mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
add filter(PShader) function
This commit is contained in:
@@ -1333,7 +1333,12 @@ public class PGraphics extends PImage implements PConstants {
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return null;
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}
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public void filter(Object shader) {
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showMissingWarning("filter");
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}
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//////////////////////////////////////////////////////////////
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// CURVE/BEZIER VERTEX HANDLING
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@@ -370,9 +370,7 @@ class PFontTexture implements PConstants {
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void updateTex() {
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textures[texIndex].bind();
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textures[texIndex].setTexels(pixels, 0, crop[0] - 1, crop[1] + crop[3] - 1, crop[2] + 2, -crop[3] + 2);
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textures[texIndex].unbind();
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textures[texIndex].setNative(pixels, 0, crop[0] - 1, crop[1] + crop[3] - 1, crop[2] + 2, -crop[3] + 2);
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}
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}
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}
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@@ -451,10 +451,10 @@ public class PGL {
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GLES20.glGenTextures(2, colorTex, 0);
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for (int i = 0; i < 2; i++) {
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, colorTex[i]);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, texWidth, texHeight, 0, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, null);
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initTexture(GLES20.GL_TEXTURE_2D, PGL.GL_RGBA, texWidth, texHeight);
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}
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@@ -505,14 +505,41 @@ public class PGL {
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}
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public boolean usingPrimaryFBO() {
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public boolean primaryIsFboBacked() {
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return colorFBO[0] != 0;
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}
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public int getFboTexTarget() {
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return GLES20.GL_TEXTURE_2D;
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}
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public int getFboTexName() {
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return colorTex[0];
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}
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public int getFboWidth() {
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return texWidth;
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}
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public int getFboHeight() {
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return texHeight;
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}
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public void bindPrimaryColorFBO() {
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, colorFBO[0]);
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PGraphicsOpenGL.screenFramebuffer.glFbo = colorFBO[0];
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// Make the color buffer opaque so it doesn't show
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// the background when drawn on top of another surface.
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GLES20.glColorMask(false, false, false, true);
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GLES20.glClearColor(0, 0, 0, 1);
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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GLES20.glColorMask(true, true, true, true);
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}
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@@ -741,11 +768,16 @@ public class PGL {
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}
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public void glTexParameterf(int target, int param, int value) {
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GLES20.glTexParameterf(target, param, value);
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public void glTexParameteri(int target, int param, int value) {
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GLES20.glTexParameteri(target, param, value);
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}
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public void glGetTexParameteriv(int target, int param, int[] values, int offset) {
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GLES20.glGetTexParameteriv(target, param, values, offset);
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}
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public void glGenerateMipmap(int target) {
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GLES20.glGenerateMipmap(target);
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}
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@@ -146,6 +146,25 @@ public class PGraphics2D extends PGraphicsOpenGL {
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}
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//////////////////////////////////////////////////////////////
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// MATRIX MORE!
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protected void begin2D() {
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pushProjection();
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defaultPerspective();
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pushMatrix();
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defaultCamera();
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}
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protected void end2D() {
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popMatrix();
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popProjection();
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}
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//////////////////////////////////////////////////////////////
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// SHAPE
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@@ -67,6 +67,25 @@ public class PGraphics3D extends PGraphicsOpenGL {
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protected void defaultCamera() {
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camera();
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}
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//////////////////////////////////////////////////////////////
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// MATRIX MORE!
