From 69700fbeeb27782a490889c9b6dd2a6de712ccb6 Mon Sep 17 00:00:00 2001 From: Anadroid Date: Fri, 9 Apr 2021 16:24:16 +0200 Subject: [PATCH] Fixing formatting in comments --- core/src/processing/core/PApplet.java | 142 ++++++++++++------------ core/src/processing/core/PGraphics.java | 102 ++++++++--------- core/src/processing/core/PImage.java | 22 ++-- core/src/processing/core/PShape.java | 14 +-- core/src/processing/core/PVector.java | 18 +-- 5 files changed, 149 insertions(+), 149 deletions(-) diff --git a/core/src/processing/core/PApplet.java b/core/src/processing/core/PApplet.java index c117e50d0..572c614b9 100644 --- a/core/src/processing/core/PApplet.java +++ b/core/src/processing/core/PApplet.java @@ -644,8 +644,8 @@ public class PApplet implements PConstants { /** * * Confirms if a Processing program is "focused", meaning that it is active - * and will accept input from mouse or keyboard. This variable is "true" if - * it is focused and "false" if not. + * and will accept input from mouse or keyboard. This variable is true if + * it is focused and false if not. * * @webref environment * @webBrief Confirms if a Processing program is "focused". @@ -1077,23 +1077,23 @@ public class PApplet implements PConstants { * pixels on high resolutions screens like Apple Retina * displays and Windows High-DPI displays. This function * can only be run once within a program and it must be - * used right after size() in a program without a setup() - * and used within setup() when a program has one. The - * pixelDensity() should only be used with hardcoded + * used right after size() in a program without a setup() + * and used within setup() when a program has one. The + * pixelDensity() should only be used with hardcoded * numbers (in almost all cases this number will be 2) - * or in combination with displayDensity() as in the + * or in combination with displayDensity() as in the * third example above. * * When the pixel density is set to more than 1, it * changes all of the pixel operations including the way - * get(), set(), blend(), copy(), and updatePixels() - * all work. See the reference for pixelWidth and + * get(), set(), blend(), copy(), and updatePixels() + * all work. See the reference for pixelWidth and * pixelHeight for more information. * - * To use variables as the arguments to pixelDensity() - * function, place the pixelDensity() function within - * the settings() function. There is more information - * about this on the settings() reference page. + * To use variables as the arguments to pixelDensity() + * function, place the pixelDensity() function within + * the settings() function. There is more information + * about this on the settings() reference page. * * @webref environment * @webBrief It makes it possible for Processing to render using all of the @@ -1151,36 +1151,36 @@ public class PApplet implements PConstants { /** * Draws all geometry with smooth (anti-aliased) edges. - * This behavior is the default, so smooth() only needs + * This behavior is the default, so smooth() only needs * to be used when a program needs to set the smoothing * in a different way. The level parameter increases * the amount of smoothness. This is the level of over * sampling applied to the graphics buffer. * - * With the P2D and P3D renderers, smooth(2) is the + * With the P2D and P3D renderers, smooth(2) is the * default, this is called "2x anti-aliasing." The code - * smooth(4) is used for 4x anti-aliasing and smooth(8) + * smooth(4) is used for 4x anti-aliasing and smooth(8) * is specified for "8x anti-aliasing." The maximum * anti-aliasing level is determined by the hardware of - * the machine that is running the software, so smooth(4) - * and smooth(8) will not work with every computer. + * the machine that is running the software, so smooth(4) + * and smooth(8) will not work with every computer. * - * The default renderer uses smooth(3) by default. This + * The default renderer uses smooth(3) by default. This * is bicubic smoothing. The other option for the default - * renderer is smooth(2), which is bilinear smoothing. + * renderer is smooth(2), which is bilinear smoothing. * - * With Processing 3.0, smooth() is different than before. - * It was common to use smooth() and noSmooth() to turn on + * With Processing 3.0, smooth() is different than before. + * It was common to use smooth() and noSmooth() to turn on * and off antialiasing within a sketch. Now, because of - * how the software has changed, smooth() can only be set + * how the software has changed, smooth() can only be set * once within a sketch. It can be used either at the top - * of a sketch without a setup(), or after the size() - * function when used in a sketch with setup(). The - * noSmooth() function also follows the same rules. + * of a sketch without a setup(), or after the size() + * function when used in a sketch with setup(). The + * noSmooth() function also follows the same rules. * - * When smooth() is used with a PGraphics object, it should + * When smooth() is used with a PGraphics object, it should * be run right after the object is created with - * createGraphics(), as shown in the Reference in the third + * createGraphics(), as shown in the Reference in the third * example. * * @webref environment @@ -1200,13 +1200,13 @@ public class PApplet implements PConstants { * Draws all geometry and fonts with jagged (aliased) * edges and images with hard edges between the pixels * when enlarged rather than interpolating pixels. Note - * that smooth() is active by default, so it is necessary - * to call noSmooth() to disable smoothing of geometry, + * that smooth() is active by default, so it is necessary + * to call noSmooth() to disable smoothing of geometry, * fonts, and images. Since the release of Processing 3.0, - * the noSmooth() function can only be run once for each - * sketch, either at the top of a sketch without a setup(), - * or after the size() function when used in a sketch with - * setup(). See the examples above for both scenarios. + * the noSmooth() function can only be run once for each + * sketch, either at the top of a sketch without a setup(), + * or after the size() function when used in a sketch with + * setup(). See the examples above for both scenarios. * * @webref environment * @webBrief Draws all geometry and fonts with jagged (aliased) @@ -3391,22 +3391,22 @@ public class PApplet implements PConstants { /** * - * The delay() function causes the program to halt for a specified time. + * The delay() function causes the program to halt for a specified time. * Delay times are specified in thousandths of a second. For example, - * running