mirror of
https://github.com/processing/processing4.git
synced 2026-02-26 16:54:33 +01:00
removing debug messages
This commit is contained in:
@@ -160,6 +160,7 @@ public abstract class PGL {
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protected static int tex2DVertShader;
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protected static int tex2DFragShader;
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protected static int tex2DShaderContext;
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protected static int texGeoVBO;
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protected static int tex2DVertLoc;
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protected static int tex2DTCoordLoc;
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protected static int tex2DSamplerLoc;
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@@ -189,59 +190,33 @@ public abstract class PGL {
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"#endif\n";
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protected static String[] texVertShaderSource = {
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"attribute vec2 inVertex;\n" +
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"attribute vec2 inTexcoord;\n" +
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"varying vec2 vertTexcoord;\n" +
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"void main() {\n" +
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" gl_Position = vec4(inVertex, 0, 1);\n" +
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" vertTexcoord = inTexcoord;\n" +
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"}\n",
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"#version 150\n" +
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"in vec2 inVertex;\n" +
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"in vec2 inTexcoord;\n" +
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"out vec2 vertTexcoord;" +
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"void main() {\n" +
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" gl_Position = vec4(inVertex, 0, 1);\n" +
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" vertTexcoord = inTexcoord;\n" +
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"}\n"
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"attribute vec2 position;",
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"attribute vec2 texCoord;",
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"varying vec2 vertTexCoord;",
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"void main() {",
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" gl_Position = vec4(position, 0, 1);",
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" vertTexCoord = texCoord;",
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"}"
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};
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protected static String[] tex2DFragShaderSource = {
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SHADER_PREPROCESSOR_DIRECTIVE +
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"uniform sampler2D textureSampler;\n" +
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"varying vec2 vertTexcoord;\n" +
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"void main() {\n" +
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" gl_FragColor = texture2D(textureSampler, vertTexcoord.st);\n" +
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"}\n",
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"#version 150\n" +
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SHADER_PREPROCESSOR_DIRECTIVE +
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"uniform sampler2D textureSampler;\n" +
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"in vec2 vertTexcoord;\n" +
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"out vec4 fragColor;\n" +
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"void main() {\n" +
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" fragColor = texture(textureSampler, vertTexcoord.st);\n" +
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"}\n"
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SHADER_PREPROCESSOR_DIRECTIVE,
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"uniform sampler2D texSampler;",
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"varying vec2 vertTexCoord;",
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"void main() {",
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" gl_FragColor = texture2D(texSampler, vertTexCoord.st);",
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"}"
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};
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protected static String[] texRectFragShaderSource = {
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SHADER_PREPROCESSOR_DIRECTIVE +
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"uniform sampler2DRect textureSampler;" +
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"varying vec2 vertTexcoord;" +
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"void main() {" +
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" gl_FragColor = texture2DRect(textureSampler, vertTexcoord.st);" +
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"}",
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"#version 150\n" +
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SHADER_PREPROCESSOR_DIRECTIVE +
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"uniform sampler2DRect textureSampler;\n" +
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"in vec2 vertTexcoord;\n" +
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"out vec4 fragColor;\n" +
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"void main() {\n" +
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" fragColor = texture(textureSampler, vertTexcoord.st);\n" +
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"}\n"
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SHADER_PREPROCESSOR_DIRECTIVE,
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"uniform sampler2DRect texSampler;",
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"varying vec2 vertTexCoord;",
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"void main() {",
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" gl_FragColor = texture2DRect(texSampler, vertTexCoord.st);",
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"}"
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};
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protected static int shaderSource = 0;
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/** Which texturing targets are enabled */
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protected static boolean[] texturingTargets = { false, false };
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@@ -919,20 +894,20 @@ public abstract class PGL {
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}
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}
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int texGeoVBO;
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protected void drawTexture2D(int id, int texW, int texH, int scrW, int scrH,
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int texX0, int texY0, int texX1, int texY1,
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int scrX0, int scrY0, int scrX1, int scrY1) {
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protected void initTex2DShader() {
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if (!loadedTex2DShader || tex2DShaderContext != glContext) {
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tex2DVertShader = createShader(VERTEX_SHADER, texVertShaderSource[shaderSource]);
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tex2DFragShader = createShader(FRAGMENT_SHADER, tex2DFragShaderSource[shaderSource]);
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String vertSource = PApplet.join(texVertShaderSource, "\n");
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String fragSource = PApplet.join(tex2DFragShaderSource, "\n");
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tex2DVertShader = createShader(VERTEX_SHADER, vertSource);
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tex2DFragShader = createShader(FRAGMENT_SHADER, fragSource);
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if (0 < tex2DVertShader && 0 < tex2DFragShader) {
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tex2DShaderProgram = createProgram(tex2DVertShader, tex2DFragShader);
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}
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if (0 < tex2DShaderProgram) {
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tex2DVertLoc = getAttribLocation(tex2DShaderProgram, "inVertex");
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tex2DTCoordLoc = getAttribLocation(tex2DShaderProgram, "inTexcoord");
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tex2DSamplerLoc = getUniformLocation(tex2DShaderProgram, "textureSampler");
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tex2DVertLoc = getAttribLocation(tex2DShaderProgram, "position");
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tex2DTCoordLoc = getAttribLocation(tex2DShaderProgram, "texCoord");
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tex2DSamplerLoc = getUniformLocation(tex2DShaderProgram, "texSampler");
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}
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loadedTex2DShader = true;
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tex2DShaderContext = glContext;
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@@ -946,6 +921,13 @@ public abstract class PGL {
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if (texData == null) {
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texData = allocateDirectFloatBuffer(texCoords.length);
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}
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}
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protected void drawTexture2D(int id, int texW, int texH, int scrW, int scrH,
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int texX0, int texY0, int texX1, int texY1,
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int scrX0, int scrY0, int scrX1, int scrY1) {
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initTex2DShader();
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if (0 < tex2DShaderProgram) {
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// The texture overwrites anything drawn earlier.
