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beginning work on beginGL/endGL, misc todo items
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@@ -1010,6 +1010,7 @@ public class PGraphics3 extends PGraphics {
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// ------------------------------------------------------------------
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// POINTS FROM CAMERA SPACE (VX, VY, VZ) TO SCREEN SPACE (X, Y, Z)
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// this appears to be wasted time with the opengl renderer
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for (int i = vertex_start; i < vertex_end_including_clip_verts; i++) {
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float vx[] = vertices[i];
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