updated example so it doesn't use getCenter

This commit is contained in:
codeanticode
2012-05-23 23:42:35 +00:00
parent 8a56dafe12
commit 6a57d75c6d
@@ -62,8 +62,8 @@ void draw () {
if (lifetimes[n] == 0) {
// Re-spawn dead particle
PVector center = part.getCenter();
part.translate(mouseX - center.x, mouseY - center.y);
part.resetMatrix();
part.translate(mouseX, mouseY);
float angle = random(0, TWO_PI);
float s = random(0.5 * speed, 0.5 * speed);
velocities[n].x = s * cos(angle);