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cleaning up the GLW examples a bit
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@@ -1,13 +1,25 @@
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import processing.glw.*;
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PGraphics stage;
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void setup() {
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size(2560, 1440, GLW.P2D);
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// The main window will be hidden, only GLW.RENDERER
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// can be used in size()
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size(100, 100, GLW.RENDERER);
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stage = createGraphics(2560, 1440, GLW.P2D);
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GLW.createWindow(stage);
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frameRate(180);
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}
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void draw() {
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background(255, 0, 0);
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fill(255);
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text("FPS: " + frameRate, mouseX, mouseY);
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}
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// The draw() method is used to update the offscreen surfaces,
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// but not to draw directly to the screen.
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stage.beginDraw();
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stage.background(200);
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stage.fill(255);
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stage.ellipse(mouseX, mouseY, 50, 50);
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stage.fill(0);
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stage.text(frameRate, 100, 100);
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stage.endDraw();
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}
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@@ -0,0 +1,28 @@
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import processing.glw.*;
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PGraphics canvas1;
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PGraphics canvas2;
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void setup() {
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size(100, 100, GLW.RENDERER);
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canvas1 = createGraphics(320, 240, GLW.P2D);
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canvas2 = createGraphics(320, 240, GLW.P2D);
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GLW.createWindow(canvas1);
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GLW.createWindow(canvas2);
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}
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void draw() {
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canvas1.beginDraw();
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canvas1.background(200);
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canvas1.ellipse(mouseX, mouseY, 100, 100);
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canvas1.endDraw();
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canvas2.beginDraw();
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canvas2.background(170);
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canvas2.ellipse(mouseX, mouseY, 50, 50);
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canvas2.endDraw();
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}
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void keyPressed() {
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GLW.getFocusedWindow().setVisible(false);
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}
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