mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
sync with android
This commit is contained in:
@@ -976,6 +976,11 @@ public class PApplet extends Activity implements PConstants, Runnable {
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// . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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public int sketchQuality() {
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return 1;
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}
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public int sketchWidth() {
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return displayWidth;
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}
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@@ -269,7 +269,7 @@ class PFontTexture implements PConstants {
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rgba[t++] = 0xFFFFFF00; // Set the leftmost pixel in this row as blank
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for (int x = 0; x < glyph.width; x++) {
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rgba[t++] = 0xFFFFFF00 | glyph.image.pixels[p++];
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}
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}
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rgba[t++] = 0xFFFFFF00; // Set the rightmost pixel in this row as blank
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}
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java.util.Arrays.fill(rgba, (h - 1) * w, h * w, 0xFFFFFF00); // Set the last row to blank pixels.
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@@ -342,7 +342,6 @@ class PFontTexture implements PConstants {
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public float u0, u1;
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public float v0, v1;
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public int[] pixels;
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public TextureInfo(int tidx, int cropX, int cropY, int cropW, int cropH, int[] pix) {
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texIndex = tidx;
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@@ -68,6 +68,82 @@ public class PGraphics2D extends PGraphicsOpenGL {
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}
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super.hint(which);
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}
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//////////////////////////////////////////////////////////////
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// PROJECTION
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public void ortho() {
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showMethodWarning("ortho");
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}
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public void ortho(float left, float right,
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float bottom, float top) {
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showMethodWarning("ortho");
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}
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public void ortho(float left, float right,
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float bottom, float top,
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float near, float far) {
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showMethodWarning("ortho");
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}
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public void perspective() {
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showMethodWarning("perspective");
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}
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public void perspective(float fov, float aspect, float zNear, float zFar) {
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showMethodWarning("perspective");
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}
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public void frustum(float left, float right, float bottom, float top,
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float znear, float zfar) {
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showMethodWarning("frustum");
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}
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protected void defaultPerspective() {
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super.ortho(-width/2, +width/2, -height/2, +height/2, cameraNear, cameraFar);
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}
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//////////////////////////////////////////////////////////////
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// CAMERA
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public void beginCamera() {
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showMethodWarning("beginCamera");
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}
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public void endCamera() {
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showMethodWarning("endCamera");
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}
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public void camera() {
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showMethodWarning("camera");
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}
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public void camera(float eyeX, float eyeY, float eyeZ,
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float centerX, float centerY, float centerZ,
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float upX, float upY, float upZ) {
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showMethodWarning("camera");
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}
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protected void defaultCamera() {
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super.camera(cameraX, cameraY, cameraZ, cameraX, cameraY, 0, 0, 1, 0);
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}
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//////////////////////////////////////////////////////////////
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@@ -49,6 +49,26 @@ public class PGraphics3D extends PGraphicsOpenGL {
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}
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//////////////////////////////////////////////////////////////
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// PROJECTION
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protected void defaultPerspective() {
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perspective();
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}
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//////////////////////////////////////////////////////////////
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// CAMERA
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protected void defaultCamera() {
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camera();
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}
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//////////////////////////////////////////////////////////////
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// SHAPE I/O
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@@ -293,8 +293,8 @@ public class PGraphicsOpenGL extends PGraphics {
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// Texturing:
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public int textureWrap = Texture.CLAMP;
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public int textureQuality = Texture.BEST;
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public int textureWrap = Texture.CLAMP;
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public int textureSampling = Texture.TRILINEAR;
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// ........................................................
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@@ -446,7 +446,10 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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//public void setParent(PApplet parent) // PGraphics
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public void setParent(PApplet parent) {
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super.setParent(parent);
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quality = parent.sketchQuality();
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}
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public void setPrimary(boolean primary) {
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@@ -1516,13 +1519,12 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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if (sizeChanged) {
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// defaults to perspective, if the user has setup up their
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// own projection, they'll need to fix it after resize anyway.
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// this helps the people who haven't set up their own projection.
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perspective();
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// set up the default camera and initializes modelview matrix.
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camera();
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// Sets the default projection and camera (initializes modelview).
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// If the user has setup up their own projection, they'll need
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// to fix it after resize anyway. This helps the people who haven't
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// set up their own projection.