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protected void begin2D() {
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pushProjection();
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ortho(-width/2, +width/2, -height/2, +height/2, -1, +1);
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pushMatrix();
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camera(width/2, height/2);
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}
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protected void end2D() {
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popMatrix();
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popProjection();
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}
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//////////////////////////////////////////////////////////////
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@@ -362,13 +362,17 @@ public class PGraphicsOpenGL extends PGraphics {
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/** Used to create a temporary copy of the color buffer of this
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* rendering surface when applying a filter */
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protected Texture textureCopy;
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protected PImage imageCopy;
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/** IntBuffer wrapping the pixels array. */
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protected IntBuffer pixelBuffer;
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/** Array to store pixels in OpenGL format. */
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protected int[] rgbaPixels;
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protected int[] nativePixels;
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/** IntBuffer wrapping the native pixels array. */
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protected IntBuffer nativePixelBuffer;
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/** Flag to indicate if the user is manipulating the
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* pixels array through the set()/get() methods */
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protected boolean setgetPixels;
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@@ -1796,7 +1800,7 @@ public class PGraphicsOpenGL extends PGraphics {
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pgl.glDrawBuffer(PGL.GL_BACK);
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}
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offscreenNotCurrent = false;
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} else if (pgl.usingPrimaryFBO()) {
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} else if (pgl.primaryIsFboBacked()) {
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if (op == OP_READ) {
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// We read from the color FBO, but the multisample FBO is currently bound, so:
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offscreenNotCurrent = true;
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@@ -3690,6 +3694,14 @@ public class PGraphicsOpenGL extends PGraphics {
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n30, n31, n32, n33);
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}
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protected void begin2D() {
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}
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protected void end2D() {
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}
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//////////////////////////////////////////////////////////////
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@@ -4078,8 +4090,8 @@ public class PGraphicsOpenGL extends PGraphics {
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protected void defaultCamera() {
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camera();
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}
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//////////////////////////////////////////////////////////////
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// PROJECTION
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@@ -4921,14 +4933,7 @@ public class PGraphicsOpenGL extends PGraphics {
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allocatePixels();
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if (!setgetPixels) {
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readPixels();
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if (primarySurface) {
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// Copy pixels to the texture associated to the primary surface
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// so both are in sync.
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loadTextureImpl(POINT, false);
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pixelsToTexture();
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}
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readPixels();
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}
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if (needEndDraw) {
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@@ -4970,19 +4975,20 @@ public class PGraphicsOpenGL extends PGraphics {
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int i0 = y * width + x;
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int len = w * h;
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if (rgbaPixels == null || rgbaPixels.length < len) {
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rgbaPixels = new int[len];
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if (nativePixels == null || nativePixels.length < len) {
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nativePixels = new int[len];
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nativePixelBuffer = IntBuffer.wrap(nativePixels);
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}
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PApplet.arrayCopy(pixels, i0, rgbaPixels, 0, len);
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PGL.javaToNativeARGB(rgbaPixels, w, h);
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PApplet.arrayCopy(pixels, i0, nativePixels, 0, len);
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PGL.javaToNativeARGB(nativePixels, w, h);
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// Copying pixel buffer to screen texture...
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if (primarySurface) {
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loadTextureImpl(POINT, false); // (first making sure that the screen texture is valid).
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}
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pgl.copyToTexture(texture.glTarget, texture.glFormat, texture.glName,
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x, y, w, h, IntBuffer.wrap(rgbaPixels));
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x, y, w, h, IntBuffer.wrap(nativePixels));
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if (primarySurface || offscreenMultisample) {
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// ...and drawing the texture to screen... but only
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@@ -5004,7 +5010,7 @@ public class PGraphicsOpenGL extends PGraphics {
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public int get(int x, int y) {
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loadPixels();
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loadPixels();
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setgetPixels = true;
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return super.get(x, y);
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}
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@@ -5040,14 +5046,78 @@ public class PGraphicsOpenGL extends PGraphics {
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// Copies the contents of the color buffer into the pixels
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// array, and then the pixels array into the screen texture.
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public void loadTexture() {
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boolean needEndDraw = false;
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if (!drawing) {
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beginDraw();
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needEndDraw = true;
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}
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flush(); // To make sure the color buffer is updated.
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if (primarySurface) {
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loadTextureImpl(Texture.POINT, false);
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loadPixels();
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pixelsToTexture();
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if (pgl.primaryIsFboBacked()) {
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pgl.bindPrimaryColorFBO();
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// Copy the contents of the FBO used by the primary surface into texture, this copy
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// operation is very fast because it is resolved in the GPU.
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texture.set(pgl.getFboTexTarget(), pgl.getFboTexName(), pgl.getFboWidth(), pgl.getFboHeight(), width, height);
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pgl.bindPrimaryMultiFBO();
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} else {
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// Here we go the slow route: we first copy the contents of the color buffer into a pixels array (but we keep it
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// in native format) and then copy this array into the texture.
