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validate framebuffer only at init in android, new offscreen implementation that properly solves the fickering problem (commented out for now to finish later), some todo notes
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@@ -980,8 +980,7 @@ public class PGL {
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GL.GL_TEXTURE_2D,
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glColorTex[frontTex], 0);
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// TODO: check if the screen FBO should be left bound instead
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PGraphicsOpenGL.screenFramebuffer.glFbo = glColorFbo[0];
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// Swapping front and back textures.
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