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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
Update examples
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@@ -63,8 +63,8 @@ void createCube() {
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// Front face
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face = createShape();
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face.beginShape(POLYGON);
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face.stroke(color(255, 0, 0));
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face.fill(color(255));
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face.stroke(255, 0, 0);
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face.fill(255);
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face.beginContour();
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face.vertex(-cubeSize/2, -cubeSize/2, +cubeSize/2);
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face.vertex(+cubeSize/2, -cubeSize/2, +cubeSize/2);
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@@ -86,8 +86,8 @@ void createCube() {
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// Back face
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face = createShape();
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face.beginShape(POLYGON);
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face.stroke(color(255, 0, 0));
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face.fill(color(255));
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face.stroke(255, 0, 0);
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face.fill(255);
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face.beginContour();
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face.vertex(+cubeSize/2, -cubeSize/2, -cubeSize/2);
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face.vertex(-cubeSize/2, -cubeSize/2, -cubeSize/2);
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@@ -109,8 +109,8 @@ void createCube() {
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// Right face
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face = createShape();
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face.beginShape(POLYGON);
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face.stroke(color(255, 0, 0));
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face.fill(color(255));
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face.stroke(255, 0, 0);
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face.fill(255);
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face.beginContour();
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face.vertex(+cubeSize/2, -cubeSize/2, +cubeSize/2);
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face.vertex(+cubeSize/2, -cubeSize/2, -cubeSize/2);
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@@ -132,8 +132,8 @@ void createCube() {
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// Left face
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face = createShape();
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face.beginShape(POLYGON);
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face.stroke(color(255, 0, 0));
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face.fill(color(255));
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face.stroke(255, 0, 0);
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face.fill(255);
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face.beginContour();
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face.vertex(-cubeSize/2, -cubeSize/2, -cubeSize/2);
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face.vertex(-cubeSize/2, -cubeSize/2, +cubeSize/2);
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@@ -155,8 +155,8 @@ void createCube() {
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// Top face
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face = createShape();
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face.beginShape(POLYGON);
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face.stroke(color(255, 0, 0));
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face.fill(color(255));
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face.stroke(255, 0, 0);
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face.fill(255);
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face.beginContour();
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face.vertex(-cubeSize/2, +cubeSize/2, +cubeSize/2);
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face.vertex(+cubeSize/2, +cubeSize/2, +cubeSize/2);
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@@ -178,8 +178,8 @@ void createCube() {
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// Bottom face
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face = createShape();
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face.beginShape(POLYGON);
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face.stroke(color(255, 0, 0));
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face.fill(color(255));
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face.stroke(255, 0, 0);
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face.fill(255);
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face.beginContour();
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face.vertex(+cubeSize/2, -cubeSize/2, +cubeSize/2);
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face.vertex(-cubeSize/2, -cubeSize/2, +cubeSize/2);
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@@ -23,7 +23,7 @@ void setup() {
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PShape part = createShape();
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part.beginShape(QUAD);
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part.noStroke();
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part.tint(color(255));
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part.tint(255);
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part.texture(sprite);
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part.normal(0, 0, 1);
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part.vertex(cx - partSize/2, cy - partSize/2, cz, 0, 0);
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@@ -12,8 +12,8 @@ void setup() {
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// Make a shape
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s = createShape();
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s.beginShape();
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s.fill(0xFF000000);
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s.stroke(0xFFFFFFFF);
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s.fill(0);
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s.stroke(255);
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s.strokeWeight(2);
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// Exterior part of shape
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s.vertex(-100,-100);
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@@ -18,7 +18,7 @@ void setup() {
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PShape star = createShape();
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star.beginShape();
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star.noFill();
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star.stroke(0xFFFFFFFF);
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star.stroke(255);
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star.vertex(0, -50);
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star.vertex(14, -20);
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star.vertex(47, -15);
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@@ -35,7 +35,7 @@ void setup() {
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PShape path = createShape();
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path.beginShape();
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path.noFill();
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path.stroke(0xFFFFFFFF);
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path.stroke(255);
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for (float a = -PI; a < 0; a += 0.1) {
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float r = random(60, 70);
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path.vertex(r*cos(a), r*sin(a));
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@@ -45,7 +45,7 @@ void setup() {
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// Make a primitive (Rectangle) PShape
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PShape rectangle = createShape(RECT,-10,-10,20,20);
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rectangle.setFill(false);
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rectangle.setStroke(0xFFFFFFFF);
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rectangle.setStroke(255);
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// Add them all to the group
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group.addChild(star);
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@@ -15,7 +15,7 @@ void setup() {
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path.beginShape();
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// Set fill and stroke
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path.noFill();
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path.stroke(color(255));
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path.stroke(255);
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path.strokeWeight(2);
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float x = 0;
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@@ -15,8 +15,8 @@ void setup() {
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star = createShape();
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star.beginShape();
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// You can set fill and stroke
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star.fill(color(102));
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star.stroke(color(255));
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star.fill(102);
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star.stroke(255);
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star.strokeWeight(2);
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// Here, we are hardcoding a series of vertices
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star.vertex(0, -50);
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@@ -16,7 +16,7 @@ class Star {
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s = createShape();
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s.beginShape();
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// You can set fill and stroke
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s.fill(color(255, 204));
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s.fill(255, 204);
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s.noStroke();
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// Here, we are hardcoding a series of vertices
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s.vertex(0, -50);
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@@ -17,7 +17,7 @@ void setup() {
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PShape star = createShape();
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star.beginShape();
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star.noStroke();
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star.fill(color(0,127));
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star.fill(0, 127);
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star.vertex(0, -50);
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star.vertex(14, -20);
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star.vertex(47, -15);
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@@ -18,14 +18,14 @@ void setup() {
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smooth();
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shapes[0] = createShape(ELLIPSE,0,0,100,100);
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shapes[0].setFill(color(255,127));
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shapes[0].setFill(color(255, 127));
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shapes[0].setStroke(false);
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shapes[1] = createShape(RECT,0,0,100,100);
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shapes[1].setFill(color(255,127));
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shapes[1].setFill(color(255, 127));
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shapes[1].setStroke(false);
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shapes[2] = createShape();
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shapes[2].beginShape();
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shapes[2].fill(color(0,127));
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shapes[2].fill(0, 127);
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shapes[2].noStroke();
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shapes[2].vertex(0, -50);
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shapes[2].vertex(14, -20);
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@@ -29,8 +29,8 @@ class Wiggler {
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// Now make the PShape with those vertices
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s = createShape();
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s.beginShape();
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s.setFill(color(127));
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s.stroke(color(0));
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s.fill(127);
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s.stroke(0);
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s.strokeWeight(2);
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for (PVector v : original) {
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s.vertex(v.x, v.y);
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