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https://github.com/processing/processing4.git
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Added sound library
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/*
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This is a simple WhiteNoise generator. It can be started with .play(float amp).
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In this example it is started and stopped by clicking into the renderer window.
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*/
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import processing.sound.*;
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Sound stream;
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WhiteNoise noise;
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float amp=0.0;
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void setup() {
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size(350,350);
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background(255);
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// Create and start the sound renderer and the noise generator
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stream = new Sound(this);
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noise = new WhiteNoise(this);
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noise.play();
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}
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void draw() {
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// Map mouseX from 0.0 to 1.0 for amplitude
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noise.amp(map(mouseX, 0, 350, 0.0, 1.0));
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// Map mouseY from -1.0 to 1.0 for left to right
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noise.pan(map(mouseY, 0, 350, -1.0, 1.0));
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}
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@@ -0,0 +1,33 @@
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/*
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This is a pulse-wave oscillator. The method .play() starts the oscillator.
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There are several setters like .amp(), .freq(), .width(), .pan() and .add().
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If you want to set all of them at the same time use
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.set(float freq, float width, float amp, float add, float pan)
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*/
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import processing.sound.*;
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Sound stream;
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Pulse pulse;
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void setup() {
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size(350,350);
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background(255);
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// Create and start the sound renderer and the pulse wave oscillator
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stream = new Sound(this);
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pulse = new Pulse(this);
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pulse.play();
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}
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void draw() {
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// Map mouseX from 20Hz to 500Hz for frequency
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pulse.freq(map(mouseX, 0, width, 20.0, 500.0));
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// Map mouseX from 0.0 to 0.5 for amplitude
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pulse.pan(map(mouseX, 0, width, -1.0, 1.0));
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// Map mouseY from 0.0 to 0.5 for amplitude
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pulse.amp(map(mouseY, 0, height, 0.0, 0.5));
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// Map mouseY from 0.0 to 0.5 for amplitude
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pulse.width(map(mouseY, 0, height, 0.0, 1.0));
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}
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@@ -0,0 +1,36 @@
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/*
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This is a saw-wave oscillator. The method .play() starts the oscillator. There
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are several setters like .amp(), .freq(), .pan() and .add(). If you want to set all of them at
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the same time use .set(float freq, float amp, float add, float pan)
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*/
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import processing.sound.*;
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Sound stream;
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SawOsc saw;
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void setup() {
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size(350,350);
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background(255);
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// Create and start the sound renderer and the sine oscillator.
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// Second and Third arguments are optional, default is 44100 / 512
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// for Sample Rate and Buffer Size
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stream = new Sound(this, 44100, 256);
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saw = new SawOsc(this);
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//Start the Sine Oscillator. There will be no sound in the beginning
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//unless the mouse enters the
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saw.play();
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}
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void draw() {
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// Map mouseY from 0.0 to 1.0 for amplitude
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saw.amp(map(mouseY, 0, height, 1.0, 0.0));
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// Map mouseX from 20Hz to 1000Hz for frequency
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saw.freq(map(mouseX, 0, width, 80.0, 200.0));
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// Map mouseX from -1.0 to 1.0 for left to right
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saw.pan(map(mouseX, 0, width, -1.0, 1.0));
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}
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@@ -0,0 +1,43 @@
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/*
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This is a sine-wave oscillator. The method .play() starts the oscillator. There
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are several setters like .amp(), .freq(), .pan() and .add(). If you want to set all of them at
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the same time use .set(float freq, float amp, float add, float pan)
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*/
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import processing.sound.*;
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Sound stream;
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SinOsc sine;
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float freq=400;
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float amp=0.5;
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float pos;
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void setup() {
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size(350,350);
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background(255);
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// Create and start the sound renderer and the sine oscillator.
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// Second and Third arguments are optional, default is 44100 / 512
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// for Sample Rate and Buffer Size
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stream = new Sound(this, 44100, 256);
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sine = new SinOsc(this);
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//Start the Sine Oscillator.
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sine.play();
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}
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void draw() {
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// Map mouseY from 0.0 to 1.0 for amplitude
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amp=map(mouseY, 0, height, 1.0, 0.0);
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sine.amp(amp);
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// Map mouseX from 20Hz to 1000Hz for frequency
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freq=map(mouseX, 0, width, 80.0, 1000.0);
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sine.freq(freq);
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// Map mouseX from -1.0 to 1.0 for left to right
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pos=map(mouseX, 0, width, -1.0, 1.0);
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sine.pan(pos);
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}
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@@ -0,0 +1,36 @@
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/*
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This is a saw-wave oscillator. The method .play() starts the oscillator. There
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are several setters like .amp(), .freq(), .pan() and .add(). If you want to set all of them at
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the same time use .set(float freq, float amp, float add, float pan)
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*/
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import processing.sound.*;
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Sound stream;
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SqrOsc sqr;
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void setup() {
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size(350,350);
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background(255);
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// Create and start the sound renderer and the sine oscillator.
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// Second and Third arguments are optional, default is 44100 / 512
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// for Sample Rate and Buffer Size
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stream = new Sound(this, 44100, 256);
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sqr = new SqrOsc(this);
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//Start the Sine Oscillator. There will be no sound in the beginning
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//unless the mouse enters the
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sqr.play();
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}
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void draw() {
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// Map mouseY from 0.0 to 1.0 for amplitude
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sqr.amp(map(mouseY, 0, height, 1.0, 0.0));
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// Map mouseX from 20Hz to 1000Hz for frequency
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sqr.freq(map(mouseX, 0, width, 80.0, 200.0));
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// Map mouseX from -1.0 to 1.0 for left to right
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sqr.pan(map(mouseX, 0, width, -1.0, 1.0));
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}
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@@ -0,0 +1,36 @@
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/*
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This is a saw-wave oscillator. The method .play() starts the oscillator. There
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are several setters like .amp(), .freq(), .pan() and .add(). If you want to set all of them at
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the same time use .set(float freq, float amp, float add, float pan)
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*/
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import processing.sound.*;
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Sound stream;
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TriOsc tri;
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void setup() {
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size(350,350);
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background(255);
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// Create and start the sound renderer and the sine oscillator.
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// Second and Third arguments are optional, default is 44100 / 512
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// for Sample Rate and Buffer Size
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stream = new Sound(this, 44100, 256);
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tri = new TriOsc(this);
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//Start the Sine Oscillator. There will be no sound in the beginning
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//unless the mouse enters the
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tri.play();
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}
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void draw() {
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// Map mouseY from 0.0 to 1.0 for amplitude
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tri.amp(map(mouseY, 0, height, 1.0, 0.0));
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// Map mouseX from 20Hz to 1000Hz for frequency
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tri.freq(map(mouseX, 0, width, 80.0, 1000.0));
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// Map mouseX from -1.0 to 1.0 for left to right
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tri.pan(map(mouseX, 0, width, -1.0, 1.0));
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}
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