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if (nativePixels == null || nativePixels.length < width * height) {
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nativePixels = new int[width * height];
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nativePixelBuffer = IntBuffer.wrap(nativePixels);
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}
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beginPixelsOp(OP_READ);
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pgl.glReadPixels(0, 0, width, height, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, nativePixelBuffer);
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endPixelsOp();
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texture.setNative(nativePixels, 0, 0, width, height);
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}
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} else {
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// We need to copy the contents of the multisampled buffer to the
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// color buffer, so the later is up-to-date with the last drawing.
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if (offscreenMultisample) {
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offscreenFramebufferMultisample.copy(offscreenFramebuffer);
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}
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// Make the offscreen color buffer opaque so it doesn't show
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// the background when drawn on the main surface.
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if (offscreenMultisample) {
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pushFramebuffer();
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setFramebuffer(offscreenFramebuffer);
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}
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pgl.glColorMask(false, false, false, true);
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pgl.glClearColor(0, 0, 0, 1);
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pgl.glClear(PGL.GL_COLOR_BUFFER_BIT);
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pgl.glColorMask(true, true, true, true);
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if (offscreenMultisample) {
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popFramebuffer();
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}
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}
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if (needEndDraw) {
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endDraw();
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}
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}
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// Just marks the whole texture as updated
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public void updateTexture() {
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texture.updateTexels();
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}
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// Marks the specified rectanglular subregion in the texture as
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// updated.
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public void updateTexture(int x, int y, int w, int h) {
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texture.updateTexels(x, y, w, h);
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}
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// Draws wherever it is in the screen texture right now to the display.
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public void updateDisplay() {
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flush();
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@@ -5065,15 +5135,17 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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if (texture == null || texture != img.getCache(pgPrimary)) {
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Texture.Parameters params;
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if (primarySurface) {
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params = new Texture.Parameters(ARGB, Texture.POINT, false);
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} else {
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params = new Texture.Parameters(ARGB, Texture.BILINEAR, false);
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}
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texture = addTexture(img, params);
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Texture tex = (Texture)img.getCache(pgPrimary);
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Texture.Parameters params = tex != null ? tex.getParameters() : null;
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if (tex == null || tex.contextIsOutdated() || !validSurfaceTex(tex)) {
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if (primarySurface) {
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params = new Texture.Parameters(ARGB, Texture.POINT, false);
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} else {
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params = new Texture.Parameters(ARGB, Texture.BILINEAR, false);
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}
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tex = addTexture(img, params);
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}
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texture = tex;
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texture.setFlippedY(true);
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this.setCache(pgPrimary, texture);
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this.setParams(pgPrimary, params);
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@@ -5111,18 +5183,18 @@ public class PGraphicsOpenGL extends PGraphics {
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texture.glWidth, texture.glHeight,
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x, y, x + w, y + h);
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}
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protected void pixelsToTexture() {
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texture.set(pixels);
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}
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protected void textureToPixels() {
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texture.get(pixels);
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}
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protected boolean validSurfaceTex(Texture tex) {
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Texture.Parameters params = tex.getParameters();
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if (primarySurface) {
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return params.sampling == Texture.POINT && !params.mipmaps;
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} else {
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return params.sampling == Texture.BILINEAR && !params.mipmaps;
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}
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}
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//////////////////////////////////////////////////////////////
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// IMAGE CONVERSION
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@@ -5206,48 +5278,58 @@ public class PGraphicsOpenGL extends PGraphics {
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return;
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}
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PolyTexShader texShader = (PolyTexShader)shader;
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// if (shader instanceof FilterShader) {
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//
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// }
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if (primarySurface) {
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} else {
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if (textureCopy == null) {
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Texture.Parameters params = new Texture.Parameters(ARGB, Texture.BILINEAR, false);
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textureCopy = new Texture(parent, width, height, params);
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textureCopy.setFlippedY(true);
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}
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flush();
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// Disable writing to the depth buffer, so that after applying the filter we can
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// still use the depth information to properly add geometry to the scene.