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defaultPerspective();
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defaultCamera();
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// clear the flag
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sizeChanged = false;
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@@ -1687,9 +1689,6 @@ public class PGraphicsOpenGL extends PGraphics {
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if (quality < 2) {
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pgl.glDisable(PGL.GL_MULTISAMPLE);
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// pgl.glEnable(PGL.GL_POINT_SMOOTH);
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// pgl.glEnable(PGL.GL_LINE_SMOOTH);
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// pgl.glEnable(PGL.GL_POLYGON_SMOOTH);
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} else {
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pgl.glEnable(PGL.GL_MULTISAMPLE);
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pgl.glDisable(PGL.GL_POINT_SMOOTH);
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@@ -2052,13 +2051,13 @@ public class PGraphicsOpenGL extends PGraphics {
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public void textureWrap(int wrap) {
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this.textureWrap = wrap;
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}
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public void textureQuality(int quality) {
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this.textureQuality = quality;
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}
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public void textureSampling(int sampling) {
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this.textureSampling = sampling;
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}
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public void texture(PImage image) {
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if (flushMode == FLUSH_WHEN_FULL && hints[DISABLE_TEXTURE_CACHE] &&
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image != textureImage0) {
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@@ -3269,15 +3268,15 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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if (textMode == MODEL) {
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float high = glyph.height / (float) textFont.getSize();
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float bwidth = glyph.width / (float) textFont.getSize();
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float high = glyph.height / (float) textFont.getSize();
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float bwidth = glyph.width / (float) textFont.getSize();
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float lextent = glyph.leftExtent / (float) textFont.getSize();
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float textent = glyph.topExtent / (float) textFont.getSize();
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float textent = glyph.topExtent / (float) textFont.getSize();
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float x1 = x + lextent * textSize;
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float y1 = y - textent * textSize;
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float x2 = x1 + bwidth * textSize;
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float y2 = y1 + high * textSize;
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float y2 = y1 + high * textSize;
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textCharModelImpl(tinfo, x1, y1, x2, y2);
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}
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@@ -3921,6 +3920,11 @@ public class PGraphicsOpenGL extends PGraphics {
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camera.print();
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}
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protected void defaultCamera() {
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camera();
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}
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//////////////////////////////////////////////////////////////
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@@ -3932,7 +3936,7 @@ public class PGraphicsOpenGL extends PGraphics {
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* orthographic projection.
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*/
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public void ortho() {
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ortho(0, width, 0, height, cameraNear, cameraFar);
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ortho(-width/2, +width/2, -height/2, +height/2, cameraNear, cameraFar);
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}
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@@ -3961,19 +3965,21 @@ public class PGraphicsOpenGL extends PGraphics {
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// Flushing geometry with a different perspective configuration.
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flush();
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float x = 2.0f / (right - left);
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float y = 2.0f / (top - bottom);
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float x = +2.0f / (right - left);
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float y = +2.0f / (top - bottom);
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float z = -2.0f / (far - near);
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float tx = -(right + left) / (right - left);
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float ty = -(top + bottom) / (top - bottom);
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float tz = -(far + near) / (far - near);
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float tz = -(far + near) / (far - near);
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// The minus sign is needed to invert the Y axis.
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projection.set(x, 0, 0, tx,
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0, -y, 0, ty,
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0, 0, z, tz,
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0, 0, 0, 1);
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calcProjmodelview();
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}
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@@ -4025,22 +4031,20 @@ public class PGraphicsOpenGL extends PGraphics {
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// Flushing geometry with a different perspective configuration.
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flush();
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float temp, temp2, temp3, temp4;
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temp = 2.0f * znear;
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temp2 = right - left;
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temp3 = top - bottom;
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temp4 = zfar - znear;
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float n2 = 2 * znear;
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float w = right - left;
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float h = top - bottom;
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float d = zfar - znear;
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// The minus sign in the temp / temp3 term is to invert the Y axis.
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projection.set(temp / temp2, 0, (right + left) / temp2, 0,
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0, -temp / temp3, (top + bottom) / temp3, 0,
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0, 0, (-zfar - znear) / temp4, (-temp * zfar) / temp4,
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0, 0, -1, 1);
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projection.set(n2 / w, 0, (right + left) / w, 0,
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0, -n2 / h, (top + bottom) / h, 0,
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0, 0, -(zfar + znear) / d, -(n2 * zfar) / d,
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0, 0, -1, 0);
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calcProjmodelview();
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}
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/**
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* Print the current projection matrix.
