removed gl prefix to the opengl functions in PGL, renamed beginGL/endGL to beginPGL/endPGL

This commit is contained in:
codeanticode
2012-08-10 21:03:51 +00:00
parent be67978850
commit 58e5207584
8 changed files with 918 additions and 920 deletions

View File

@@ -297,15 +297,15 @@ public class Texture implements PConstants {
pgl.enableTexturing(glTarget);
enabledTex = true;
}
pgl.glBindTexture(glTarget, glName);
pgl.bindTexture(glTarget, glName);
if (usingMipmaps) {
if (PGraphicsOpenGL.autoMipmapGenSupported) {
// Automatic mipmap generation.
int[] rgbaPixels = new int[w * h];
convertToRGBA(pixels, rgbaPixels, format, w, h);
pgl.glTexSubImage2D(glTarget, 0, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, IntBuffer.wrap(rgbaPixels));
pgl.glGenerateMipmap(glTarget);
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE, IntBuffer.wrap(rgbaPixels));
pgl.generateMipmap(glTarget);
rgbaPixels = null;
} else {
// TODO: finish manual mipmap generation, replacing Bitmap with AWT's BufferedImage,
@@ -364,17 +364,17 @@ public class Texture implements PConstants {
int[] rgbaPixels = new int[w * h];
convertToRGBA(pixels, rgbaPixels, format, w, h);
pgl.glTexSubImage2D(glTarget, 0, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, IntBuffer.wrap(rgbaPixels));
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE, IntBuffer.wrap(rgbaPixels));
rgbaPixels = null;
}
} else {
int[] rgbaPixels = new int[w * h];
convertToRGBA(pixels, rgbaPixels, format, w, h);
pgl.glTexSubImage2D(glTarget, 0, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, IntBuffer.wrap(rgbaPixels));
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE, IntBuffer.wrap(rgbaPixels));
rgbaPixels = null;
}
pgl.glBindTexture(glTarget, 0);
pgl.bindTexture(glTarget, 0);
if (enabledTex) {
pgl.disableTexturing(glTarget);
}
@@ -419,20 +419,20 @@ public class Texture implements PConstants {
pgl.enableTexturing(glTarget);
enabledTex = true;
}
pgl.glBindTexture(glTarget, glName);
pgl.bindTexture(glTarget, glName);
if (usingMipmaps) {
if (PGraphicsOpenGL.autoMipmapGenSupported) {
pgl.glTexSubImage2D(glTarget, 0, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, pixels);
pgl.glGenerateMipmap(glTarget);
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE, pixels);
pgl.generateMipmap(glTarget);
} else {
pgl.glTexSubImage2D(glTarget, 0, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, pixels);
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE, pixels);
}
} else {
pgl.glTexSubImage2D(glTarget, 0, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, pixels);
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE, pixels);
}
pgl.glBindTexture(glTarget, 0);
pgl.bindTexture(glTarget, 0);
if (enabledTex) {
pgl.disableTexturing(glTarget);
}
@@ -602,7 +602,7 @@ public class Texture implements PConstants {
if (!pgl.texturingIsEnabled(glTarget)) {
pgl.enableTexturing(glTarget);
}
pgl.glBindTexture(glTarget, glName);
pgl.bindTexture(glTarget, glName);
bound = true;
}
@@ -613,10 +613,10 @@ public class Texture implements PConstants {
// that might be bound instead of this one.
