diff --git a/core/todo.txt b/core/todo.txt index 4af33648c..aa9ec738f 100644 --- a/core/todo.txt +++ b/core/todo.txt @@ -21,6 +21,17 @@ X https://github.com/processing/processing/issues/160 _ save() and saveFrame() with OPENGL renderer fails _ https://github.com/processing/processing/issues/3334 +beta +_ fullScreen() method +_ sort out display stuff +_ Text looks blurry in GL Retina (andres) +_ https://github.com/processing/processing/issues/2739 +_ check retina with PGraphicsRetina2D +_ Text is half size in PGraphicsRetina2D +_ https://github.com/processing/processing/issues/2738 +_ text not getting the correct font in Retina2D +_ https://github.com/processing/processing/issues/2617 + critical _ draw() executes twice when noLoop() called in setup() @@ -110,6 +121,8 @@ _ also not API we want to expose, so sort this out _ or maybe we're fine b/c now FX2D needs it as well _ when did setPath() sneak into PShape? API is nothing like anything else _ probably from the material stuff, but we need to fix that +_ ortho function is broken +_ https://github.com/processing/processing/issues/1278 full screen @@ -213,13 +226,6 @@ _ just do pixelFactor() (and pull it during compilation)? _ add sketchPixelFactor() to handle the scenario? _ or is it just a boolean, because pixelFactor(2) is the only option? _ remove retina hint -_ Text looks blurry in GL Retina (andres) -_ https://github.com/processing/processing/issues/2739 -_ check retina with PGraphicsRetina2D -_ Text is half size in PGraphicsRetina2D -_ https://github.com/processing/processing/issues/2738 -_ text not getting the correct font in Retina2D -_ https://github.com/processing/processing/issues/2617 _ saveFrame() with retina render is making black images _ no high-res display support for OpenGL _ https://github.com/processing/processing/issues/2573