This commit is contained in:
Casey Reas
2011-09-18 06:31:29 +00:00
parent 76e9248e00
commit 5b0214704c
86 changed files with 95 additions and 178 deletions
@@ -1,6 +1,6 @@
/**
* Follow 1.
* Based on code from Keith Peters (www.bit-101.com).
* Follow 1
* based on code from Keith Peters.
*
* A line segment is pushed and pulled by the cursor.
*/
@@ -12,7 +12,6 @@ float segLength = 50;
void setup() {
size(640, 360);
smooth();
strokeWeight(20.0);
stroke(255, 100);
}
@@ -1,6 +1,6 @@
/**
* Follow 2.
* Based on code from Keith Peters (www.bit-101.com).
* Follow 2
* based on code from Keith Peters.
*
* A two-segmented arm follows the cursor position. The relative
* angle between the segments is calculated with atan2() and the
@@ -13,7 +13,6 @@ float segLength = 50;
void setup() {
size(640, 360);
smooth();
strokeWeight(20.0);
stroke(255, 100);
}
@@ -1,6 +1,6 @@
/**
* Follow 3.
* Based on code from Keith Peters (www.bit-101.com).
* Follow 3
* based on code from Keith Peters.
*
* A segmented line follows the mouse. The relative angle from
* each segment to the next is calculated with atan2() and the
@@ -13,7 +13,6 @@ float segLength = 18;
void setup() {
size(640, 360);
smooth();
strokeWeight(9);
stroke(255, 100);
}
@@ -1,6 +1,6 @@
/**
* Reach 1.
* Based on code from Keith Peters (www.bit-101.com)
* Reach 1
* based on code from Keith Peters.
*
* The arm follows the position of the mouse by
* calculating the angles with atan2().
@@ -12,7 +12,6 @@ float x, y, x2, y2;
void setup() {
size(640, 360);
smooth();
strokeWeight(20.0);
stroke(255, 100);
@@ -1,6 +1,6 @@
/**
* Reach 2.
* Based on code from Keith Peters (www.bit-101.com)
* Reach 2
* based on code from Keith Peters.
*
* The arm follows the position of the mouse by
* calculating the angles with atan2().
@@ -15,7 +15,6 @@ float targetX, targetY;
void setup() {
size(640, 360);
smooth();
strokeWeight(20.0);
stroke(255, 100);
x[x.length-1] = width/2; // Set base x-coordinate
@@ -1,6 +1,6 @@
/**
* Reach 3.
* Based on code from Keith Peters (www.bit-101.com)
* Reach 3
* based on code from Keith Peters.
*
* The arm follows the position of the ball by
* calculating the angles with atan2().
@@ -20,7 +20,6 @@ int ballYDirection = -1;
void setup() {
size(640, 360);
smooth();
strokeWeight(20.0);
stroke(255, 100);
noFill();
@@ -5,16 +5,20 @@
* Sometimes, it can be tickled off the screen.
*/
// The next line is needed if running in JavaScript Mode with Processing.js
/* @pjs font="Georgia.ttf"; */
String message = "tickle";
PFont f;
float x, y; // X and Y coordinates of text
float hr, vr; // horizontal and vertical radius of the text
void setup() {
size(640, 360);
f = createFont("Courier New", 36);
textFont(f);
// Create the font
textFont(createFont("Georgia", 36));
textAlign(CENTER, CENTER);
hr = textWidth(message) / 2;
vr = (textAscent() + textDescent()) / 2;
noStroke();
@@ -23,16 +27,17 @@ void setup() {
}
void draw() {
// instead of clearing the background, fade it by drawing
// Instead of clearing the background, fade it by drawing
// a semi-transparent rectangle on top
fill(204, 120);
rect(0, 0, width, height);
fill(0);
// If the cursor is over the text, change the position
if (abs(mouseX - x) < hr &&
abs(mouseY - y) < vr) {
x += random(-5, 5);
y += random(-5, 5);
}
fill(0);
text("tickle", x, y);
}