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synced 2026-02-04 06:09:17 +01:00
clear buffers in screen FBO, some minor tweaks
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@@ -71,14 +71,11 @@ public class PGL {
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static final int INDEX_TYPE = GLES20.GL_UNSIGNED_SHORT;
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/** Initial sizes for arrays of input and tessellated data. */
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public static final int DEFAULT_IN_VERTICES = 16;
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public static final int DEFAULT_IN_EDGES = 32;
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public static final int DEFAULT_IN_TEXTURES = 16;
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public static final int DEFAULT_IN_VERTICES = 16;
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public static final int DEFAULT_IN_EDGES = 32;
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public static final int DEFAULT_IN_TEXTURES = 16;
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public static final int DEFAULT_TESS_VERTICES = 16;
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public static final int DEFAULT_TESS_INDICES = 32;
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/** Initial sizes for vertex cache used in PShape3D. */
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public static final int DEFAULT_VERTEX_CACHE_SIZE = 256;
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public static final int DEFAULT_TESS_INDICES = 32;
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/** Maximum lights by default is 8, the minimum defined by OpenGL. */
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public static final int MAX_LIGHTS = 8;
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@@ -87,7 +84,7 @@ public class PGL {
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* indices to be of type unsigned short. Since Java only supports signed
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* shorts as primitive type we have 2^15 = 32768 as the maximum number of
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* vertices that can be referred to within a single VBO. */
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public static final int MAX_VERTEX_INDEX = 32767;
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public static final int MAX_VERTEX_INDEX = 32767;
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public static final int MAX_VERTEX_INDEX1 = MAX_VERTEX_INDEX + 1;
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/** Count of tessellated fill, line or point vertices that will
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@@ -99,7 +96,7 @@ public class PGL {
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public static final int FLUSH_VERTEX_COUNT = MAX_VERTEX_INDEX1;
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/** Maximum dimension of a texture used to hold font data. **/
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public static final int MAX_FONT_TEX_SIZE = 256;
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public static final int MAX_FONT_TEX_SIZE = 512;
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/** Minimum stroke weight needed to apply the full path stroking
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* algorithm that properly generates caps and joing.
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