deal with static access warning

This commit is contained in:
Ben Fry
2017-02-19 13:58:26 -05:00
parent 3353478000
commit 669d56a926
+2 -3
View File
@@ -45,7 +45,6 @@ import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GL2ES3;
import com.jogamp.opengl.GL2GL3;
import com.jogamp.opengl.GL3ES3;
import com.jogamp.opengl.GL3;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLCapabilitiesImmutable;
@@ -977,7 +976,7 @@ public class PJOGL extends PGL {
DEPTH_STENCIL = GL.GL_DEPTH_STENCIL;
FRAMEBUFFER_COMPLETE = GL.GL_FRAMEBUFFER_COMPLETE;
FRAMEBUFFER_UNDEFINED = GL3.GL_FRAMEBUFFER_UNDEFINED;
FRAMEBUFFER_UNDEFINED = GL2ES3.GL_FRAMEBUFFER_UNDEFINED;
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
@@ -986,7 +985,7 @@ public class PJOGL extends PGL {
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
FRAMEBUFFER_UNSUPPORTED = GL.GL_FRAMEBUFFER_UNSUPPORTED;
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL3ES3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;