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*/
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@@ -4049,6 +4053,11 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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protected void defaultPerspective() {
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perspective();
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}
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//////////////////////////////////////////////////////////////
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// SCREEN AND MODEL COORDS
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@@ -5248,19 +5257,10 @@ public class PGraphicsOpenGL extends PGraphics {
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} else {
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params.mipmaps = true;
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}
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if (textureQuality == Texture.LOW) {
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params.sampling = POINT;
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} else if (textureQuality == Texture.MEDIUM) {
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params.sampling = Texture.LINEAR;
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} else if (textureQuality == Texture.HIGH) {
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params.sampling = textureSampling;
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if (params.sampling == Texture.TRILINEAR && !params.mipmaps) {
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params.sampling = Texture.BILINEAR;
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} else if (textureQuality == Texture.BEST) {
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if (params.mipmaps) {
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params.sampling = Texture.TRILINEAR;
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} else {
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params.sampling = Texture.BILINEAR;
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PGraphics.showWarning("BEST texture quality requires mipmaps, will switch to HIGH.");
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}
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PGraphics.showWarning("TRILINEAR texture sampling requires mipmaps, which are disabled. Will use BILINEAR instead.");
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}
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params.wrapU = textureWrap;
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params.wrapV = textureWrap;
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@@ -6530,7 +6530,7 @@ public class PGraphicsOpenGL extends PGraphics {
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InGeometry(int mode) {
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renderMode = mode;
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allocate();
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}
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}
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// -----------------------------------------------------------------
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//
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@@ -7085,6 +7085,57 @@ public class PGraphicsOpenGL extends PGraphics {
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curveVertexCount = savedCount;
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}
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// Returns the vertex data in the PGraphics double array format.
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float[][] getVertexData() {
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float[][] data = new float[vertexCount][VERTEX_FIELD_COUNT];
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for (int i = 0; i < vertexCount; i++) {
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float[] vert = data[i];
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vert[X] = vertices[3 * i + 0];
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vert[Y] = vertices[3 * i + 1];
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vert[Z] = vertices[3 * i + 2];
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vert[R] = ((colors[i] >> 16) & 0xFF) / 255.0f;
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vert[G] = ((colors[i] >> 8) & 0xFF) / 255.0f;
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vert[B] = ((colors[i] >> 0) & 0xFF) / 255.0f;
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vert[A] = ((colors[i] >> 24) & 0xFF) / 255.0f;
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vert[U] = texcoords[2 * i + 0];
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vert[V] = texcoords[2 * i + 1];
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vert[NX] = normals[3 * i + 0];
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vert[NY] = normals[3 * i + 1];
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vert[NZ] = normals[3 * i + 2];
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vert[SR] = ((strokeColors[i] >> 16) & 0xFF) / 255.0f;
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vert[SG] = ((strokeColors[i] >> 8) & 0xFF) / 255.0f;
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vert[SB] = ((strokeColors[i] >> 0) & 0xFF) / 255.0f;
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vert[SA] = ((strokeColors[i] >> 24) & 0xFF) / 255.0f;
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vert[SW] = strokeWeights[i];
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/*
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// Android doesn't have these:
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vert[AR] = ((ambient[i] >> 16) & 0xFF) / 255.0f;
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vert[AG] = ((ambient[i] >> 8) & 0xFF) / 255.0f;
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vert[AB] = ((ambient[i] >> 0) & 0xFF) / 255.0f;
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vert[SPR] = ((specular[i] >> 16) & 0xFF) / 255.0f;
|
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vert[SPG] = ((specular[i] >> 8) & 0xFF) / 255.0f;
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vert[SPB] = ((specular[i] >> 0) & 0xFF) / 255.0f;
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|
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vert[ER] = ((emissive[i] >> 16) & 0xFF) / 255.0f;
|
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vert[EG] = ((emissive[i] >> 8) & 0xFF) / 255.0f;
|
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vert[EB] = ((emissive[i] >> 0) & 0xFF) / 255.0f;
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|
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vert[SHINE] = shininess[i];
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*/
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}
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return data;
|
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}
|
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|
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// -----------------------------------------------------------------
|
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//
|
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// Edges
|
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@@ -7874,7 +7925,7 @@ public class PGraphicsOpenGL extends PGraphics {
|
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indCount += 3 * detailU;
|
||||
|
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return indices;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -3744,31 +3744,35 @@ public class PShapeOpenGL extends PShape {
|
||||
|
||||
// Applies the styles of g.
