Starting polygon tessellator

This commit is contained in:
codeanticode
2011-11-15 02:48:40 +00:00
parent bea3c4c552
commit 5676f6a414
2 changed files with 188 additions and 1 deletions
@@ -52,6 +52,8 @@ import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.glu.GLU;
import processing.core.PApplet;
/**
@@ -109,6 +111,8 @@ public class PGraphicsOpenGL extends PGraphics {
/** GL4 programmable pipeline, not backwards compatible with GL2 fixed */
public GL4 gl4p;
public GLU glu;
/** Selected GL profile */
protected GLProfile profile;
@@ -26,6 +26,9 @@ package processing.opengl;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.glu.GLUtessellator;
import javax.media.opengl.glu.GLUtessellatorCallbackAdapter;
import processing.core.PApplet;
import processing.core.PGraphics;
@@ -604,6 +607,14 @@ public class PShape3D extends PShape {
currentStroke[4] = w;
}
public void setClosed() {
}
public void setOpen() {
}
// Will be renamed to getVertex later (now conflicting with old API).
public PVector getPVertex(int i) {
if (0 <= i && i < inVertexCount) {
@@ -713,7 +724,7 @@ public class PShape3D extends PShape {
} else if (kind == QUAD_STRIP) {
tessellateQuadStrip();
} else if (kind == POLYGON) {
tessellatePolygon();
}
} else if (family == PRIMITIVE) {
if (kind == POINT) {
@@ -1276,6 +1287,178 @@ public class PShape3D extends PShape {
}
}
protected void tessellatePolygon() {
//GLU glu = ogl.glu;
GLUtessellator tobj;
tobj = GLU.gluNewTess();
TessCallback tessCallback;
tessCallback = new TessCallback();
GLU.gluTessCallback(tobj, GLU.GLU_TESS_BEGIN, tessCallback);
GLU.gluTessCallback(tobj, GLU.GLU_TESS_END, tessCallback);
GLU.gluTessCallback(tobj, GLU.GLU_TESS_VERTEX, tessCallback);
GLU.gluTessCallback(tobj, GLU.GLU_TESS_COMBINE, tessCallback);
GLU.gluTessCallback(tobj, GLU.GLU_TESS_ERROR, tessCallback);
float coords[] = new float[6];
GLU.gluTessBeginPolygon(tobj, null);
GLU.gluTessBeginContour(tobj);
// Set winding rule (?)
//int rule = iter.getWindingRule();
//switch(rule) {
//case PathIterator.WIND_EVEN_ODD:
// glu.gluTessProperty(tobj, GLU.GLU_TESS_WINDING_RULE, GLU.GLU_TESS_WINDING_ODD);
// break;
//case PathIterator.WIND_NON_ZERO:
// glu.gluTessProperty(tobj, GLU.GLU_TESS_WINDING_RULE, GLU.GLU_TESS_WINDING_NONZERO);
// break;
//}
// Now, iterate over all input coords and sent to GLU tessellator..
for (int i = 0; i < inVertexCount; i++) {
// "unfortunately the tesselator won't work properly unless a
// new array of doubles is allocated for each point. that bites ass,
// but also just reaffirms that in order to make things fast,
// display lists will be the way to go." -- Ben Fry :)
double[] vertex = new double[] { inVertices[3 * i + 0], inVertices[3 * i + 1], inVertices[3 * i + 2] };
GLU.gluTessVertex(tobj, vertex, 0, vertex);
//GLU.gluTessNormal(tobj, inNormals[3 * i + 0], inNormals[3 * i + 1], inNormals[3 * i + 2] );
//GLU.gluTessProperty(arg0, arg1, arg2);
}
GLU.gluTessEndContour(tobj);
GLU.gluTessEndPolygon(tobj);
}
public class TessInfo {
public int tessShape;
public int tessCount;
public float[] tessPoints;
public TessInfo() {
// tessShape = shape;
tessCount = vertexCount;
tessPoints = new float[vertexCount * 2];
for (int i = 0; i < vertexCount; i++) {
// tessPoints[i*2 + 0] = vertices[i][X];
// tessPoints[i*2 + 1] = vertices[i][Y];
}
}
}
public ArrayList<TessInfo> tessInfo = new ArrayList<TessInfo>();
public boolean tessInfoEnabled = false;
public void tessInfoReset() {
tessInfo.clear();
}
public class TessCallback extends GLUtessellatorCallbackAdapter {
public void begin(int type) {
switch (type) {
case GL.GL_TRIANGLE_FAN: beginShape(TRIANGLE_FAN); break;
case GL.GL_TRIANGLE_STRIP: beginShape(TRIANGLE_STRIP); break;
case GL.GL_TRIANGLES: beginShape(TRIANGLES); break;
}
}
public void end() {
if (tessInfoEnabled) {
tessInfo.add(new TessInfo());
}
//gl.glEnd();
endShape();
}
/*
public void edge(boolean e) {
PGraphicsOpenGL.this.edge(e);
}
*/
public void vertex(Object data) {
if (data instanceof double[]) {
double[] d = (double[]) data;
if (d.length != 3) {
throw new RuntimeException("TessCallback vertex() data " +
"isn't length 3");
}
//PGraphicsOpenGL.this.vertex((float) d[0], (float) d[1], (float) d[2]);
} else {
throw new RuntimeException("TessCallback vertex() data not understood");
}
}
public void error(int errnum) {
//String estring = glu.gluErrorString(errnum);
//PGraphics.showWarning("Tessellation Error: " + estring);
}
/**
* Implementation of the GLU_TESS_COMBINE callback.
* @param coords is the 3-vector of the new vertex
* @param data is the vertex data to be combined, up to four elements.
* This is useful when mixing colors together or any other
* user data that was passed in to gluTessVertex.
* @param weight is an array of weights, one for each element of "data"
* that should be linearly combined for new values.
* @param outData is the set of new values of "data" after being
* put back together based on the weights. it's passed back as a
* single element Object[] array because that's the closest
* that Java gets to a pointer.
*/
public void combine(double[] coords, Object[] data,
float[] weight, Object[] outData) {
//System.out.println("coords.length = " + coords.length);
//System.out.println("data.length = " + data.length);
//System.out.println("weight.length = " + weight.length);
//for (int i = 0; i < data.length; i++) {
//System.out.println(i + " " + data[i].getClass().getName() + " " + weight[i]);
//}
double[] vertex = new double[coords.length];
vertex[0] = coords[0];
vertex[1] = coords[1];
vertex[2] = coords[2];
//System.out.println("combine " +
// vertex[0] + " " + vertex[1] + " " + vertex[2]);
// this is just 3, so nothing interesting to bother combining
//System.out.println("data length " + ((double[]) data[0]).length);
// not gonna bother doing any combining,
// since no user data is being passed in.
/*
for (int i = 3; i < 6; i++) {
vertex[i] =
weight[0] * ((double[]) data[0])[i] +
weight[1] * ((double[]) data[1])[i] +
weight[2] * ((double[]) data[2])[i] +
weight[3] * ((double[]) data[3])[i];
}
*/
outData[0] = vertex;
}
}
protected void copyInDataToTessData() {
vertexCount = inVertexCount;
firstVertex = 0;