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New reference.zip for 2b7
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@@ -14,7 +14,7 @@ int newFrame = 0;
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int movFrameRate = 30;
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void setup() {
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size(640, 360, P2D);
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size(640, 360);
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background(0);
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// Load and set the video to play. Setting the video
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// in play mode is needed so at least one frame is read
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@@ -1,7 +1,6 @@
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/**
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* Loop.
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*
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* Move the cursor across the screen to draw.
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* Shows how to load and play a QuickTime movie file.
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*
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*/
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@@ -46,6 +46,6 @@ void draw() {
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rect(i*blockSize, j*blockSize, blockSize, blockSize);
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}
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}
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//image(mov, 0, 0);
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}
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@@ -1,14 +1,11 @@
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/**
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* Reverse playback example.
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*
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* The Movie.speed() method allows to
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* change the playback speed. Use negative
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* values for backwards playback. Note that
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* not all video formats support backwards
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* playback. This depends on the underlying
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* gstreamer plugins used by gsvideo. For
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* example, the theora codec does support
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* backward playback, but not so the H264
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* The Movie.speed() method allows to change the playback speed.
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* Use negative values for backwards playback. Note that not all
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* video formats support backwards playback. This depends on the
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* underlying gstreamer plugins used by gsvideo. For example, the
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* theora codec does support backward playback, but not so the H264
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* codec, at least in its current version.
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*
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*/
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