delay(3000) will stop the program for three seconds and - * delay(500) will stop the program for a half-second. + * running delay(3000) will stop the program for three seconds and + * delay(500) will stop the program for a half-second. * - * The screen only updates when the end of draw() is reached, so delay() - * cannot be used to slow down drawing. For instance, you cannot use delay() + * The screen only updates when the end of draw() is reached, so delay() + * cannot be used to slow down drawing. For instance, you cannot use delay() * to control the timing of an animation. * - * The delay() function should only be used for pausing scripts (i.e. + * The delay() function should only be used for pausing scripts (i.e. * a script that needs to pause a few seconds before attempting a download, * or a sketch that needs to wait a few milliseconds before reading from * the serial port). * * @webref environment - * @webBrief The delay() function causes the program to halt for a specified time. + * @webBrief The delay() function causes the program to halt for a specified time. * @param napTime milliseconds to pause before running draw() again * @see PApplet#frameRate * @see PApplet#draw() @@ -4368,7 +4368,7 @@ public class PApplet implements PConstants { /** * - * The printArray() function writes array data to the text + * The printArray() function writes array data to the text * area of the Processing environment's console. A new line * is put between each element of the array. This function * can only print one dimensional arrays. @@ -4378,7 +4378,7 @@ public class PApplet implements PConstants { * * * @webref output:text_area - * @webBrief The printArray() function writes array data to the text + * @webBrief Writes array data to the text * area of the Processing environment's console. * @param what one-dimensional array * @usage IDE @@ -4521,7 +4521,7 @@ public class PApplet implements PConstants { * * Squares a number (multiplies a number by itself). The result is always a * positive number, as multiplying two negative numbers always yields a - * positive result. For example, -1 * -1 = 1. + * positive result. For example, -1 * -1 = 1. * * @webref math:calculation * @webBrief Squares a number (multiplies a number by itself). @@ -5011,7 +5011,7 @@ public class PApplet implements PConstants { * direction in space commonly used in computer graphics and linear * algebra. Because it has no "start" position, the magnitude of a vector * can be thought of as the distance from coordinate (0,0) to its (x,y) - * value. Therefore, mag() is a shortcut for writing "dist(0, 0, x, y)". + * value. Therefore, mag() is a shortcut for writing dist(0, 0, x, y). * * @webref math:calculation * @webBrief Calculates the magnitude (or length) of a vector. @@ -10389,7 +10389,7 @@ public class PApplet implements PConstants { * where 0.0 is equal to the first point, 0.1 is very near the first point, * 0.5 is halfway in between, etc.
* An amount below 0 will be treated as 0. Likewise, amounts above 1 will be - * capped at 1. This is different from the behavior of lerp(), but necessary + * capped at 1. This is different from the behavior of lerp(), but necessary * because otherwise numbers outside the range will produce strange and * unexpected colors. * @@ -12010,7 +12010,7 @@ public class PApplet implements PConstants { * * A quad is a quadrilateral, a four sided polygon. It is similar to a * rectangle, but the angles between its edges are not constrained to - * ninety degrees. The first pair of parameters (x1,y1) sets the first + * ninety degrees. The first pair of parameters (x1,y1) sets the first * vertex and the subsequent pairs should proceed clockwise or * counter-clockwise around the defined shape. * @@ -14012,7 +14012,7 @@ public class PApplet implements PConstants { * the clipping volume where left and right are the minimum and maximum x * values, top and bottom are the minimum and maximum y values, and near and far * are the minimum and maximum z values. If no parameters are given, the default - * is used: ortho(-width/2, width/2, -height/2, height/2). + * is used: ortho(-width/2, width/2, -height/2, height/2). * * * @webref lights_camera:camera @@ -14060,8 +14060,8 @@ public class PApplet implements PConstants { * accurately than orthographic projection. The version of perspective * without parameters sets the default perspective and the version with * four parameters allows the programmer to set the area precisely. The - * default values are: perspective(PI/3.0, width/height, cameraZ/10.0, - * cameraZ*10.0) where cameraZ is ((height/2.0) / tan(PI*60.0/360.0)); + * default values are: perspective(PI/3.0, width/height, cameraZ/10.0, + * cameraZ*10.0) where cameraZ is ((height/2.0) / tan(PI*60.0/360.0)); * * * @webref lights_camera:camera @@ -14233,8 +14233,8 @@ public class PApplet implements PConstants { * In the example, the modelX(), modelY(), and * modelZ() functions record the location of a box in space after * being placed using a series of translate and rotate commands. After - * popMatrix() is called, those transformations no longer apply, but the - * (x, y, z) coordinate returned by the model functions is used to place + * popMatrix() is called, those transformations no longer apply, but the + * (x, y, z) coordinate returned by the model functions is used to place * another box in the same location. * * @@ -14262,8 +14262,8 @@ public class PApplet implements PConstants { * In the example, the modelX(), modelY(), and * modelZ() functions record the location of a box in space after * being placed using a series of translate and rotate commands. After - * popMatrix() is called, those transformations no longer apply, but the - * (x, y, z) coordinate returned by the model functions is used to place + * popMatrix() is called, those transformations no longer apply, but the + * (x, y, z) coordinate returned by the model functions is used to place * another box in the same location. * * @@ -14291,8 +14291,8 @@ public class PApplet implements PConstants { * In the example, the modelX(), modelY(), and * modelZ() functions record the location of a box in space after * being placed using a series of translate and rotate commands. After - * popMatrix() is called, those transformations no longer apply, but the - * (x, y, z) coordinate returned by the model functions is used to place + * popMatrix() is called, those transformations no longer apply, but the + * (x, y, z) coordinate returned by the model functions is used to place * another box in the same location. * * @@ -14321,10 +14321,10 @@ public class PApplet implements PConstants { *