if (!pgl.texturingIsEnabled(glTarget)) {
pgl.enableTexturing(glTarget);
pgl.glBindTexture(glTarget, 0);
pgl.bindTexture(glTarget, 0);
pgl.disableTexturing(glTarget);
} else {
pgl.glBindTexture(glTarget, 0);
pgl.bindTexture(glTarget, 0);
}
}
bound = false;
@@ -1086,20 +1086,20 @@ public class Texture implements PConstants {
context = pgl.getCurrentContext();
glName = pg.createTextureObject(context.code());
pgl.glBindTexture(glTarget, glName);
pgl.glTexParameteri(glTarget, PGL.GL_TEXTURE_MIN_FILTER, glMinFilter);
pgl.glTexParameteri(glTarget, PGL.GL_TEXTURE_MAG_FILTER, glMagFilter);
pgl.glTexParameteri(glTarget, PGL.GL_TEXTURE_WRAP_S, glWrapS);
pgl.glTexParameteri(glTarget, PGL.GL_TEXTURE_WRAP_T, glWrapT);
pgl.bindTexture(glTarget, glName);
pgl.texParameteri(glTarget, PGL.TEXTURE_MIN_FILTER, glMinFilter);
pgl.texParameteri(glTarget, PGL.TEXTURE_MAG_FILTER, glMagFilter);
pgl.texParameteri(glTarget, PGL.TEXTURE_WRAP_S, glWrapS);
pgl.texParameteri(glTarget, PGL.TEXTURE_WRAP_T, glWrapT);
// First, we use glTexImage2D to set the full size of the texture (glW/glH might be diff
// from w/h in the case that the GPU doesn't support NPOT textures)
pgl.glTexImage2D(glTarget, 0, glFormat, glWidth, glHeight, 0, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, null);
pgl.texImage2D(glTarget, 0, glFormat, glWidth, glHeight, 0, PGL.RGBA, PGL.UNSIGNED_BYTE, null);
// Makes sure that the texture buffer in video memory doesn't contain any garbage.
pgl.initTexture(glTarget, PGL.GL_RGBA, width, height);
pgl.initTexture(glTarget, PGL.RGBA, width, height);
pgl.glBindTexture(glTarget, 0);
pgl.bindTexture(glTarget, 0);
if (enabledTex) {
pgl.disableTexturing(glTarget);
}
@@ -1242,47 +1242,47 @@ public class Texture implements PConstants {
public Parameters getParameters() {
Parameters res = new Parameters();
if (glTarget == PGL.GL_TEXTURE_2D) {
if (glTarget == PGL.TEXTURE_2D) {
res.target = TEX2D;
}
if (glFormat == PGL.GL_RGB) {
if (glFormat == PGL.RGB) {
res.format = RGB;
} else if (glFormat == PGL.GL_RGBA) {
} else if (glFormat == PGL.RGBA) {
res.format = ARGB;
} else if (glFormat == PGL.GL_ALPHA) {
} else if (glFormat == PGL.ALPHA) {
res.format = ALPHA;
}
if (glMagFilter == PGL.GL_NEAREST && glMinFilter == PGL.GL_NEAREST) {
if (glMagFilter == PGL.NEAREST && glMinFilter == PGL.NEAREST) {
res.sampling = POINT;
res.mipmaps = false;
} else if (glMagFilter == PGL.GL_NEAREST && glMinFilter == PGL.GL_LINEAR) {
} else if (glMagFilter == PGL.NEAREST && glMinFilter == PGL.LINEAR) {
res.sampling = LINEAR;
res.mipmaps = false;
} else if (glMagFilter == PGL.GL_NEAREST && glMinFilter == PGL.GL_LINEAR_MIPMAP_NEAREST) {
} else if (glMagFilter == PGL.NEAREST && glMinFilter == PGL.LINEAR_MIPMAP_NEAREST) {
res.sampling = LINEAR;
res.mipmaps = true;
} else if (glMagFilter == PGL.GL_LINEAR && glMinFilter == PGL.GL_LINEAR) {
} else if (glMagFilter == PGL.LINEAR && glMinFilter == PGL.LINEAR) {
res.sampling = BILINEAR;
res.mipmaps = false;
} else if (glMagFilter == PGL.GL_LINEAR && glMinFilter == PGL.GL_LINEAR_MIPMAP_NEAREST) {
