Added sound library

This commit is contained in:
wirsing
2014-06-27 18:19:09 -07:00
parent b336330ce2
commit 678fc45e53
104 changed files with 8672 additions and 0 deletions
@@ -0,0 +1,53 @@
/*
This is a sound file player.
*/
import processing.sound.*;
Sound stream;
SoundFile soundfile;
Delay delay;
void setup() {
size(350,350);
background(255);
// Create and start the sound renderer
stream = new Sound(this);
//Load a soundfile
soundfile = new SoundFile(this, "vibraphon.aiff");
// create a Delay Effect
delay = new Delay(this);
// These methods return useful infos about the file
println("SFSampleRate= " + soundfile.sampleRate() + " Hz");
println("SFSamples= " + soundfile.frames() + " samples");
println("SFDuration= " + soundfile.duration() + " seconds");
// Play the file in a loop
soundfile.loop();
// Patch the delay
delay.play(soundfile, 5);
}
void draw() {
// Map mouseX from 0.25 to 4.0 for playback rate. 1 equals original playback
// speed 2 is an octave up 0.5 is an octave down.
soundfile.rate(map(mouseX, 0, 350, 0.25, 4.0));
// Map mouseY from 0.2 to 1.0 for amplitude
soundfile.amp(map(mouseY, 0, 350, 0.2, 1.0));
// Map mouseY from -1.0 to 1.0 for left to right
soundfile.pan(map(mouseY, 0, 350, -1.0, 1.0));
// Map mouseY from 0.001 to 2.0 seconds for the delaytime
delay.time(map(mouseY, 0, 350, 0.001, 2.0));
// Map mouseX from 0 to 0.8 for the delay feedback
delay.feedback(map(mouseX, 0, 350, 0.0, 0.8));
}