* The style information controlled by the following functions are included * in the style: - * fill(), stroke(), tint(), strokeWeight(), strokeCap(), strokeJoin(), - * imageMode(), rectMode(), ellipseMode(), shapeMode(), colorMode(), - * textAlign(), textFont(), textMode(), textSize(), textLeading(), - * emissive(), specular(), shininess(), ambient() + * fill(), stroke(), tint(), strokeWeight(), strokeCap(),strokeJoin(), + * imageMode(), rectMode(), ellipseMode(), shapeMode(), colorMode(), + * textAlign(), textFont(), textMode(), textSize(), textLeading(), + * emissive(), specular(), shininess(), ambient() * * * @webref structure @@ -14369,7 +14369,7 @@ public class PApplet implements PConstants { * Sets the width of the stroke used for lines, points, and the border around * shapes. All widths are set in units of pixels.
*
- * Using point() with strokeWeight(1) or smaller may draw nothing to the screen, + * Using point() with strokeWeight(1) or smaller may draw nothing to the screen, * depending on the graphics settings of the computer. Workarounds include * setting the pixel using set() or drawing the point using either * circle() or square(). @@ -14471,7 +14471,7 @@ public class PApplet implements PConstants { *
* When drawing in 2D with the default renderer, you may need * hint(ENABLE_STROKE_PURE) to improve drawing quality (at the expense of - * performance). See the hint() documentation for more details. + * performance). See the hint() documentation for more details. * * @webref color:setting * @webBrief Sets the color used to draw lines and borders around shapes. @@ -14893,10 +14893,10 @@ public class PApplet implements PConstants { /** * * Sets the default ambient light, directional light, falloff, and specular - * values. The defaults are ambientLight(128, 128, 128) and - * directionalLight(128, 128, 128, 0, 0, -1), lightFalloff(1, 0, 0), and - * lightSpecular(0, 0, 0). Lights need to be included in the draw() to - * remain persistent in a looping program. Placing them in the setup() of a + * values. The defaults are ambientLight(128, 128, 128) and + * directionalLight(128, 128, 128, 0, 0, -1),
lightFalloff(1, 0, 0)
, and + * lightSpecular(0, 0, 0). Lights need to be included in the draw() to + * remain persistent in a looping program. Placing them in the setup() of a * looping program will cause them to only have an effect the first time * through the loop. * @@ -15906,16 +15906,16 @@ public class PApplet implements PConstants { * of the following modes to blend the colors of source pixels (A) with the * ones of pixels in the destination image (B):
*
- * BLEND - linear interpolation of colours: C = A*factor + B
+ * BLEND - linear interpolation of colours: C = A*factor + B
*
- * ADD - additive blending with white clip: C = min(A*factor + B, 255)
+ * ADD - additive blending with white clip: C = min(A*factor + B, 255)
*
- * SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, - * 0)
+ * SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, + * 0)
*
- * DARKEST - only the darkest colour succeeds: C = min(A*factor, B)
+ * DARKEST - only the darkest colour succeeds: C = min(A*factor, B)
*
- * LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)
+ * LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)
*
* DIFFERENCE - subtract colors from underlying image.
*
diff --git a/core/src/processing/core/PGraphics.java b/core/src/processing/core/PGraphics.java index 6d0f5a75b..1921711b1 100644 --- a/core/src/processing/core/PGraphics.java +++ b/core/src/processing/core/PGraphics.java @@ -871,7 +871,7 @@ public class PGraphics extends PImage implements PConstants { /** * - * Sets the default properties for a PGraphics object. It should be called + * Sets the default properties for a PGraphics object. It should be called * before anything is drawn into the object. * *

