClearColor(0, 0, 0, 0);
gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
} else if (which == ENABLE_DEPTH_TEST) {
@@ -5387,21 +5389,16 @@ public class PGraphicsOpenGL2 extends PGraphics {
// BACKGROUND
protected void backgroundImpl(PImage image) {
gl.glClearColor(backgroundR, backgroundG, backgroundB, 1);
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glClearColor(0, 0, 0, 0);
gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
backgroundImpl();
set(0, 0, image);
}
protected void backgroundImpl() {
gl.glClearColor(backgroundR, backgroundG, backgroundB, 1);
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glClearColor(0, 0, 0, 0);
gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
gl.glClearColor(backgroundR, backgroundG, backgroundB, 1);
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
}
//////////////////////////////////////////////////////////////
@@ -6524,8 +6521,6 @@ public class PGraphicsOpenGL2 extends PGraphics {
*/
protected void drawTexture(int tw, int th, int[] crop, int x, int y, int w, int h) {
gl.glDepthMask(false);
gl.glViewport(0, 0, width, height);
gl2f.glMatrixMode(GL2.GL_PROJECTION);
gl2f.glPushMatrix();
@@ -6587,12 +6582,6 @@ public class PGraphicsOpenGL2 extends PGraphics {
if (quadVertexBuffer == null) {
allocateTexQuad();
}
quadVertexBuffer.position(0);
quadVertexBuffer.put(new float[] {0, 0, 0,
0, 1, 0,
1, 0, 0,
1, 1, 0});
quadTexCoordBuffer.position(0);
quadTexCoordBuffer.put(new float[] {u0, v0,