Default specular light is 0.

This commit is contained in:
codeanticode
2012-02-12 15:58:15 +00:00
parent 2bae5ffecb
commit 51ec62ff1e
2 changed files with 2 additions and 2 deletions

View File

@@ -4019,7 +4019,7 @@ public class PGraphicsOpenGL extends PGraphics {
colorMode = RGB;
lightFalloff(1, 0, 0);
lightSpecular(255, 255, 255);
lightSpecular(0, 0, 0);
ambientLight(colorModeX * 0.5f, colorModeY * 0.5f, colorModeZ * 0.5f);
directionalLight(colorModeX * 0.5f, colorModeY * 0.5f, colorModeZ * 0.5f, 0, 0, -1);