Advanced

@@ -879,7 +879,7 @@ public class PGraphics extends PImage implements PConstants { * drawing anything. * * @webref pgraphics:method - * @webBrief Sets the default properties for a PGraphics object. + * @webBrief Sets the default properties for a PGraphics object. */ public void beginDraw() { // ignore } @@ -887,7 +887,7 @@ public class PGraphics extends PImage implements PConstants { /** * - * Finalizes the rendering of a PGraphics object so that it can be shown on screen. + * Finalizes the rendering of a PGraphics object so that it can be shown on screen. * *

Advanced

*

@@ -895,7 +895,7 @@ public class PGraphics extends PImage implements PConstants { * you're finished drawing. * * @webref pgraphics:method - * @webBrief Finalizes the rendering of a PGraphics object so that it can be shown on screen. + * @webBrief Finalizes the rendering of a PGraphics object so that it can be shown on screen. * @brief Finalizes the rendering of a PGraphics object */ public void endDraw() { // ignore @@ -1068,64 +1068,64 @@ public class PGraphics extends PImage implements PConstants { * manner across renderers. Many options will often graduate to standard * features instead of hints over time. *

- * hint(ENABLE_OPENGL_4X_SMOOTH) - Enable 4x anti-aliasing for P3D. This + * hint(ENABLE_OPENGL_4X_SMOOTH)- Enable 4x anti-aliasing for P3D. This * can help force anti-aliasing if it has not been enabled by the user. On * some graphics cards, this can also be set by the graphics driver's * control panel, however not all cards make this available. This hint must - * be called immediately after the size() command because it resets the - * renderer, obliterating any settings and anything drawn (and like size(), + * be called immediately after the size() command because it resets the + * renderer, obliterating any settings and anything drawn (and like size(), * re-running the code that came before it again). *

- * hint(DISABLE_OPENGL_2X_SMOOTH) - In Processing 1.0, Processing always + * hint(DISABLE_OPENGL_2X_SMOOTH) - In Processing 1.0, Processing always * enables 2x smoothing when the P3D renderer is used. This hint disables * the default 2x smoothing and returns the smoothing behavior found in - * earlier releases, where smooth() and noSmooth() could be used to enable + * earlier releases, where smooth() and noSmooth() could be used to enable * and disable smoothing, though the quality was inferior. *

