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support for anisotropic filtering
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@@ -218,6 +218,11 @@ public class PGL {
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public static final int LINEAR_MIPMAP_NEAREST = GL.GL_LINEAR_MIPMAP_NEAREST;
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public static final int LINEAR_MIPMAP_LINEAR = GL.GL_LINEAR_MIPMAP_LINEAR;
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public static final int TEXTURE_MAX_ANISOTROPY =
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GL.GL_TEXTURE_MAX_ANISOTROPY_EXT;
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public static final int MAX_TEXTURE_MAX_ANISOTROPY =
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GL.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT;
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public static final int CLAMP_TO_EDGE = GL.GL_CLAMP_TO_EDGE;
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public static final int REPEAT = GL.GL_REPEAT;
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@@ -905,6 +910,11 @@ public class PGL {
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}
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public void getFloatv(int name, float[] values, int offset) {
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gl.glGetFloatv(name, values, offset);
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}
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public void getBooleanv(int name, boolean[] values, int offset) {
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if (-1 < name) {
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byte[] bvalues = new byte[values.length];
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@@ -1043,6 +1053,11 @@ public class PGL {
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}
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public void texParameterf(int target, int param, float value) {
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gl.glTexParameterf(target, param, value);
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}
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public void getTexParameteriv(int target, int param, int[] values,
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int offset) {
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gl.glGetTexParameteriv(target, param, values, offset);
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