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offscreenFramebuffer.setColorBuffer(textureCopy);
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offscreenFramebuffer.clear();
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// Disable depth test so the texture overwrites everything else.
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beginPGL();
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pgl.drawTexture(texture.glTarget, texture.glName,
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texture.glWidth, texture.glHeight,
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0, 0, width, height);
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endPGL();
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loadTexture();
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offscreenFramebuffer.setColorBuffer(texture);
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offscreenFramebuffer.clear();
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beginPGL();
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pgl.drawTextureCustom(textureCopy.glTarget, textureCopy.glName,
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textureCopy.glWidth, textureCopy.glHeight,
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0, 0, width, height, texShader.glProgram);
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endPGL();
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}
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if (textureCopy == null || textureCopy.width != width || textureCopy.height != height) {
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Texture.Parameters params = new Texture.Parameters(ARGB, Texture.POINT, false);
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textureCopy = new Texture(parent, width, height, params);
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textureCopy.setFlippedY(true);
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imageCopy = wrapTexture(textureCopy);
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}
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textureCopy.set(texture.glTarget, texture.glName, texture.glWidth, texture.glHeight, width, height);
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// Disable writing to the depth buffer, so that after applying the filter we can
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// still use the depth information to keep adding geometry to the scene.
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pgl.glDepthMask(false);
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// Also disabling depth testing so the texture is drawn on top of everything that
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// has been drawn before.
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pgl.glDisable(PGL.GL_DEPTH_TEST);
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PolyTexShader prevTexShader = polyTexShader;
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polyTexShader = (PolyTexShader) shader;
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boolean prevLights = lights;
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lights = false;
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int prevTextureMode = textureMode;
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textureMode = NORMAL;
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boolean prevStroke = stroke;
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stroke = false;
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// Drawing a textured quad in 2D, covering the entire screen,
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// with the filter shader applied to it:
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begin2D();
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beginShape(QUADS);
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texture(imageCopy);
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vertex(0, 0, 0, 0);
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vertex(width, 0, 1, 0);
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vertex(width, height, 1, 1);
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vertex(0, height, 0, 1);
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endShape();
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end2D();
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// Restoring previous configuration.
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stroke = prevStroke;
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lights = prevLights;
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textureMode = prevTextureMode;
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polyTexShader = prevTexShader;
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if (!hints[DISABLE_DEPTH_TEST]) {
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pgl.glEnable(PGL.GL_DEPTH_TEST);
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}
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if (!hints[DISABLE_DEPTH_MASK]) {
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pgl.glDepthMask(true);
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}
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}
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||||
|
||||
|
||||
|
||||
@@ -89,6 +89,7 @@ public class Texture implements PConstants {
|
||||
protected boolean usingMipmaps;
|
||||
protected float maxTexcoordU;
|
||||
protected float maxTexcoordV;
|
||||
protected boolean bound;
|
||||
|
||||
protected boolean flippedX;
|
||||
protected boolean flippedY;
|
||||
@@ -241,15 +242,25 @@ public class Texture implements PConstants {
|
||||
|
||||
|
||||
public void set(Texture tex) {
|
||||
copyTexels(tex, 0, 0, tex.width, tex.height, true);
|
||||
copyTexture(tex, 0, 0, tex.width, tex.height, true);
|
||||
}
|
||||
|
||||
|
||||
public void set(Texture tex, int x, int y, int w, int h) {
|
||||
copyTexels(tex, x, y, w, h, true);
|
||||
copyTexture(tex, x, y, w, h, true);
|
||||
}
|
||||
|
||||
|
||||
public void set(int texTarget, int texName, int texWidth, int texHeight, int w, int h) {
|
||||
copyTexture(texTarget, texName, texWidth, texHeight, 0, 0, w, h, true);
|
||||
}
|
||||
|
||||
|
||||
public void set(int texTarget, int texName, int texWidth, int texHeight, int target, int tex, int x, int y, int w, int h) {
|
||||
copyTexture(texTarget, texName, texWidth, texHeight, x, y, w, h, true);
|
||||
}
|
||||
|
||||
|
||||
public void set(int[] pixels) {
|
||||
set(pixels, 0, 0, width, height, ARGB);
|
||||
}
|
||||
@@ -276,15 +287,14 @@ public class Texture implements PConstants {
|
||||
return;
|
||||
}
|
||||
|
||||
pgl.enableTexturing(glTarget);
|
||||
pgl.glBindTexture(glTarget, glName);
|
||||
bind();
|
||||
|
||||
if (usingMipmaps) {
|
||||
if (PGraphicsOpenGL.autoMipmapGenSupported) {
|
||||
// Automatic mipmap generation.
