PGL.threadIsCurrent() is not static to avoid problems with subclassed renderers

This commit is contained in:
codeanticode
2013-01-16 16:59:06 +00:00
parent d3dbfff701
commit 4ac056f3c5
2 changed files with 2 additions and 2 deletions

View File

@@ -1203,7 +1203,7 @@ public class PGL {
}
protected static boolean glThreadIsCurrent() {
protected boolean threadIsCurrent() {
return Thread.currentThread() == glThread;
}