changes to simulate examples

This commit is contained in:
shiffman
2011-12-15 17:27:25 +00:00
parent 2072bceb6e
commit 65f795f70d
12 changed files with 205 additions and 307 deletions

View File

@@ -1,67 +1,44 @@
// A simple Particle class
class Particle {
PVector loc;
PVector vel;
PVector acc;
float r;
float timer;
// Another constructor (the one we are using here)
PVector location;
PVector velocity;
PVector acceleration;
float lifespan;
Particle(PVector l) {
acc = new PVector(0,0.05,0);
vel = new PVector(random(-1,1),random(-2,0),0);
loc = l.get();
r = 10.0;
timer = 100.0;
acceleration = new PVector(0,0.05);
velocity = new PVector(random(-1,1),random(-2,0));
location = l.get();
lifespan = 255.0;
}
void run() {
update();
render();
display();
}
// Method to update location
void update() {
vel.add(acc);
loc.add(vel);
timer -= 1.0;
velocity.add(acceleration);
location.add(velocity);
lifespan -= 1.0;
}
// Method to display
void render() {
ellipseMode(CENTER);
stroke(255,timer);
fill(100,timer);
ellipse(loc.x,loc.y,r,r);
displayVector(vel,loc.x,loc.y,10);
void display() {
stroke(255,lifespan);
fill(255,lifespan);
ellipse(location.x,location.y,8,8);
}
// Is the particle still useful?
boolean dead() {
if (timer <= 0.0) {
boolean isDead() {
if (lifespan < 0.0) {
return true;
} else {
return false;
}
}
void displayVector(PVector v, float x, float y, float scayl) {
pushMatrix();
float arrowsize = 4;
// Translate to location to render vector
translate(x,y);
stroke(255);
// Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate
rotate(v.heading2D());
// Calculate length of vector & scale it to be bigger or smaller if necessary
float len = v.mag()*scayl;
// Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction)
line(0,0,len,0);
line(len,0,len-arrowsize,+arrowsize/2);
line(len,0,len-arrowsize,-arrowsize/2);
popMatrix();
}
}

View File

@@ -2,49 +2,26 @@
// An ArrayList is used to manage the list of Particles
class ParticleSystem {
ArrayList<Particle> particles;
PVector origin;
ArrayList particles; // An arraylist for all the particles
PVector origin; // An origin point for where particles are born
ParticleSystem(int num, PVector v) {
particles = new ArrayList(); // Initialize the arraylist
origin = v.get(); // Store the origin point
for (int i = 0; i < num; i++) {
particles.add(new Particle(origin)); // Add "num" amount of particles to the arraylist
}
}
void run() {
// Cycle through the ArrayList backwards b/c we are deleting
for (int i = particles.size()-1; i >= 0; i--) {
Particle p = (Particle) particles.get(i);
p.run();
if (p.dead()) {
particles.remove(i);
}
}
ParticleSystem(PVector location) {
origin = location.get();
particles = new ArrayList<Particle>();
}
void addParticle() {
particles.add(new Particle(origin));
}
void addParticle(float x, float y) {
particles.add(new Particle(new PVector(x,y)));
}
void addParticle(Particle p) {
particles.add(p);
}
// A method to test if the particle system still has particles
boolean dead() {
if (particles.isEmpty()) {
return true;
} else {
return false;
void run() {
Iterator<Particle> it = particles.iterator();
while (it.hasNext()) {
Particle p = it.next();
p.run();
if (p.isDead()) {
it.remove();
}
}
}
}

View File

@@ -11,16 +11,15 @@
ParticleSystem ps;
void setup() {
size(640, 360);
colorMode(RGB, 255, 255, 255, 100);
ps = new ParticleSystem(1, new PVector(width/2,height/2,0));
size(640,360);
smooth();
ps = new ParticleSystem(new PVector(width/2,50));
}
void draw() {
background(0);
ps.addParticle();
ps.run();
ps.addParticle(mouseX,mouseY);
}