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PGL: rename multi color buffer
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@@ -150,7 +150,7 @@ public abstract class PGL {
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protected IntBuffer glStencil;
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protected IntBuffer glMultiFbo;
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protected IntBuffer glColorBuf;
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protected IntBuffer glMultiColor;
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protected int fboWidth, fboHeight;
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protected int backTex, frontTex;
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@@ -343,7 +343,7 @@ public abstract class PGL {
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glStencil = allocateIntBuffer(1);
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glMultiFbo = allocateIntBuffer(1);
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glColorBuf = allocateIntBuffer(1);
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glMultiColor = allocateIntBuffer(1);
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fboLayerCreated = false;
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fboLayerInUse = false;
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@@ -398,7 +398,7 @@ public abstract class PGL {
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deleteRenderbuffers(1, glStencil);
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deleteFramebuffers(1, glMultiFbo);
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deleteRenderbuffers(1, glColorBuf);
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deleteRenderbuffers(1, glMultiColor);
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}
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fboLayerCreated = false;
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@@ -782,12 +782,12 @@ public abstract class PGL {
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bindFramebufferImpl(FRAMEBUFFER, glMultiFbo.get(0));
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// color render buffer...
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genRenderbuffers(1, glColorBuf);
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bindRenderbuffer(RENDERBUFFER, glColorBuf.get(0));
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genRenderbuffers(1, glMultiColor);
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bindRenderbuffer(RENDERBUFFER, glMultiColor.get(0));
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renderbufferStorageMultisample(RENDERBUFFER, numSamples,
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RGBA8, fboWidth, fboHeight);
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framebufferRenderbuffer(FRAMEBUFFER, COLOR_ATTACHMENT0,
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RENDERBUFFER, glColorBuf.get(0));
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RENDERBUFFER, glMultiColor.get(0));
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}
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createDepthAndStencilBuffer(multisample, depthBits, stencilBits, packed);
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