|
||||
int[] rgbaPixels = new int[w * h];
|
||||
convertToRGBA(pixels, rgbaPixels, format, w, h);
|
||||
setTexels(rgbaPixels, x, y, w, h);
|
||||
setNative(rgbaPixels, x, y, w, h);
|
||||
pgl.glGenerateMipmap(glTarget);
|
||||
rgbaPixels = null;
|
||||
} else {
|
||||
@@ -344,23 +354,53 @@ public class Texture implements PConstants {
|
||||
|
||||
int[] rgbaPixels = new int[w * h];
|
||||
convertToRGBA(pixels, rgbaPixels, format, w, h);
|
||||
setTexels(rgbaPixels, x, y, w, h);
|
||||
setNative(rgbaPixels, x, y, w, h);
|
||||
rgbaPixels = null;
|
||||
}
|
||||
} else {
|
||||
int[] rgbaPixels = new int[w * h];
|
||||
convertToRGBA(pixels, rgbaPixels, format, w, h);
|
||||
setTexels(rgbaPixels, x, y, w, h);
|
||||
setNative(rgbaPixels, x, y, w, h);
|
||||
rgbaPixels = null;
|
||||
}
|
||||
|
||||
pgl.glBindTexture(glTarget, 0);
|
||||
pgl.disableTexturing(glTarget);
|
||||
unbind();
|
||||
|
||||
updateTexels(x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
// Native set methods
|
||||
|
||||
|
||||
public void setNative(int[] pix, int x, int y, int w, int h) {
|
||||
setNative(pix, 0, x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
public void setNative(int[] pix, int level, int x, int y, int w, int h) {
|
||||
bind();
|
||||
pgl.glTexSubImage2D(glTarget, level, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, IntBuffer.wrap(pix));
|
||||
unbind();
|
||||
updateTexels(x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
public void setNative(IntBuffer buffer, int x, int y, int w, int h) {
|
||||
setNative(buffer, 0, x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
public void setNative(IntBuffer buffer, int level, int x, int y, int w, int h) {
|
||||
bind();
|
||||
pgl.glTexSubImage2D(glTarget, level, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, buffer);
|
||||
unbind();
|
||||
updateTexels(x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
// Get methods
|
||||
@@ -425,14 +465,24 @@ public class Texture implements PConstants {
|
||||
|
||||
|
||||
public void put(Texture tex) {
|
||||
copyTexels(tex, 0, 0, tex.width, tex.height, false);
|
||||
copyTexture(tex, 0, 0, tex.width, tex.height, false);
|
||||
}
|
||||
|
||||
|
||||
public void put(Texture tex, int x, int y, int w, int h) {
|
||||
copyTexels(tex, x, y, w, h, false);
|
||||
copyTexture(tex, x, y, w, h, false);
|
||||
}
|
||||
|
||||
|
||||
public void put(int texTarget, int texName, int texWidth, int texHeight, int w, int h) {
|
||||
copyTexture(texTarget, texName, texWidth, texHeight, 0, 0, w, h, false);
|
||||
}
|
||||
|
||||
|
||||
public void put(int texTarget, int texName, int texWidth, int texHeight, int target, int tex, int x, int y, int w, int h) {
|
||||
copyTexture(texTarget, texName, texWidth, texHeight, x, y, w, h, false);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -505,18 +555,29 @@ public class Texture implements PConstants {
|
||||
// Bind/unbind
|
||||
|
||||
|
||||
public void bind() {
|
||||
pgl.enableTexturing(glTarget);
|
||||
pgl.glBindTexture(glTarget, glName);
|
||||
public void bind() {
|
||||
if (!bound) {
|
||||
pgl.enableTexturing(glTarget);
|
||||
pgl.glBindTexture(glTarget, glName);
|
||||
bound = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void unbind() {
|
||||
pgl.enableTexturing(glTarget);
|
||||
pgl.glBindTexture(glTarget, 0);
|
||||
