Added CustomBlend example

This commit is contained in:
codeanticode
2013-10-07 00:25:37 -04:00
parent 5196601ffc
commit 5414b13f48
5 changed files with 204 additions and 0 deletions
@@ -0,0 +1,22 @@
uniform sampler2D destSampler;
uniform sampler2D srcSampler;
uniform ivec2 destSize;
uniform ivec4 destRect;
uniform ivec2 srcSize;
uniform ivec4 srcRect;
varying vec4 vertTexCoord;
void main() {
vec2 st = vertTexCoord.st;
vec2 dest = vec2(destRect.xy) / vec2(destSize) + st * vec2(destRect.zw) / vec2(destSize);
vec2 src = vec2(srcRect.xy) / vec2(srcSize) + st * vec2(srcRect.zw) / vec2(srcSize);
vec3 destColor = texture2D(destSampler, dest).rgb;
vec3 srcColor = texture2D(srcSampler, src).rgb;
gl_FragColor = vec4(abs(srcColor - destColor), 1.0);
}