|
||||
protected void styles(PGraphics g) {
|
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if (stroke) {
|
||||
stroke(g.strokeColor);
|
||||
strokeWeight(g.strokeWeight);
|
||||
|
||||
// These two don't to nothing probably:
|
||||
strokeCap(g.strokeCap);
|
||||
strokeJoin(g.strokeJoin);
|
||||
} else {
|
||||
noStroke();
|
||||
}
|
||||
if (g instanceof PGraphicsOpenGL) {
|
||||
if (stroke) {
|
||||
stroke(g.strokeColor);
|
||||
strokeWeight(g.strokeWeight);
|
||||
|
||||
// These two don't to nothing probably:
|
||||
strokeCap(g.strokeCap);
|
||||
strokeJoin(g.strokeJoin);
|
||||
} else {
|
||||
noStroke();
|
||||
}
|
||||
|
||||
if (fill) {
|
||||
fill(g.fillColor);
|
||||
if (fill) {
|
||||
fill(g.fillColor);
|
||||
} else {
|
||||
noFill();
|
||||
}
|
||||
|
||||
ambient(g.ambientColor);
|
||||
specular(g.specularColor);
|
||||
emissive(g.emissiveColor);
|
||||
shininess(g.shininess);
|
||||
|
||||
// What about other style parameters, such as rectMode, etc?
|
||||
// These should force a tessellation update, same as stroke
|
||||
// cap and weight... right?
|
||||
} else {
|
||||
noFill();
|
||||
}
|
||||
|
||||
ambient(g.ambientColor);
|
||||
specular(g.specularColor);
|
||||
emissive(g.emissiveColor);
|
||||
shininess(g.shininess);
|
||||
|
||||
// What about other style parameters, such as rectMode, etc?
|
||||
// These should force a tessellation update, same as stroke
|
||||
// cap and weight... right?
|
||||
super.styles(g);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3785,31 +3789,39 @@ public class PShapeOpenGL extends PShape {
|
||||
|
||||
|
||||
public void draw(PGraphics g) {
|
||||
if (visible) {
|
||||
pre(g);
|
||||
|
||||
updateTessellation();
|
||||
updateGeometry();
|
||||
|
||||
if (family == GROUP) {
|
||||
if (fragmentedGroup(g)) {
|
||||
for (int i = 0; i < childCount; i++) {
|
||||
((PShapeOpenGL) children[i]).draw(g);
|
||||
}
|
||||
} else {
|
||||
PImage tex = null;
|
||||
if (textures != null && textures.size() == 1) {
|
||||
tex = (PImage)textures.toArray()[0];
|
||||
if (g instanceof PGraphicsOpenGL) {
|
||||
if (visible) {
|
||||
pre(g);
|
||||
|
||||
updateTessellation();
|
||||
updateGeometry();
|
||||
|
||||
if (family == GROUP) {
|
||||
if (fragmentedGroup(g)) {
|
||||
for (int i = 0; i < childCount; i++) {
|
||||
((PShapeOpenGL) children[i]).draw(g);
|
||||
}
|
||||
} else {
|
||||
PImage tex = null;
|
||||
if (textures != null && textures.size() == 1) {
|
||||
tex = (PImage)textures.toArray()[0];
|
||||
}
|
||||
render((PGraphicsOpenGL)g, tex);
|
||||
}
|
||||
render((PGraphicsOpenGL)g, tex);
|
||||
|
||||
} else {
|
||||
render((PGraphicsOpenGL)g, texture);
|
||||
}
|
||||
|
||||
} else {
|
||||
render((PGraphicsOpenGL)g, texture);
|
||||
}
|
||||
|
||||
post(g);
|
||||
}
|
||||
|
||||
post(g);
|
||||
}
|
||||
} else {
|
||||
// The renderer is not PGraphicsOpenGL, which probably
|
||||
// means that the draw() method is being called by the
|
||||
// recorder. We just use the default drawing from the
|
||||
// parent class.
|
||||
super.draw(g);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3826,16 +3838,35 @@ public class PShapeOpenGL extends PShape {
|
||||
|
||||
|
||||
protected void pre(PGraphics g) {
|
||||
if (!style) {
|
||||
styles(g);
|
||||
if (g instanceof PGraphicsOpenGL) {
|
||||
if (!style) {
|
||||
styles(g);
|
||||
}
|
||||
} else {
|
||||
super.pre(g);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void post(PGraphics g) {
|
||||
if (g instanceof PGraphicsOpenGL) {
|
||||
} else {
|
||||
super.post(g);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected void drawGeometry(PGraphics g) {
|
||||
vertexCount = inGeo.vertexCount;
|
||||
vertices = inGeo.getVertexData();
|
||||
|
||||
super.drawGeometry(g);
|
||||
|
||||
vertexCount = 0;
|
||||
vertices = null;
|
||||
}
|
||||
|
||||
|
||||
// Render the geometry stored in the root shape as VBOs, for the vertices
|
||||
// corresponding to this shape. Sometimes we can have root == this.
