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cleaning up new versions, things now compiling
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@@ -1,8 +1,8 @@
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/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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BFont - font object for text rendering
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Part of the Processing project - http://Proce55ing.net
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PTriangle - handler for tesselated triangle rendering
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Part of the Processing project - http://processing.org
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Copyright (c) 2001-03
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Ben Fry, Massachusetts Institute of Technology and
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@@ -24,9 +24,12 @@
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Boston, MA 02111-1307 USA
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*/
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// written by sami www.sumea.com
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package processing.core;
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public class BTriangle implements BConstants
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/**
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* written by sami www.sumea.com
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*/
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public class PTriangle implements PConstants
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{
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static final int R_GOURAUD = 0x1;
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static final int R_TEXTURE8 = 0x2;
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@@ -41,7 +44,7 @@ public class BTriangle implements BConstants
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private float[] m_zbuffer;
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// texture image
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private BImage m_tImage;
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private PImage m_tImage;
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//
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private int SCREEN_WIDTH;
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@@ -182,7 +185,7 @@ public class BTriangle implements BConstants
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private int m_index;
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/** */
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private BGraphics parent;
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private PGraphics parent;
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/** */
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private boolean m_culling;
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@@ -193,7 +196,7 @@ public class BTriangle implements BConstants
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/** */
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private boolean m_bilinear;
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public BTriangle(BGraphics g) {
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public PTriangle(PGraphics g) {
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//SCREEN_WIDTH = g.width;
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//SCREEN_HEIGHT = g.height;
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//SCREEN_WIDTH1 = SCREEN_WIDTH-1;
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@@ -221,7 +224,7 @@ public class BTriangle implements BConstants
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* Resets polygon attributes
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*/
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public void reset() {
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// reset these in case BGraphics was resized
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// reset these in case PGraphics was resized
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SCREEN_WIDTH = parent.width;
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SCREEN_HEIGHT = parent.height;
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@@ -338,7 +341,7 @@ public class BTriangle implements BConstants
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/**
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* Sets texture image used for the polygon
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*/
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public void setTexture(BImage image) {
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public void setTexture(PImage image) {
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m_tImage = image;
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m_texture = image.pixels;
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TEX_WIDTH = image.width;
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@@ -394,7 +397,7 @@ public class BTriangle implements BConstants
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* Renders the polygon
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*/
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public void render() {
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// removed. done in BGraphics [rocha]
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// removed. done in PGraphics [rocha]
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// increase polygon offset
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//m_index = (m_index + 1) & 0xFFFFFFF;
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