mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
Examples updates for 2.0
This commit is contained in:
@@ -10,26 +10,35 @@
|
||||
* separate ways on the screen.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
|
||||
float[] coswave = new float[width];
|
||||
float[] coswave;
|
||||
|
||||
for (int i = 0; i < width; i++) {
|
||||
float amount = map(i, 0, width, 0, PI);
|
||||
coswave[i] = abs(cos(amount));
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
coswave = new float[width];
|
||||
for (int i = 0; i < width; i++) {
|
||||
float amount = map(i, 0, width, 0, PI);
|
||||
coswave[i] = abs(cos(amount));
|
||||
}
|
||||
noLoop();
|
||||
}
|
||||
|
||||
for (int i = 0; i < width; i++) {
|
||||
stroke(coswave[i]*255);
|
||||
line(i, 0, i, height/3);
|
||||
void draw() {
|
||||
|
||||
for (int i = 0; i < width; i++) {
|
||||
stroke(coswave[i]*255);
|
||||
line(i, 0, i, height/3);
|
||||
}
|
||||
|
||||
for (int i = 0; i < width; i++) {
|
||||
stroke(coswave[i]*255 / 4);
|
||||
line(i, height/3, i, height/3*2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < width; i++) {
|
||||
stroke(255 - coswave[i]*255);
|
||||
line(i, height/3*2, i, height);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for (int i = 0; i < width; i++) {
|
||||
stroke(coswave[i]*255 / 4);
|
||||
line(i, height/3, i, height/3*2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < width; i++) {
|
||||
stroke(255 - coswave[i]*255);
|
||||
line(i, height/3*2, i, height);
|
||||
}
|
||||
|
||||
@@ -6,27 +6,32 @@
|
||||
* 2D arrays are useful for storing images. In this example, each dot
|
||||
* is colored in relation to its distance from the center of the image.
|
||||
*/
|
||||
|
||||
|
||||
float[][] distances;
|
||||
float maxDistance;
|
||||
int spacer = 10;
|
||||
|
||||
size(200, 200);
|
||||
background(0);
|
||||
maxDistance = dist(width/2, height/2, width, height);
|
||||
distances = new float[width][height];
|
||||
for(int i=0; i<height; i++) {
|
||||
for(int j=0; j<width; j++) {
|
||||
float dist = dist(width/2, height/2, j, i);
|
||||
distances[j][i] = dist/maxDistance * 255;
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
maxDistance = dist(width/2, height/2, width, height);
|
||||
distances = new float[width][height];
|
||||
for (int y = 0; y < height; y++) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
float dist = dist(width/2, height/2, x, y);
|
||||
distances[x][y] = dist/maxDistance * 255;
|
||||
}
|
||||
}
|
||||
noLoop(); // Run once and stop
|
||||
}
|
||||
|
||||
for(int i=0; i<height; i+=2) {
|
||||
for(int j=0; j<width; j+=2) {
|
||||
stroke(distances[j][i]);
|
||||
point(j, i);
|
||||
void draw() {
|
||||
background(0);
|
||||
for (int y = 0; y < height; y += spacer) {
|
||||
for (int x = 0; x < width; x += spacer) {
|
||||
stroke(distances[x][y]);
|
||||
point(x + spacer/2, y + spacer/2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -10,12 +10,11 @@ int unit = 40;
|
||||
int count;
|
||||
Module[] mods;
|
||||
|
||||
|
||||
void setup() {
|
||||
size(320, 240);
|
||||
size(640, 360);
|
||||
background(176);
|
||||
noStroke();
|
||||
|
||||
smooth();
|
||||
int wideCount = width / unit;
|
||||
int highCount = height / unit;
|
||||
count = wideCount * highCount;
|
||||
@@ -24,13 +23,13 @@ void setup() {
|
||||
int index = 0;
|
||||
for (int y = 0; y < highCount; y++) {
|
||||
for (int x = 0; x < wideCount; x++) {
|
||||
mods[index++] = new Module(x*unit, y*unit, unit/2, unit/2, random(0.05, 0.8));
|
||||
mods[index++] = new Module(x*unit, y*unit, unit/2, unit/2, random(0.05, 0.8), unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void draw() {
|
||||
background(0);
|
||||
for (int i = 0; i < count; i++) {
|
||||
mods[i].update();
|
||||
mods[i].draw();
|
||||
|
||||
@@ -1,38 +1,39 @@
|
||||
class Module {
|
||||
int mx, my;
|
||||
int big;
|
||||
int xOffset;
|
||||
int yOffset;
|
||||
float x, y;
|
||||
int xdir = 1;
|
||||
int ydir = 1;
|
||||
int unit;
|
||||
int xDirection = 1;
|
||||
int yDirection = 1;
|
||||
float speed;
|
||||
|
||||
// Contructor (required)
|
||||
Module(int imx, int imy, int ix, int iy, float ispeed) {
