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Removing Topics from SVN
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@@ -1,69 +0,0 @@
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// A simple Particle class, renders the particle as an image
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class Particle {
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PVector loc;
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PVector vel;
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PVector acc;
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float timer;
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PImage img;
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// One constructor
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Particle(PVector a, PVector v, PVector l, PImage img_) {
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acc = a.get();
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vel = v.get();
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loc = l.get();
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timer = 100.0;
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img = img_;
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}
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// Another constructor (the one we are using here)
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Particle(PVector l,PImage img_) {
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acc = new PVector(0.0,0.0,0.0);
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float x = (float) generator.nextGaussian()*0.3f;
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float y = (float) generator.nextGaussian()*0.3f - 1.0f;
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vel = new PVector(x,y,0);
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loc = l.get();
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timer = 100.0;
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img = img_;
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}
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void run() {
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update();
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render();
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}
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// Method to apply a force vector to the Particle object
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// Note we are ignoring "mass" here
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void add_force(PVector f) {
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acc.add(f);
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}
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// Method to update location
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void update() {
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vel.add(acc);
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loc.add(vel);
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timer -= 2.5;
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acc.mult(0);
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}
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// Method to display
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void render() {
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imageMode(CORNER);
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tint(255,timer);
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image(img,loc.x-img.width/2,loc.y-img.height/2);
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}
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// Is the particle still useful?
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boolean dead() {
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if (timer <= 0.0) {
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return true;
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} else {
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return false;
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}
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}
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}
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@@ -1,57 +0,0 @@
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// A class to describe a group of Particles
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// An ArrayList is used to manage the list of Particles
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class ParticleSystem {
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ArrayList particles; // An arraylist for all the particles
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PVector origin; // An origin point for where particles are birthed
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PImage img;
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ParticleSystem(int num, PVector v, PImage img_) {
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particles = new ArrayList(); // Initialize the arraylist
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origin = v.get(); // Store the origin point
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img = img_;
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for (int i = 0; i < num; i++) {
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particles.add(new Particle(origin, img)); // Add "num" amount of particles to the arraylist
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}
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}
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void run() {
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// Cycle through the ArrayList backwards b/c we are deleting
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for (int i = particles.size()-1; i >= 0; i--) {
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Particle p = (Particle) particles.get(i);
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p.run();
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if (p.dead()) {
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particles.remove(i);
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}
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}
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}
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// Method to add a force vector to all particles currently in the system
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void add_force(PVector dir) {
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for (int i = particles.size()-1; i >= 0; i--) {
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Particle p = (Particle) particles.get(i);
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p.add_force(dir);
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}
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}
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void addParticle() {
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particles.add(new Particle(origin,img));
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}
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void addParticle(Particle p) {
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particles.add(p);
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}
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// A method to test if the particle system still has particles
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boolean dead() {
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if (particles.isEmpty()) {
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return true;
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} else {
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return false;
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}
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}
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}
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@@ -1,69 +0,0 @@
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/**
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* Smoke Particle System
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* by Daniel Shiffman.
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*
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* A basic smoke effect using a particle system.
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* Each particle is rendered as an alpha masked image.
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*/
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ParticleSystem ps;
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Random generator;
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void setup() {
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size(640, 200);
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colorMode(RGB, 255, 255, 255, 100);
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// Using a Java random number generator for Gaussian random numbers
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generator = new Random();
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// Create an alpha masked image to be applied as the particle's texture
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PImage msk = loadImage("texture.gif");
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PImage img = new PImage(msk.width,msk.height);
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for (int i = 0; i < img.pixels.length; i++) img.pixels[i] = color(255);
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img.mask(msk);
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ps = new ParticleSystem(0, new PVector(width/2,height-20 ),img);
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smooth();
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}
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void draw() {
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background(75);
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// Calculate a "wind" force based on mouse horizontal position
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float dx = (mouseX - width/2) / 1000.0;
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PVector wind = new PVector(dx,0,0);
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displayVector(wind,width/2,50,500);
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ps.add_force(wind);
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ps.run();
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for (int i = 0; i < 2; i++) {
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ps.addParticle();
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}
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}
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void displayVector(PVector v, float x, float y, float scayl) {
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pushMatrix();
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float arrowsize = 4;
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// Translate to location to render vector
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translate(x,y);
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stroke(255);
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// Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate
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rotate(v.heading2D());
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// Calculate length of vector & scale it to be bigger or smaller if necessary
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float len = v.mag()*scayl;
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// Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction)
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line(0,0,len,0);
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line(len,0,len-arrowsize,+arrowsize/2);
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line(len,0,len-arrowsize,-arrowsize/2);
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popMatrix();
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}
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