- * hint(ENABLE_NATIVE_FONTS) - Use the native version fonts when they are + * hint(ENABLE_NATIVE_FONTS) - Use the native version fonts when they are * installed, rather than the bitmapped version from a .vlw file. This is * useful with the default (or JAVA2D) renderer setting, as it will improve * font rendering speed. This is not enabled by default, because it can be * misleading while testing because the type will look great on your * machine (because you have the font installed) but lousy on others' * machines if the identical font is unavailable. This option can only be - * set per-sketch, and must be called before any use of textFont(). + * set per-sketch, and must be called before any use of textFont(). *

- * hint(DISABLE_DEPTH_TEST) - Disable the zbuffer, allowing you to draw on + * hint(DISABLE_DEPTH_TEST) - Disable the zbuffer, allowing you to draw on * top of everything at will. When depth testing is disabled, items will be * drawn to the screen sequentially, like a painting. This hint is most * often used to draw in 3D, then draw in 2D on top of it (for instance, to * draw GUI controls in 2D on top of a 3D interface). Starting in release * 0149, this will also clear the depth buffer. Restore the default with - * hint(ENABLE_DEPTH_TEST), but note that with the depth buffer cleared, - * any 3D drawing that happens later in draw() will ignore existing shapes + * hint(ENABLE_DEPTH_TEST), but note that with the depth buffer cleared, + * any 3D drawing that happens later in draw() will ignore existing shapes * on the screen. *

- * hint(ENABLE_DEPTH_SORT) - Enable primitive z-sorting of triangles and + * hint(ENABLE_DEPTH_SORT) - Enable primitive z-sorting of triangles and * lines in P3D and OPENGL. This can slow performance considerably, and the - * algorithm is not yet perfect. Restore the default with hint(DISABLE_DEPTH_SORT). + * algorithm is not yet perfect. Restore the default with hint(DISABLE_DEPTH_SORT). *

- * hint(DISABLE_OPENGL_ERROR_REPORT) - Speeds up the P3D renderer setting - * by not checking for errors while running. Undo with hint(ENABLE_OPENGL_ERROR_REPORT). + * hint(DISABLE_OPENGL_ERROR_REPORT) - Speeds up the P3D renderer setting + * by not checking for errors while running. Undo with hint(ENABLE_OPENGL_ERROR_REPORT). *

- * hint(ENABLE_BUFFER_READING) - Depth and stencil buffers in P2D/P3D will be + * hint(ENABLE_BUFFER_READING) - Depth and stencil buffers in P2D/P3D will be * down-sampled to make PGL#readPixels work with multisampling. Enabling this * introduces some overhead, so if you experience bad performance, disable - * multisampling with noSmooth() instead. This hint is not intended to be - * enabled and disabled repeatedly, so call this once in setup() or after + * multisampling with noSmooth() instead. This hint is not intended to be + * enabled and disabled repeatedly, so call this once in setup() or after * creating your PGraphics2D/3D. You can restore the default with - * hint(DISABLE_BUFFER_READING) if you don't plan to read depth from - * this PGraphics anymore. + * hint(DISABLE_BUFFER_READING) if you don't plan to read depth from + * this PGraphics anymore. *

- * hint(ENABLE_KEY_REPEAT) - Auto-repeating key events are discarded + * hint(ENABLE_KEY_REPEAT) - Auto-repeating key events are discarded * by default (works only in P2D/P3D); use this hint to get all the key events - * (including auto-repeated). Call hint(DISABLE_KEY_REPEAT) to get events + * (including auto-repeated). Call hint(DISABLE_KEY_REPEAT) to get events * only when the key goes physically up or down. *

