From 6e2c7f8e80db9e86e7641303eca17e1cdaba8c90 Mon Sep 17 00:00:00 2001 From: Jakub Valtar Date: Tue, 4 Nov 2014 02:45:51 +0100 Subject: [PATCH] Fixing winding: polygons are now solid --- core/src/processing/opengl/PGraphicsOpenGL.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/processing/opengl/PGraphicsOpenGL.java b/core/src/processing/opengl/PGraphicsOpenGL.java index 484dc8992..c88d0d51c 100644 --- a/core/src/processing/opengl/PGraphicsOpenGL.java +++ b/core/src/processing/opengl/PGraphicsOpenGL.java @@ -2363,7 +2363,7 @@ public class PGraphicsOpenGL extends PGraphics { if (normalMode == NORMAL_MODE_AUTO) inGeo.calcQuadStripNormals(); tessellator.tessellateQuadStrip(); } else if (shape == POLYGON) { - tessellator.tessellatePolygon(false, mode == CLOSE, + tessellator.tessellatePolygon(true, mode == CLOSE, normalMode == NORMAL_MODE_AUTO); } }