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Move the Primitives 3D example to Basics
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@@ -1,30 +0,0 @@
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/**
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* Primitives 3D.
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*
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* Placing mathematically 3D objects in synthetic space.
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* The lights() method reveals their imagined dimension.
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* The box() and sphere() functions each have one parameter
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* which is used to specify their size. These shapes are
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* positioned using the translate() function.
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*/
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size(640, 360, P3D);
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background(0);
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lights();
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noStroke();
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pushMatrix();
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translate(130, height/2, 0);
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rotateY(1.25);
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rotateX(-0.4);
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box(100);
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popMatrix();
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noFill();
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stroke(255);
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pushMatrix();
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translate(500, height*0.35, -200);
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sphere(280);
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popMatrix();
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