mirror of
https://github.com/processing/processing4.git
synced 2026-01-28 02:41:08 +01:00
Replacing heading2D with heading for all general examples. Issue #1627
This commit is contained in:
@@ -68,10 +68,10 @@ class Boid {
|
||||
steer.limit(maxforce); // Limit to maximum steering force
|
||||
return steer;
|
||||
}
|
||||
|
||||
|
||||
void render() {
|
||||
// Draw a triangle rotated in the direction of velocity
|
||||
float theta = velocity.heading2D() + radians(90);
|
||||
float theta = velocity.heading() + radians(90);
|
||||
fill(200,100);
|
||||
stroke(255);
|
||||
pushMatrix();
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/**
|
||||
* Smoke Particle System
|
||||
* by Daniel Shiffman.
|
||||
*
|
||||
* A basic smoke effect using a particle system. Each particle
|
||||
* is rendered as an alpha masked image.
|
||||
* by Daniel Shiffman.
|
||||
*
|
||||
* A basic smoke effect using a particle system. Each particle
|
||||
* is rendered as an alpha masked image.
|
||||
*/
|
||||
|
||||
// @pjs preload must be used to preload media if the program is
|
||||
// @pjs preload must be used to preload media if the program is
|
||||
// running with Processing.js
|
||||
/* @pjs preload="texture.png"; */
|
||||
/* @pjs preload="texture.png"; */
|
||||
|
||||
ParticleSystem ps;
|
||||
Random generator;
|
||||
@@ -23,7 +23,7 @@ void setup() {
|
||||
|
||||
void draw() {
|
||||
background(0);
|
||||
|
||||
|
||||
// Calculate a "wind" force based on mouse horizontal position
|
||||
float dx = map(mouseX,0,width,-0.2,0.2);
|
||||
PVector wind = new PVector(dx,0);
|
||||
@@ -32,7 +32,7 @@ void draw() {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
ps.addParticle();
|
||||
}
|
||||
|
||||
|
||||
// Draw an arrow representing the wind force
|
||||
drawVector(wind, new PVector(width/2,50,0),500);
|
||||
|
||||
@@ -46,7 +46,7 @@ void drawVector(PVector v, PVector loc, float scayl) {
|
||||
translate(loc.x,loc.y);
|
||||
stroke(255);
|
||||
// Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate
|
||||
rotate(v.heading2D());
|
||||
rotate(v.heading());
|
||||
// Calculate length of vector & scale it to be bigger or smaller if necessary
|
||||
float len = v.mag()*scayl;
|
||||
// Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction)
|
||||
|
||||
Reference in New Issue
Block a user