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Fixing several problems with the handling of offsecreen surfaces
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@@ -149,7 +149,6 @@ public class FrameBuffer implements PConstants {
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@Override
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protected void finalize() throws Throwable {
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try {
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// PApplet.println("finalize FBO");
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if (!screenFb) {
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if (glFbo != 0) {
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PGraphicsOpenGL.finalizeFrameBufferObject(glFbo, context);
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