GL android sync

This commit is contained in:
codeanticode
2012-05-30 18:56:14 +00:00
parent ee7ebdfc62
commit 64d189e12f
19 changed files with 7929 additions and 6784 deletions

View File

@@ -109,7 +109,7 @@ public class PGL {
/** Maximum length of linear paths to be stroked with the
* full algorithm that generates accurate caps and joins.
*/
public static final int MAX_CAPS_JOINS_LENGTH = 500;
public static final int MAX_CAPS_JOINS_LENGTH = 1000;
/** Minimum array size to use arrayCopy method(). **/
static protected final int MIN_ARRAYCOPY_SIZE = 2;
@@ -184,9 +184,10 @@ public class PGL {
public static final int GL_UNSIGNED_SHORT = GLES20.GL_UNSIGNED_SHORT;
public static final int GL_FLOAT = GLES20.GL_FLOAT;
public static final int GL_NEAREST = GLES20.GL_NEAREST;
public static final int GL_LINEAR = GLES20.GL_LINEAR;
public static final int GL_LINEAR_MIPMAP_LINEAR = GLES20.GL_LINEAR_MIPMAP_LINEAR;
public static final int GL_NEAREST = GLES20.GL_NEAREST;
public static final int GL_LINEAR = GLES20.GL_LINEAR;
public static final int GL_LINEAR_MIPMAP_NEAREST = GLES20.GL_LINEAR_MIPMAP_NEAREST;
public static final int GL_LINEAR_MIPMAP_LINEAR = GLES20.GL_LINEAR_MIPMAP_LINEAR;
public static final int GL_CLAMP_TO_EDGE = GLES20.GL_CLAMP_TO_EDGE;
public static final int GL_REPEAT = GLES20.GL_REPEAT;