Updated shader examples on Android

This commit is contained in:
codeanticode
2013-02-10 08:59:04 -05:00
parent 92f62c45ce
commit 6b38091424
8 changed files with 99 additions and 89 deletions
@@ -38,9 +38,9 @@ void draw() {
pgl = beginPGL();
flatShader.bind();
vertLoc = pgl.getAttribLocation(flatShader.glProgram, "inVertex");
colorLoc = pgl.getAttribLocation(flatShader.glProgram, "inColor");
vertLoc = pgl.getAttribLocation(flatShader.glProgram, "vertex");
colorLoc = pgl.getAttribLocation(flatShader.glProgram, "color");
pgl.enableVertexAttribArray(vertLoc);
pgl.enableVertexAttribArray(colorLoc);
@@ -18,15 +18,16 @@
Boston, MA 02111-1307 USA
*/
uniform mat4 projmodelviewMatrix;
#define PROCESSING_COLOR_SHADER
attribute vec4 inVertex;
attribute vec4 inColor;
uniform mat4 transform;
attribute vec4 vertex;
attribute vec4 color;
varying vec4 vertColor;
void main() {
gl_Position = projmodelviewMatrix * inVertex;
vertColor = inColor;
gl_Position = transform * vertex;
vertColor = color;
}