diff --git a/java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java b/java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java index dbf3cfbaa..fbd852a0d 100644 --- a/java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java +++ b/java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java @@ -9642,27 +9642,23 @@ public class PGraphicsOpenGL extends PGraphics { color0 = color = constStroke ? strokeColor : in.strokeColors[i0]; weight = constStroke ? strokeWeight : in.strokeWeights[i0]; - // TODO: vidx++ could be directly in the setLineVertex() call. - tess.setLineVertex(vidx, in, i0, i1, color, +weight/2); + tess.setLineVertex(vidx++, in, i0, i1, color, +weight/2); tess.lineIndices[iidx++] = (short) (count + 0); - - vidx++; - tess.setLineVertex(vidx, in, i0, i1, color, -weight/2); + + tess.setLineVertex(vidx++, in, i0, i1, color, -weight/2); tess.lineIndices[iidx++] = (short) (count + 1); color = constStroke ? strokeColor : in.strokeColors[i1]; weight = constStroke ? strokeWeight : in.strokeWeights[i1]; - vidx++; - tess.setLineVertex(vidx, in, i1, i0, color, -weight/2); + tess.setLineVertex(vidx++, in, i1, i0, color, -weight/2); tess.lineIndices[iidx++] = (short) (count + 2); // Starting a new triangle re-using prev vertices. tess.lineIndices[iidx++] = (short) (count + 2); tess.lineIndices[iidx++] = (short) (count + 1); - vidx++; - tess.setLineVertex(vidx, in, i1, i0, color, +weight/2); + tess.setLineVertex(vidx++, in, i1, i0, color, +weight/2); tess.lineIndices[iidx++] = (short) (count + 3); cache.incCounts(index, 6, 4); @@ -9670,7 +9666,7 @@ public class PGraphicsOpenGL extends PGraphics { if (lastInd != null) { if (-1 < lastInd[0] && -1 < lastInd[1]) { // Adding bevel triangles - tess.setLineVertex(vidx + 1, in, i0, color0); + tess.setLineVertex(vidx, in, i0, color0); tess.lineIndices[iidx++] = (short) (count + 4); tess.lineIndices[iidx++] = lastInd[0]; @@ -9678,7 +9674,7 @@ public class PGraphicsOpenGL extends PGraphics { tess.lineIndices[iidx++] = (short) (count + 4); tess.lineIndices[iidx++] = lastInd[1]; - tess.lineIndices[iidx++] = (short) (count + 1); + tess.lineIndices[iidx ] = (short) (count + 1); cache.incCounts(index, 6, 1); } @@ -9723,11 +9719,10 @@ public class PGraphicsOpenGL extends PGraphics { normy = +dirx / llen; } - tess.setPolyVertex(vidx, x0 + normx * weight/2, y0 + normy * weight/2, 0, color); + tess.setPolyVertex(vidx++, x0 + normx * weight/2, y0 + normy * weight/2, 0, color); tess.polyIndices[iidx++] = (short) (count + 0); - vidx++; - tess.setPolyVertex(vidx, x0 - normx * weight/2, y0 - normy * weight/2, 0, color); + tess.setPolyVertex(vidx++, x0 - normx * weight/2, y0 - normy * weight/2, 0, color); tess.polyIndices[iidx++] = (short) (count + 1); if (!constStroke) { @@ -9735,16 +9730,14 @@ public class PGraphicsOpenGL extends PGraphics { weight = in.strokeWeights[i1]; } - vidx++; - tess.setPolyVertex(vidx, x1 - normx * weight/2, y1 - normy * weight/2, 0, color); + tess.setPolyVertex(vidx++, x1 - normx * weight/2, y1 - normy * weight/2, 0, color); tess.polyIndices[iidx++] = (short) (count + 2); // Starting a new triangle re-using prev vertices. tess.polyIndices[iidx++] = (short) (count + 2); tess.polyIndices[iidx++] = (short) (count + 0); - vidx++; - tess.setPolyVertex(vidx, x1 + normx * weight/2, y1 + normy * weight/2, 0, color); + tess.setPolyVertex(vidx++, x1 + normx * weight/2, y1 + normy * weight/2, 0, color); tess.polyIndices[iidx++] = (short) (count + 3); cache.incCounts(index, 6, 4);