if (bound) {
|
||||
pgl.enableTexturing(glTarget);
|
||||
pgl.glBindTexture(glTarget, 0);
|
||||
bound = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public boolean bound() {
|
||||
return bound;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
// Modified flag
|
||||
@@ -636,7 +697,7 @@ public class Texture implements PConstants {
|
||||
try {
|
||||
data = bufferCache.remove(0);
|
||||
} catch (NoSuchElementException ex) {
|
||||
PGraphics.showWarning("PTexture: don't have pixel data to copy to texture");
|
||||
PGraphics.showWarning("Don't have pixel data to copy to texture");
|
||||
}
|
||||
|
||||
if (data != null) {
|
||||
@@ -644,7 +705,7 @@ public class Texture implements PConstants {
|
||||
init(data.w, data.h);
|
||||
}
|
||||
bind();
|
||||
setTexels(data.rgbBuf, 0, 0, width, height);
|
||||
setNative(data.rgbBuf, 0, 0, width, height);
|
||||
unbind();
|
||||
|
||||
data.dispose();
|
||||
@@ -661,7 +722,7 @@ public class Texture implements PConstants {
|
||||
try {
|
||||
data = bufferCache.remove(0);
|
||||
} catch (NoSuchElementException ex) {
|
||||
PGraphics.showWarning("PTexture: don't have pixel data to copy to texture");
|
||||
PGraphics.showWarning("Don't have pixel data to copy to texture");
|
||||
}
|
||||
|
||||
if (data != null) {
|
||||
@@ -669,7 +730,7 @@ public class Texture implements PConstants {
|
||||
init(data.w, data.h);
|
||||
}
|
||||
bind();
|
||||
setTexels(data.rgbBuf, 0, 0, width, height);
|
||||
setNative(data.rgbBuf, 0, 0, width, height);
|
||||
unbind();
|
||||
|
||||
data.rgbBuf.get(pixels);
|
||||
@@ -688,7 +749,7 @@ public class Texture implements PConstants {
|
||||
try {
|
||||
disposeBufferMethod = bufferSource.getClass().getMethod("disposeBuffer", new Class[] { Object.class });
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException("PTexture: provided source object doesn't have a disposeBuffer method.");
|
||||
throw new RuntimeException("Provided source object doesn't have a disposeBuffer method.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -974,10 +1035,10 @@ public class Texture implements PConstants {
|
||||
glName = pg.createTextureObject(context.code());
|
||||
|
||||
pgl.glBindTexture(glTarget, glName);
|
||||
pgl.glTexParameterf(glTarget, PGL.GL_TEXTURE_MIN_FILTER, glMinFilter);
|
||||
pgl.glTexParameterf(glTarget, PGL.GL_TEXTURE_MAG_FILTER, glMagFilter);
|
||||
pgl.glTexParameterf(glTarget, PGL.GL_TEXTURE_WRAP_S, glWrapS);
|
||||
pgl.glTexParameterf(glTarget, PGL.GL_TEXTURE_WRAP_T, glWrapT);
|
||||
pgl.glTexParameteri(glTarget, PGL.GL_TEXTURE_MIN_FILTER, glMinFilter);
|
||||
pgl.glTexParameteri(glTarget, PGL.GL_TEXTURE_MAG_FILTER, glMagFilter);
|
||||
pgl.glTexParameteri(glTarget, PGL.GL_TEXTURE_WRAP_S, glWrapS);
|
||||
pgl.glTexParameteri(glTarget, PGL.GL_TEXTURE_WRAP_T, glWrapT);
|
||||
|
||||
// First, we use glTexImage2D to set the full size of the texture (glW/glH might be diff
|
||||
// from w/h in the case that the GPU doesn't support NPOT textures)
|
||||
@@ -988,6 +1049,7 @@ public class Texture implements PConstants {
|
||||
|
||||
pgl.glBindTexture(glTarget, 0);
|
||||
pgl.disableTexturing(glTarget);
|
||||
bound = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -1024,9 +1086,9 @@ public class Texture implements PConstants {
|
||||
|
||||
|
||||
// Copies source texture tex into this.