- * hint(DISABLE_ASYNC_SAVEFRAME) - P2D/P3D only - save() and saveFrame() + * hint(DISABLE_ASYNC_SAVEFRAME) - P2D/P3D only - save() and saveFrame() * will not use separate threads for saving and will block until the image * is written to the drive. This was the default behavior in 3.0b7 and before. - * To enable, call hint(ENABLE_ASYNC_SAVEFRAME). + * To enable, call hint(ENABLE_ASYNC_SAVEFRAME). * * @webref rendering * @webBrief Set various hints and hacks for the renderer. @@ -2107,15 +2107,15 @@ public class PGraphics extends PImage implements PConstants { * channel of (A) and (B) independently. The red channel is compared with * red, green with green, and blue with blue.
*
- * BLEND - linear interpolation of colors: C = A*factor + B. This is the default.
+ * BLEND - linear interpolation of colors: C = A*factor + B. This is the default.
*
- * ADD - additive blending with white clip: C = min(A*factor + B, 255)
+ * ADD - additive blending with white clip: C = min(A*factor + B, 255)
*
- * SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, 0)
+ * SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, 0)
*
- * DARKEST - only the darkest color succeeds: C = min(A*factor, B)
+ * DARKEST - only the darkest color succeeds: C = min(A*factor, B)
*
- * LIGHTEST - only the lightest color succeeds: C = max(A*factor, B)
+ * LIGHTEST - only the lightest color succeeds: C = max(A*factor, B)
*
* DIFFERENCE - subtract colors from underlying image.
*
@@ -5764,7 +5764,7 @@ public class PGraphics extends PImage implements PConstants { * Multiplies the current matrix by the one specified through the * parameters. This is very slow because it will try to calculate the * inverse of the transform, so avoid it whenever possible. The equivalent - * function in OpenGL is glMultMatrix(). + * function in OpenGL is glMultMatrix(). * * * @webref transform @@ -6034,7 +6034,7 @@ public class PGraphics extends PImage implements PConstants { * the clipping volume where left and right are the minimum and maximum x * values, top and bottom are the minimum and maximum y values, and near and far * are the minimum and maximum z values. If no parameters are given, the default - * is used: ortho(-width/2, width/2, -height/2, height/2). + * is used: ortho(-width/2, width/2, -height/2, height/2). * * * @webref lights_camera:camera @@ -6076,8 +6076,8 @@ public class PGraphics extends PImage implements PConstants { * accurately than orthographic projection. The version of perspective * without parameters sets the default perspective and the version with * four parameters allows the programmer to set the area precisely. The - * default values are: perspective(PI/3.0, width/height, cameraZ/10.0, - * cameraZ*10.0) where cameraZ is ((height/2.0) / tan(PI*60.0/360.0)); + * default values are: perspective(PI/3.0, width/height, cameraZ/10.0, + * cameraZ*10.0) where cameraZ is ((height/2.0) / tan(PI*60.0/360.0)) * * * @webref lights_camera:camera @@ -6254,8 +6254,8 @@ public class PGraphics extends PImage implements PConstants { * In the example, the modelX(), modelY(), and * modelZ() functions record the location of a box in space after * being placed using a series of translate and rotate commands. After - * popMatrix() is called, those transformations no longer apply, but the - * (x, y, z) coordinate returned by the model functions is used to place + * popMatrix() is called, those transformations no longer apply, but the + * (x, y, z) coordinate returned by the model functions is used to place * another box in the same location. * * @@ -6284,8 +6284,8 @@ public class PGraphics extends PImage implements PConstants { * In the example, the modelX(), modelY(), and * modelZ() functions record the location of a box in space after * being placed using a series of translate and rotate commands. After - * popMatrix() is called, those transformations no longer apply, but the - * (x, y, z) coordinate returned by the model functions is used to place + * popMatrix() is called, those transformations no longer apply, but the + * (x, y, z) coordinate returned by the model functions is used to place * another box in the same location. * * @@ -6314,8 +6314,8 @@ public class PGraphics extends PImage implements PConstants { * In the example, the modelX(), modelY(), and * modelZ() functions record the location of a box in space after * being placed using a series of translate and rotate commands. After - * popMatrix() is called, those transformations no longer apply, but the - * (x, y, z) coordinate returned by the model functions is used to place + * popMatrix() is called, those transformations no longer apply, but the + * (x, y, z) coordinate returned by the model functions is used to place * another box in the same location. * * @@ -6350,10 +6350,10 @@ public class PGraphics extends PImage implements PConstants { *

