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cleaning up PShader methods some more
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@@ -983,6 +983,21 @@ public class PGL {
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}
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public void glUniform2iv(int loc, int count, int[] v, int offset) {
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GLES20.glUniform2iv(loc, count, v, offset);
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}
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public void glUniform3iv(int loc, int count, int[] v, int offset) {
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GLES20.glUniform3iv(loc, count, v, offset);
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}
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public void glUniform4iv(int loc, int count, int[] v, int offset) {
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GLES20.glUniform4iv(loc, count, v, offset);
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}
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public void glUniform1fv(int loc, int count, float[] v, int offset) {
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GLES20.glUniform1fv(loc, count, v, offset);
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}
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