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@@ -1011,14 +993,6 @@ public abstract class PGL {
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vertexAttribPointer(tex2DVertLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT, 0);
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vertexAttribPointer(tex2DTCoordLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT, 2 * SIZEOF_FLOAT);
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// texData.position(0);
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// vertexAttribPointer(tex2DVertLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT,
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// texData);
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// texData.position(2);
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// vertexAttribPointer(tex2DTCoordLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT,
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// texData);
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// pg.report("HERE 2");
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drawArrays(TRIANGLE_STRIP, 0, 4);
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bindBuffer(ARRAY_BUFFER, 0); // Making sure that no VBO is bound at this point.
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@@ -1046,20 +1020,20 @@ public abstract class PGL {
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}
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protected void drawTextureRect(int id, int texW, int texH, int scrW, int scrH,
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int texX0, int texY0, int texX1, int texY1,
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int scrX0, int scrY0, int scrX1, int scrY1) {
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protected void initTexRectShader() {
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if (!loadedTexRectShader || texRectShaderContext != glContext) {
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texRectVertShader = createShader(VERTEX_SHADER, texVertShaderSource[shaderSource]);
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texRectFragShader = createShader(FRAGMENT_SHADER, texRectFragShaderSource[shaderSource]);
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String vertSource = PApplet.join(texVertShaderSource, "\n");
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String fragSource = PApplet.join(texRectFragShaderSource, "\n");
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texRectVertShader = createShader(VERTEX_SHADER, vertSource);
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texRectFragShader = createShader(FRAGMENT_SHADER, fragSource);
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if (0 < texRectVertShader && 0 < texRectFragShader) {
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texRectShaderProgram = createProgram(texRectVertShader,
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texRectFragShader);
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}
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if (0 < texRectShaderProgram) {
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texRectVertLoc = getAttribLocation(texRectShaderProgram, "inVertex");
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texRectTCoordLoc = getAttribLocation(texRectShaderProgram, "inTexcoord");
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texRectSamplerLoc = getUniformLocation(texRectShaderProgram, "textureSampler");
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texRectVertLoc = getAttribLocation(texRectShaderProgram, "position");
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texRectTCoordLoc = getAttribLocation(texRectShaderProgram, "texCoord");
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texRectSamplerLoc = getUniformLocation(texRectShaderProgram, "texSampler");
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}
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loadedTexRectShader = true;
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texRectShaderContext = glContext;
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@@ -1069,6 +1043,13 @@ public abstract class PGL {
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bindBuffer(ARRAY_BUFFER, texGeoVBO);
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bufferData(ARRAY_BUFFER, 16 * SIZEOF_FLOAT, null, STATIC_DRAW);
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}
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}
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protected void drawTextureRect(int id, int texW, int texH, int scrW, int scrH,
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int texX0, int texY0, int texX1, int texY1,
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int scrX0, int scrY0, int scrX1, int scrY1) {
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initTexRectShader();
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if (texData == null) {
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texData = allocateDirectFloatBuffer(texCoords.length);
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@@ -1135,18 +1116,9 @@ public abstract class PGL {
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bindBuffer(PGL.ARRAY_BUFFER, texGeoVBO);
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bufferData(PGL.ARRAY_BUFFER, 16 * SIZEOF_FLOAT, texData, PGL.STATIC_DRAW);
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// pg.report("HERE 1");
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vertexAttribPointer(texRectVertLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT, 0);
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vertexAttribPointer(texRectTCoordLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT, 2 * SIZEOF_FLOAT);
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// texData.position(0);
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// vertexAttribPointer(texRectVertLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT,
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// texData);
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// texData.position(2);
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// vertexAttribPointer(texRectTCoordLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT,
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// texData);
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drawArrays(TRIANGLE_STRIP, 0, 4);
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bindBuffer(ARRAY_BUFFER, 0); // Making sure that no VBO is bound at this point.
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