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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
remove motionX/Y/etc... not the right direction
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@@ -168,36 +168,36 @@ public class PApplet extends Activity implements PConstants, Runnable {
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/** absolute x position of input on screen */
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public int mouseY;
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/** current x position of motion (relative to start of motion) */
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public float motionX;
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/** current y position of the mouse (relative to start of motion) */
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public float motionY;
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/** Last reported pressure of the current motion event */
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public float motionPressure;
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/** Last reported positions and pressures for all pointers */
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protected int numPointers;
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protected int pnumPointers;
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protected float[] ppointersX = {0};
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protected float[] ppointersY = {0};
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protected float[] ppointersPressure = {0};
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protected float[] pointersX = {0};
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protected float[] pointersY = {0};
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protected float[] pointersPressure = {0};
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protected int downMillis;
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protected float downX, downY;
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protected boolean onePointerGesture = false;
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protected boolean twoPointerGesture = true;
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protected final int MIN_SWIPE_LENGTH = 150; // Minimum length (in pixels) of a swipe event
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protected final int MAX_SWIPE_DURATION = 2000; // Maximum duration (in millis) of a swipe event
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protected final int MAX_TAP_DISP = 20; // Maximum displacement (in pixels) during a tap event
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protected final int MAX_TAP_DURATION = 1000; // Maximum duration (in millis) of a tap event
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// /** current x position of motion (relative to start of motion) */
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// public float motionX;
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//
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// /** current y position of the mouse (relative to start of motion) */
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// public float motionY;
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//
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// /** Last reported pressure of the current motion event */
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// public float motionPressure;
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//
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// /** Last reported positions and pressures for all pointers */
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// protected int numPointers;
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// protected int pnumPointers;
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//
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// protected float[] ppointersX = {0};
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// protected float[] ppointersY = {0};
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// protected float[] ppointersPressure = {0};
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//
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// protected float[] pointersX = {0};
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// protected float[] pointersY = {0};
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// protected float[] pointersPressure = {0};
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//
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// protected int downMillis;
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// protected float downX, downY;
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// protected boolean onePointerGesture = false;
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// protected boolean twoPointerGesture = true;
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//
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// protected final int MIN_SWIPE_LENGTH = 150; // Minimum length (in pixels) of a swipe event
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// protected final int MAX_SWIPE_DURATION = 2000; // Maximum duration (in millis) of a swipe event
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// protected final int MAX_TAP_DISP = 20; // Maximum displacement (in pixels) during a tap event
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// protected final int MAX_TAP_DURATION = 1000; // Maximum duration (in millis) of a tap event
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/**
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@@ -210,14 +210,14 @@ public class PApplet extends Activity implements PConstants, Runnable {
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* you're gonna run into trouble.
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*/
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public int pmouseX, pmouseY;
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public float pmotionX, pmotionY;
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// public float pmotionX, pmotionY;
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/**
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* previous mouseX/Y for the draw loop, separated out because this is
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* separate from the pmouseX/Y when inside the mouse event handlers.
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*/
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protected int dmouseX, dmouseY;
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protected float dmotionX, dmotionY;
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// protected float dmotionX, dmotionY;
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/**
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* pmotionX/Y for the event handlers (motionPressed(), motionDragged() etc)
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@@ -227,7 +227,7 @@ public class PApplet extends Activity implements PConstants, Runnable {
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* to be updated once per trip through draw().
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*/
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protected int emouseX, emouseY;
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protected float emotionX, emotionY;
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// protected float emotionX, emotionY;
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// /**
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// * Used to set pmotionX/Y to motionX/Y the first time motionX/Y are used,
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@@ -1968,8 +1968,8 @@ public class PApplet extends Activity implements PConstants, Runnable {
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// last position the mouse was in during the previous draw.
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pmouseX = dmouseX;
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pmouseY = dmouseY;
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pmotionX = dmotionX;
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pmotionY = dmotionY;
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// pmotionX = dmotionX;
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// pmotionY = dmotionY;
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//println("Calling draw()");
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draw();
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@@ -1978,8 +1978,8 @@ public class PApplet extends Activity implements PConstants, Runnable {
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// dmouseX/Y is updated only once per frame (unlike emouseX/Y)
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dmouseX = mouseX;
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dmouseY = mouseY;
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dmotionX = motionX;
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dmotionY = motionY;
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// dmotionX = motionX;
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// dmotionY = motionY;
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// these are called *after* loop so that valid
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// drawing commands can be run inside them. it can't
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