* The style information controlled by the following functions are included * in the style: - * fill(), stroke(), tint(), strokeWeight(), strokeCap(), strokeJoin(), - * imageMode(), rectMode(), ellipseMode(), shapeMode(), colorMode(), - * textAlign(), textFont(), textMode(), textSize(), textLeading(), - * emissive(), specular(), shininess(), ambient() + * fill(), stroke(), tint(), strokeWeight(), strokeCap(),strokeJoin(), + * imageMode(), rectMode(), ellipseMode(), shapeMode(), colorMode(), + * textAlign(), textFont(), textMode(), textSize(), textLeading(), + * emissive(), specular(), shininess(), ambient() * * * @webref structure @@ -7169,10 +7169,10 @@ public class PGraphics extends PImage implements PConstants { /** * * Sets the default ambient light, directional light, falloff, and specular - * values. The defaults are ambientLight(128, 128, 128) and - * directionalLight(128, 128, 128, 0, 0, -1), lightFalloff(1, 0, 0), and - * lightSpecular(0, 0, 0). Lights need to be included in the draw() to - * remain persistent in a looping program. Placing them in the setup() of a + * values. The defaults are ambientLight(128, 128, 128) and + * directionalLight(128, 128, 128, 0, 0, -1), lightFalloff(1, 0, 0), and + * lightSpecular(0, 0, 0). Lights need to be included in the draw() to + * remain persistent in a looping program. Placing them in the setup() of a * looping program will cause them to only have an effect the first time * through the loop. * @@ -8223,7 +8223,7 @@ public class PGraphics extends PImage implements PConstants { * equal to the first point, 0.1 is very near the first point, 0.5 is halfway in * between, etc.
* An amount below 0 will be treated as 0. Likewise, amounts above 1 will be - * capped at 1. This is different from the behavior of lerp(), but necessary + * capped at 1. This is different from the behavior of lerp(), but necessary * because otherwise numbers outside the range will produce strange and * unexpected colors. * diff --git a/core/src/processing/core/PImage.java b/core/src/processing/core/PImage.java index e3add33cb..05933fd64 100644 --- a/core/src/processing/core/PImage.java +++ b/core/src/processing/core/PImage.java @@ -83,7 +83,7 @@ public class PImage implements PConstants, Cloneable { /** * - * The pixels[] array contains the values for all the pixels in the image. These + * The pixels[] array contains the values for all the pixels in the image. These * values are of the color datatype. This array is the size of the image, * meaning if the image is 100 x 100 pixels, there will be 10,000 values and if * the window is 200 x 300 pixels, there will be 60,000 values.
@@ -464,12 +464,12 @@ public class PImage implements PConstants, Cloneable { * Resize the image to a new width and height. To make the image scale * proportionally, use 0 as the value for the wide or high * parameter. For instance, to make the width of an image 150 pixels, and - * change the height using the same proportion, use resize(150, 0).
+ * change the height using the same proportion, use resize(150, 0).
*
- * Even though a PGraphics is technically a PImage, it is not possible to - * rescale the image data found in a PGraphics. (It's simply not possible + * Even though a PGraphics is technically a PImage, it is not possible to + * rescale the image data found in a PGraphics. (It's simply not possible * to do this consistently across renderers: technically infeasible with - * P3D, or what would it even do with PDF?) If you want to resize PGraphics + * P3D, or what would it even do with PDF?) If you want to resize PGraphics * content, first get a copy of its image data using the get() * method, and call resize() on the PImage that is returned. * @@ -1631,16 +1631,16 @@ public class PImage implements PConstants, Cloneable { * of the following modes to blend the colors of source pixels (A) with the * ones of pixels in the destination image (B):
*
- * BLEND - linear interpolation of colours: C = A*factor + B
+ * BLEND - linear interpolation of colours: C = A*factor + B
*
- * ADD - additive blending with white clip: C = min(A*factor + B, 255)
+ * ADD - additive blending with white clip: C = min(A*factor + B, 255)
*
- * SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, - * 0)
+ * SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, + * 0)
*
- * DARKEST - only the darkest colour succeeds: C = min(A*factor, B)
+ * DARKEST - only the darkest colour succeeds: C = min(A*factor, B)
*
- * LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)
+ * LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)
*
* DIFFERENCE - subtract colors from underlying image.
*
