changes to simulate examples

This commit is contained in:
shiffman
2011-12-15 17:27:25 +00:00
parent 2072bceb6e
commit 65f795f70d
12 changed files with 205 additions and 307 deletions
@@ -5,26 +5,16 @@ class Particle {
PVector loc;
PVector vel;
PVector acc;
float timer;
float lifespan;
PImage img;
// One constructor
Particle(PVector a, PVector v, PVector l, PImage img_) {
acc = a.get();
vel = v.get();
loc = l.get();
timer = 100.0;
img = img_;
}
// Another constructor (the one we are using here)
Particle(PVector l,PImage img_) {
acc = new PVector(0.0,0.0,0.0);
float x = (float) generator.nextGaussian()*0.3f;
float y = (float) generator.nextGaussian()*0.3f - 1.0f;
vel = new PVector(x,y,0);
acc = new PVector(0,0);
float vx = (float) generator.nextGaussian()*0.3;
float vy = (float) generator.nextGaussian()*0.3 - 1.0;
vel = new PVector(vx,vy);
loc = l.get();
timer = 100.0;
lifespan = 100.0;
img = img_;
}
@@ -35,7 +25,7 @@ class Particle {
// Method to apply a force vector to the Particle object
// Note we are ignoring "mass" here
void add_force(PVector f) {
void applyForce(PVector f) {
acc.add(f);
}
@@ -43,20 +33,20 @@ class Particle {
void update() {
vel.add(acc);
loc.add(vel);
timer -= 2.5;
acc.mult(0);
acc.mult(0); // clear Acceleration
lifespan -= 2.5;
}
// Method to display
void render() {
imageMode(CORNER);
tint(255,timer);
image(img,loc.x-img.width/2,loc.y-img.height/2);
imageMode(CENTER);
tint(255,lifespan);
image(img,loc.x,loc.y);
}
// Is the particle still useful?
boolean dead() {
if (timer <= 0.0) {
if (lifespan <= 0.0) {
return true;
} else {
return false;
@@ -3,12 +3,12 @@
class ParticleSystem {
ArrayList particles; // An arraylist for all the particles
ArrayList<Particle> particles; // An arraylist for all the particles
PVector origin; // An origin point for where particles are birthed
PImage img;
ParticleSystem(int num, PVector v, PImage img_) {
particles = new ArrayList(); // Initialize the arraylist
particles = new ArrayList<Particle>(); // Initialize the arraylist
origin = v.get(); // Store the origin point
img = img_;
for (int i = 0; i < num; i++) {
@@ -17,21 +17,21 @@ class ParticleSystem {
}
void run() {
// Cycle through the ArrayList backwards b/c we are deleting
for (int i = particles.size()-1; i >= 0; i--) {
Particle p = (Particle) particles.get(i);
Iterator<Particle> it = particles.iterator();
while (it.hasNext()) {
Particle p = it.next();
p.run();
if (p.dead()) {
particles.remove(i);
it.remove();
}
}
}
// Method to add a force vector to all particles currently in the system
void add_force(PVector dir) {
for (int i = particles.size()-1; i >= 0; i--) {
Particle p = (Particle) particles.get(i);
p.add_force(dir);
void applyForce(PVector dir) {
// Enhanced loop!!!
for (Particle p: particles) {
p.applyForce(dir);
}
}
@@ -55,3 +55,4 @@ class ParticleSystem {
}
@@ -8,48 +8,42 @@
// @pjs preload must be used to preload media if the program is
// running with Processing.js
/* @pjs preload="texture.gif"; */
/* @pjs preload="texture.png"; */
ParticleSystem ps;
Random generator;
void setup() {
size(640, 360);
colorMode(RGB, 255, 255, 255, 100);
// Using a Java random number generator for Gaussian random numbers
size(640,360);
generator = new Random();
// Create an alpha masked image to be applied as the particle's texture
PImage msk = loadImage("texture.gif");
PImage img = createImage(msk.width, msk.height, RGB);
for (int i = 0; i < img.pixels.length; i++) {
img.pixels[i] = color(255);
}
img.mask(msk);
ps = new ParticleSystem(0, new PVector(width/2, height-20), img);
PImage img = loadImage("texture.png");
ps = new ParticleSystem(0,new PVector(width/2,height-60),img);
smooth();
}
void draw() {
background(75);
background(0);
// Calculate a "wind" force based on mouse horizontal position
float dx = (mouseX - width/2) / 1000.0;
PVector wind = new PVector(dx,0,0);
displayVector(wind,width/2,50,500);
ps.add_force(wind);
float dx = map(mouseX,0,width,-0.2,0.2);
PVector wind = new PVector(dx,0);
ps.applyForce(wind);
ps.run();
for (int i = 0; i < 2; i++) {
ps.addParticle();
}
// Draw an arrow representing the wind force
drawVector(wind, new PVector(width/2,50,0),500);
}
void displayVector(PVector v, float x, float y, float scayl) {
// Renders a vector object 'v' as an arrow and a location 'loc'
void drawVector(PVector v, PVector loc, float scayl) {
pushMatrix();
float arrowsize = 4;
// Translate to location to render vector
translate(x,y);
translate(loc.x,loc.y);
stroke(255);
// Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate
rotate(v.heading2D());