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workaround for vertices being wiped out during tessellation
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@@ -2997,7 +2997,9 @@ public class PShapeOpenGL extends PShape {
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tessellateSphere();
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}
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} else if (family == PATH) {
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inGeo.clear();
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// TODO workaround for vertices being wiped out,
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// but need to identify the real problem here
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if (vertices != null) inGeo.clear();
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tessellatePath();
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}
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