PGL: rename multi color buffer

This commit is contained in:
Jakub Valtar
2015-08-03 11:47:26 -04:00
parent ef060165a9
commit 765e377511

View File

@@ -150,7 +150,7 @@ public abstract class PGL {
protected IntBuffer glStencil;
protected IntBuffer glMultiFbo;
protected IntBuffer glColorBuf;
protected IntBuffer glMultiColor;
protected int fboWidth, fboHeight;
protected int backTex, frontTex;
@@ -343,7 +343,7 @@ public abstract class PGL {
glStencil = allocateIntBuffer(1);
glMultiFbo = allocateIntBuffer(1);
glColorBuf = allocateIntBuffer(1);
glMultiColor = allocateIntBuffer(1);
fboLayerCreated = false;
fboLayerInUse = false;
@@ -398,7 +398,7 @@ public abstract class PGL {
deleteRenderbuffers(1, glStencil);
deleteFramebuffers(1, glMultiFbo);
deleteRenderbuffers(1, glColorBuf);
deleteRenderbuffers(1, glMultiColor);
}
fboLayerCreated = false;
@@ -782,12 +782,12 @@ public abstract class PGL {
bindFramebufferImpl(FRAMEBUFFER, glMultiFbo.get(0));
// color render buffer...
genRenderbuffers(1, glColorBuf);
bindRenderbuffer(RENDERBUFFER, glColorBuf.get(0));
genRenderbuffers(1, glMultiColor);
bindRenderbuffer(RENDERBUFFER, glMultiColor.get(0));
renderbufferStorageMultisample(RENDERBUFFER, numSamples,
RGBA8, fboWidth, fboHeight);
framebufferRenderbuffer(FRAMEBUFFER, COLOR_ATTACHMENT0,
RENDERBUFFER, glColorBuf.get(0));
RENDERBUFFER, glMultiColor.get(0));
}
createDepthAndStencilBuffer(multisample, depthBits, stencilBits, packed);