|
||||
protected void render(PGraphicsOpenGL g, PImage texture) {
|
||||
|
||||
@@ -40,20 +40,18 @@ import java.util.NoSuchElementException;
|
||||
*/
|
||||
public class Texture implements PConstants {
|
||||
// texture constants
|
||||
/**
|
||||
* This constant identifies the texture target GL_TEXTURE_2D, that is,
|
||||
* textures with normalized coordinates
|
||||
*/
|
||||
public static final int TEXTURE2D = 0;
|
||||
|
||||
/** Texture quality constants */
|
||||
public static final int LOW = 0;
|
||||
public static final int MEDIUM = 1;
|
||||
public static final int HIGH = 2;
|
||||
public static final int BEST = 3;
|
||||
/**
|
||||
* Texture with normalized UV.
|
||||
*/
|
||||
public static final int TEX2D = 0;
|
||||
/**
|
||||
* Texture with un-normalized UV.
|
||||
*/
|
||||
public static final int TEXRECT = 1;
|
||||
|
||||
/** Point sampling: both magnification and minification filtering are set to nearest */
|
||||
//public static final int POINT = 2; // shared with shape feature
|
||||
public static final int POINT = 2;
|
||||
/** Linear sampling: magnification filtering is nearest, minification set to linear */
|
||||
public static final int LINEAR = 3;
|
||||
/** Bilinear sampling: both magnification filtering is set to linear and minification
|
||||
@@ -1026,7 +1024,7 @@ public class Texture implements PConstants {
|
||||
Parameters res = new Parameters();
|
||||
|
||||
if (glTarget == PGL.GL_TEXTURE_2D) {
|
||||
res.target = TEXTURE2D;
|
||||
res.target = TEX2D;
|
||||
}
|
||||
|
||||
if (glFormat == PGL.GL_RGB) {
|
||||
@@ -1079,7 +1077,7 @@ public class Texture implements PConstants {
|
||||
* @param params GLTextureParameters
|
||||
*/
|
||||
protected void setParameters(Parameters params) {
|
||||
if (params.target == TEXTURE2D) {
|
||||
if (params.target == TEX2D) {
|
||||
glTarget = PGL.GL_TEXTURE_2D;
|
||||
} else {
|
||||
throw new RuntimeException("Unknown texture target");
|
||||
@@ -1094,7 +1092,7 @@ public class Texture implements PConstants {
|
||||
} else {
|
||||
throw new RuntimeException("Unknown texture format");
|
||||
}
|
||||
|
||||
|
||||
if (params.sampling == POINT) {
|
||||
glMagFilter = PGL.GL_NEAREST;
|
||||
glMinFilter = PGL.GL_NEAREST;
|
||||
@@ -1179,7 +1177,7 @@ public class Texture implements PConstants {
|
||||
* Sets all the parameters to default values.
|
||||
*/
|
||||
public Parameters() {
|
||||
this.target = TEXTURE2D;
|
||||
this.target = TEX2D;
|
||||
this.format = ARGB;
|
||||
this.sampling = BILINEAR;
|
||||
this.mipmaps = true;
|
||||
@@ -1188,7 +1186,7 @@ public class Texture implements PConstants {
|
||||
}
|
||||
|
||||
public Parameters(int format) {
|
||||
this.target = TEXTURE2D;
|
||||
this.target = TEX2D;
|
||||
this.format = format;
|
||||
this.sampling = BILINEAR;
|
||||
this.mipmaps = true;
|
||||
@@ -1197,7 +1195,7 @@ public class Texture implements PConstants {
|
||||
}
|
||||
|
||||
public Parameters(int format, int sampling) {
|
||||
this.target = TEXTURE2D;
|
||||
this.target = TEX2D;
|
||||
this.format = format;
|
||||
this.sampling = sampling;
|
||||
this.mipmaps = true;
|
||||
@@ -1206,7 +1204,7 @@ public class Texture implements PConstants {
|
||||
}
|
||||
|
||||
public Parameters(int format, int sampling, boolean mipmaps) {
|
||||
this.target = TEXTURE2D;
|
||||
this.target = TEX2D;
|
||||
this.format = format;
|
||||
this.sampling = sampling;
|
||||
this.mipmaps = mipmaps;
|
||||
|
||||
Reference in New Issue
Block a user