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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
Fixed material restoring in A3D
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@@ -587,17 +587,16 @@ public class PGraphicsAndroid3D extends PGraphics {
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gl.glPushMatrix();
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}
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protected void restoreGLState() {
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// Restoring blending.
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if (blend) {
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blend(blendMode);
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} else {
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noBlend();
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}
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protected void restoreGLState() {
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// Restoring viewport.
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gl.glViewport(0, 0, width, height);
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// Restoring matrices.
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gl.glMatrixMode(GL10.GL_PROJECTION);
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gl.glPopMatrix();
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gl.glMatrixMode(GL10.GL_MODELVIEW);
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gl.glPopMatrix();
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// Restoring hints.
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if (hints[DISABLE_DEPTH_TEST]) {
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gl.glDisable(GL10.GL_DEPTH_TEST);
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@@ -606,19 +605,39 @@ public class PGraphicsAndroid3D extends PGraphics {
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gl.glEnable(GL10.GL_DEPTH_TEST);
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}
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// Restoring blending.
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if (blend) {
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blend(blendMode);
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} else {
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noBlend();
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}
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// Restoring fill
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if (fill) {
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fillFromCalc();
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}
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// Restoring material properties.
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calcR = ambientR;
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calcG = ambientG;
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calcB = ambientB;
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ambientFromCalc();
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calcR = specularR;
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calcG = specularG;
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calcB = specularB;
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specularFromCalc();
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shininess(shininess);
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calcR = emissiveR;
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calcG = emissiveG;
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calcB = emissiveB;
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emissiveFromCalc();
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// Restoring lights.
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if (lights) {
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lights();
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for (int i = 0; i < lightCount; i++) {
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glLightEnable(i);
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if (lightType[i] == AMBIENT) {
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@@ -653,13 +672,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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}
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} else {
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noLights();
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}
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// Restoring matrices.
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gl.glMatrixMode(GL10.GL_PROJECTION);
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gl.glPopMatrix();
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gl.glMatrixMode(GL10.GL_MODELVIEW);
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gl.glPopMatrix();
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}
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}
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void createDrawFramebuffer() {
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