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moving the libraries
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@@ -8,6 +8,7 @@ X this way can avoid duplicating / breaking things
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o what is the stroked version of a sphere? a circle?
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X write list of params that can be passed to PApplet
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o document in the code a note about how size() et al place themselves
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X saveFrame was double-adding the save path because of save() changes
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size(200, 200, P3D) - createGraphics and placement issues
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X make pappletgl work back inside papplet
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@@ -28,6 +29,8 @@ X can this be done with g2 and if exception just falls back to g1?
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X this way people can remove g1 by hand
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o size() that changes renderer will throw nasty exception in draw()
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X or maybe that's ok? document that no changing renderers?
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X take a look to see what needs to happen to get PAppletGL merged in
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X i.e. can i just extend GLCanvas?
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present mode
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o call present() from inside the code?
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@@ -50,6 +53,9 @@ X make sure the program compiles before starting present mode
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_ fix the flicker in java2d mode
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X is it because the lock was taken off (g) in PApplet?
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_ apply tint() to textures as well
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_ otherwise no good way to color textures
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_ cellular automata examples broken
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_ gl smoothing.. how to disable polygon but keep line enabled
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@@ -71,15 +77,12 @@ _ make illustrator lib
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BETA
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_ take a look to see what needs to happen to get PAppletGL merged in
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_ i.e. can i just extend GLCanvas?
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_ get PGraphics.java engine working again
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_ don't grab pixels of java2d images unless asked
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_ this is the difference between a lot of loadPixels() and not
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_ so important to have it in before beta if that's the change
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_ get PGraphics.java engine working again
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_ if (modified) don't loadPixels again, just ignore it
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_ make a note that updatePixels() only sets a flag in PImage
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_ (but not PGraphics, which does it immediately)
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