} else if (glMagFilter == PGL.LINEAR && glMinFilter == PGL.LINEAR_MIPMAP_NEAREST) {
res.sampling = BILINEAR;
res.mipmaps = true;
} else if (glMagFilter == PGL.GL_LINEAR && glMinFilter == PGL.GL_LINEAR_MIPMAP_LINEAR) {
} else if (glMagFilter == PGL.LINEAR && glMinFilter == PGL.LINEAR_MIPMAP_LINEAR) {
res.sampling = TRILINEAR;
res.mipmaps = true;
}
if (glWrapS == PGL.GL_CLAMP_TO_EDGE) {
if (glWrapS == PGL.CLAMP_TO_EDGE) {
res.wrapU = CLAMP;
} else if (glWrapS == PGL.GL_REPEAT) {
} else if (glWrapS == PGL.REPEAT) {
res.wrapU = REPEAT;
}
if (glWrapT == PGL.GL_CLAMP_TO_EDGE) {
if (glWrapT == PGL.CLAMP_TO_EDGE) {
res.wrapV = CLAMP;
} else if (glWrapT == PGL.GL_REPEAT) {
} else if (glWrapT == PGL.REPEAT) {
res.wrapV = REPEAT;
}
@@ -1297,55 +1297,55 @@ public class Texture implements PConstants {
*/
protected void setParameters(Parameters params) {
if (params.target == TEX2D) {
glTarget = PGL.GL_TEXTURE_2D;
glTarget = PGL.TEXTURE_2D;
} else {
throw new RuntimeException("Unknown texture target");
}
if (params.format == RGB) {
glFormat = PGL.GL_RGB;
glFormat = PGL.RGB;
} else if (params.format == ARGB) {
glFormat = PGL.GL_RGBA;
glFormat = PGL.RGBA;
} else if (params.format == ALPHA) {
glFormat = PGL.GL_ALPHA;
glFormat = PGL.ALPHA;
} else {
throw new RuntimeException("Unknown texture format");
}
if (params.sampling == POINT) {
glMagFilter = PGL.GL_NEAREST;
glMinFilter = PGL.GL_NEAREST;
glMagFilter = PGL.NEAREST;
glMinFilter = PGL.NEAREST;
} else if (params.sampling == LINEAR) {
glMagFilter = PGL.GL_NEAREST;
glMinFilter = params.mipmaps && PGL.MIPMAPS_ENABLED ? PGL.GL_LINEAR_MIPMAP_NEAREST : PGL.GL_LINEAR;
glMagFilter = PGL.NEAREST;
glMinFilter = params.mipmaps && PGL.MIPMAPS_ENABLED ? PGL.LINEAR_MIPMAP_NEAREST : PGL.LINEAR;
} else if (params.sampling == BILINEAR) {
glMagFilter = PGL.GL_LINEAR;
glMinFilter = params.mipmaps && PGL.MIPMAPS_ENABLED ? PGL.GL_LINEAR_MIPMAP_NEAREST : PGL.GL_LINEAR;
glMagFilter = PGL.LINEAR;
glMinFilter = params.mipmaps && PGL.MIPMAPS_ENABLED ? PGL.LINEAR_MIPMAP_NEAREST : PGL.LINEAR;
} else if (params.sampling == TRILINEAR) {
glMagFilter = PGL.GL_LINEAR;
glMinFilter = params.mipmaps && PGL.MIPMAPS_ENABLED ? PGL.GL_LINEAR_MIPMAP_LINEAR : PGL.GL_LINEAR;
glMagFilter = PGL.LINEAR;
glMinFilter = params.mipmaps && PGL.MIPMAPS_ENABLED ? PGL.LINEAR_MIPMAP_LINEAR : PGL.LINEAR;
} else {
throw new RuntimeException("Unknown texture filtering mode");
}
if (params.wrapU == CLAMP) {
glWrapS = PGL.GL_CLAMP_TO_EDGE;
glWrapS = PGL.CLAMP_TO_EDGE;
} else if (params.wrapU == REPEAT) {
glWrapS = PGL.GL_REPEAT;
glWrapS = PGL.REPEAT;
} else {
throw new RuntimeException("Unknown wrapping mode");
}
if (params.wrapV == CLAMP) {
glWrapT = PGL.GL_CLAMP_TO_EDGE;
glWrapT = PGL.CLAMP_TO_EDGE;
} else if (params.wrapV == REPEAT) {
glWrapT = PGL.GL_REPEAT;
glWrapT = PGL.REPEAT;
} else {
throw new RuntimeException("Unknown wrapping mode");
}
usingMipmaps = glMinFilter == PGL.GL_LINEAR_MIPMAP_NEAREST ||
glMinFilter == PGL.GL_LINEAR_MIPMAP_LINEAR;
usingMipmaps = glMinFilter == PGL.LINEAR_MIPMAP_NEAREST ||
glMinFilter == PGL.LINEAR_MIPMAP_LINEAR;
flippedX = false;
flippedY = false;