|
||||
protected void copyTexels(Texture tex, int x, int y, int w, int h, boolean scale) {
|
||||
protected void copyTexture(Texture tex, int x, int y, int w, int h, boolean scale) {
|
||||
if (tex == null) {
|
||||
throw new RuntimeException("PTexture: source texture is null");
|
||||
throw new RuntimeException("Source texture is null");
|
||||
}
|
||||
|
||||
if (tempFbo == null) {
|
||||
@@ -1044,39 +1106,48 @@ public class Texture implements PConstants {
|
||||
// Rendering tex into "this", and scaling the source rectangle
|
||||
// to cover the entire destination region.
|
||||
pgl.drawTexture(tex.glTarget, tex.glName, tex.glWidth, tex.glHeight,
|
||||
x, y, w, h, 0, 0, width, height);
|
||||
x, y, w, h, 0, 0, width, height);
|
||||
|
||||
} else {
|
||||
// Rendering tex into "this" but without scaling so the contents
|
||||
// of the source texture fall in the corresponding texels of the
|
||||
// destination.
|
||||
pgl.drawTexture(tex.glTarget, tex.glName, tex.glWidth, tex.glHeight,
|
||||
x, y, w, h, x, y, w, h);
|
||||
x, y, w, h, x, y, w, h);
|
||||
}
|
||||
pg.popFramebuffer();
|
||||
updateTexels(x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
protected void setTexels(int[] pix, int x, int y, int w, int h) {
|
||||
setTexels(pix, 0, x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
protected void setTexels(int[] pix, int level, int x, int y, int w, int h) {
|
||||
pgl.glTexSubImage2D(glTarget, level, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, IntBuffer.wrap(pix));
|
||||
updateTexels(x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
protected void setTexels(IntBuffer buffer, int x, int y, int w, int h) {
|
||||
setTexels(buffer, 0, x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
protected void setTexels(IntBuffer buffer, int level, int x, int y, int w, int h) {
|
||||
pgl.glTexSubImage2D(glTarget, level, x, y, w, h, PGL.GL_RGBA, PGL.GL_UNSIGNED_BYTE, buffer);
|
||||
updateTexels(x, y, w, h);
|
||||
// Copies source texture tex into this.
|
||||
protected void copyTexture(int texTarget, int texName, int texWidth, int texHeight, int x, int y, int w, int h, boolean scale) {
|
||||
if (tempFbo == null) {
|
||||
tempFbo = new FrameBuffer(parent, glWidth, glHeight);
|
||||
}
|
||||
|
||||
// This texture is the color (destination) buffer of the FBO.
|
||||
tempFbo.setColorBuffer(this);
|
||||
tempFbo.disableDepthTest();
|
||||
|
||||
// FBO copy:
|
||||
pg.pushFramebuffer();
|
||||
pg.setFramebuffer(tempFbo);
|
||||
if (scale) {
|
||||
// Rendering tex into "this", and scaling the source rectangle
|
||||
// to cover the entire destination region.
|
||||
pgl.drawTexture(texTarget, texName, texWidth, texHeight,
|
||||
x, y, w, h, 0, 0, width, height);
|
||||
|
||||
} else {
|
||||
// Rendering tex into "this" but without scaling so the contents
|
||||
// of the source texture fall in the corresponding texels of the
|
||||
// destination.
|
||||
pgl.drawTexture(texTarget, texName, texWidth, texHeight,
|
||||
x, y, w, h, x, y, w, h);
|
||||
}
|
||||
pg.popFramebuffer();
|
||||
updateTexels(x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user