diff --git a/core/src/processing/core/PShape.java b/core/src/processing/core/PShape.java index 98329f92f..f75cafcf4 100644 --- a/core/src/processing/core/PShape.java +++ b/core/src/processing/core/PShape.java @@ -145,7 +145,7 @@ public class PShape implements PConstants { /** * - * The width of the PShape document. + * The width of the PShape document. * * @webref pshape:field * @usage web_application @@ -155,7 +155,7 @@ public class PShape implements PConstants { public float width; /** * - * The height of the PShape document. + * The height of the PShape document. * * @webref pshape:field * @usage web_application @@ -2005,7 +2005,7 @@ public class PShape implements PConstants { } /** - * Returns the number of children within the PShape. + * Returns the number of children within the PShape. * * @webref * @webBrief Returns the number of children @@ -2037,7 +2037,7 @@ public class PShape implements PConstants { * * @webref pshape:method * @usage web_application - * @webBrief Returns a child element of a shape as a PShape object + * @webBrief Returns a child element of a shape as a PShape object * @param index the layer position of the shape to get * @see PShape#addChild(PShape) */ @@ -2256,7 +2256,7 @@ public class PShape implements PConstants { /** * The getVertexCount() method returns the number of vertices that - * make up a PShape. In the above example, the value 4 is returned by the + * make up a PShape. In the above example, the value 4 is returned by the * getVertexCount() method because 4 vertices are defined in * setup(). * @@ -2274,7 +2274,7 @@ public class PShape implements PConstants { /** - * The getVertex() method returns a PVector with the coordinates of + * The getVertex() method returns a PVector with the coordinates of * the vertex point located at the position defined by the index * parameter. This method works when shapes are created as shown in the * example above, but won't work properly when a shape is defined explicitly @@ -3309,7 +3309,7 @@ public class PShape implements PConstants { /** * * Replaces the current matrix of a shape with the identity matrix. The - * equivalent function in OpenGL is glLoadIdentity(). + * equivalent function in OpenGL is glLoadIdentity(). * * @webref pshape:method * @webBrief Replaces the current matrix of a shape with the identity matrix diff --git a/core/src/processing/core/PVector.java b/core/src/processing/core/PVector.java index 1f5ac1cf0..08ec64d2b 100644 --- a/core/src/processing/core/PVector.java +++ b/core/src/processing/core/PVector.java @@ -138,7 +138,7 @@ public class PVector implements Serializable { /** * * Sets the x, y, and z component of the vector using two or three separate - * variables, the data from a PVector, or the values from a float array. + * variables, the data from a PVector, or the values from a float array. * * * @webref pvector:method @@ -345,7 +345,7 @@ public class PVector implements Serializable { /** * - * Copies the components of the vector and returns the result as a PVector. + * Copies the components of the vector and returns the result as a PVector. * * * @webref pvector:method @@ -420,7 +420,7 @@ public class PVector implements Serializable { * * Adds x, y, and z components to a vector, adds one vector to another, or adds * two independent vectors together. The version of the method that adds two - * vectors together is a static method and returns a new PVector, the others act + * vectors together is a static method and returns a new PVector, the others act * directly on the vector itself. See the examples for more context. * * @@ -488,7 +488,7 @@ public class PVector implements Serializable { * * Subtracts x, y, and z components from a vector, subtracts one vector from * another, or subtracts two independent vectors. The version of the method that - * substracts two vectors is a static method and returns a PVector, the others + * substracts two vectors is a static method and returns a PVector, the others * act directly on the vector. See the examples for more context. In all cases, * the second vector (v2) is subtracted from the first (v1), resulting in v1-v2. * @@ -557,8 +557,8 @@ public class PVector implements Serializable { * * Multiplies a vector by a scalar. The version of the method that uses a float * acts directly on the vector upon which it is called (as in the first example - * above). The versions that receive both a PVector and a float as arguments are - * static methods, and each returns a new PVector that is the result of the + * above). The versions that receive both a PVector and a float as arguments are + * static methods, and each returns a new PVector that is the result of the * multiplication operation. Both examples above produce the same visual output. * * @@ -601,8 +601,8 @@ public class PVector implements Serializable { * * Divides a vector by a scalar. The version of the method that uses a float * acts directly on the vector upon which it is called (as in the first example - * above). The version that receives both a PVector and a float as arguments is - * a static methods, and returns a new PVector that is the result of the + * above). The version that receives both a PVector and a float as arguments is + * a static methods, and returns a new PVector that is the result of the * division operation. Both examples above produce the same visual output. * * @webref pvector:method @@ -898,7 +898,7 @@ public class PVector implements Serializable { * static version is used by referencing the PVector class directly. (See the * middle example above.) The non-static versions, lerp(v, amt) and * lerp(x, y, z, amt), do not create a new PVector, but transform the - * values of the PVector on which they are called. These non-static versions + * values of the PVector on which they are called. These non-static versions * perform the same operation, but the former takes another vector as input, * while the latter takes three float values. (See the top and bottom examples * above, respectively.)