|
||||
mx = imx;
|
||||
my = imy;
|
||||
x = ix;
|
||||
y = iy;
|
||||
speed = ispeed;
|
||||
big = unit;
|
||||
// Contructor
|
||||
Module(int xOffsetTemp, int yOffsetTemp, int xTemp, int yTemp, float speedTemp, int tempUnit) {
|
||||
xOffset = xOffsetTemp;
|
||||
yOffset = yOffsetTemp;
|
||||
x = xTemp;
|
||||
y = yTemp;
|
||||
speed = speedTemp;
|
||||
unit = tempUnit;
|
||||
}
|
||||
|
||||
// Custom method for updating the variables
|
||||
void update() {
|
||||
x = x + (speed * xdir);
|
||||
if (x >= big || x <= 0) {
|
||||
xdir *= -1;
|
||||
x = x + (1 * xdir);
|
||||
y = y + (1 * ydir);
|
||||
x = x + (speed * xDirection);
|
||||
if (x >= unit || x <= 0) {
|
||||
xDirection *= -1;
|
||||
x = x + (1 * xDirection);
|
||||
y = y + (1 * yDirection);
|
||||
}
|
||||
if (y >= big || y <= 0) {
|
||||
ydir *= -1;
|
||||
y = y + (1 * ydir);
|
||||
if (y >= unit || y <= 0) {
|
||||
yDirection *= -1;
|
||||
y = y + (1 * yDirection);
|
||||
}
|
||||
}
|
||||
|
||||
// Custom method for drawing the object
|
||||
void draw() {
|
||||
stroke(second() * 4);
|
||||
point(mx+x-1, my+y-1);
|
||||
fill(255);
|
||||
ellipse(xOffset + x, yOffset + y, 6, 6);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,26 +6,25 @@
|
||||
* Move the cursor vertically over each bar to alter its hue.
|
||||
*/
|
||||
|
||||
int barWidth = 5;
|
||||
int[] hue;
|
||||
int barWidth = 20;
|
||||
int lastBar = -1;
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
colorMode(HSB, 360, height, height);
|
||||
hue = new int[width/barWidth];
|
||||
size(640, 360);
|
||||
colorMode(HSB, height, height, height);
|
||||
noStroke();
|
||||
background(0);
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
int j = 0;
|
||||
for (int i=0; i<=(width-barWidth); i+=barWidth) {
|
||||
if ((mouseX > i) && (mouseX < i+barWidth)) {
|
||||
hue[j] = mouseY;
|
||||
}
|
||||
fill(hue[j], height/1.2, height/1.2);
|
||||
rect(i, 0, barWidth, height);
|
||||
j++;
|
||||
int whichBar = mouseX / barWidth;
|
||||
if (whichBar != lastBar) {
|
||||
int barX = whichBar * barWidth;
|
||||
fill(mouseY, height, height);
|
||||
rect(barX, 0, barWidth, height);
|
||||
lastBar = whichBar;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
* Move the cursor vertically over each bar to alter its saturation.
|
||||
*/
|
||||
|
||||
int barWidth = 5;
|
||||
int barWidth = 20;
|
||||
int lastBar = -1;
|
||||
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
colorMode(HSB, width, height, 100);
|
||||
noStroke();
|
||||
}
|
||||
|
||||
@@ -10,15 +10,15 @@
|
||||
* equal to zero then draw a line.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(0);
|
||||
|
||||
for(int i=10; i<width; i+=10) {
|
||||
for(int i = 10; i < width; i += 10) {
|
||||
// If 'i' divides by 20 with no remainder draw the first line
|
||||
// else draw the second line
|
||||
if(i%20 == 0) {
|
||||
stroke(153);
|
||||
line(i, 40, i, height/2);
|
||||
line(i, 80, i, height/2);
|
||||
} else {
|
||||
stroke(102);
|
||||
line(i, 20, i, 180);
|
||||
|
||||
@@ -7,20 +7,20 @@
|
||||
* action.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(0);
|
||||
|
||||
for(int i=2; i<width-2; i+=2) {
|
||||
for(int i = 2; i < width-2; i += 2) {
|
||||
// If 'i' divides by 20 with no remainder
|
||||
// draw the first line else draw the second line
|
||||
if(i%20 == 0) {
|
||||
if((i % 20) == 0) {
|
||||
stroke(255);
|
||||
line(i, 40, i, height/2);
|
||||
} else if (i%10 == 0) {
|
||||
line(i, 80, i, height/2);
|
||||
} else if ((i % 10) == 0) {
|
||||
stroke(153);
|
||||
line(i, 20, i, 180);
|
||||
} else {
|
||||
} else {
|
||||
stroke(102);
|
||||
line(i, height/2, i, height-40);
|
||||
line(i, height/2, i, height-20);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,26 +2,23 @@
|
||||
* Embedding Iteration.
|
||||
*
|
||||
* Embedding "for" structures allows repetition in two dimensions.
|
||||
*
|
||||
*/
|
||||
|
||||
float box_size = 11;
|
||||
float box_space = 12;
|
||||
int margin = 7;
|
||||
|
||||
size(200, 200);
|
||||
|
||||
|
||||
size(640, 360);
|
||||
background(0);
|
||||
noStroke();
|
||||
|
||||
// Draw gray boxes
|
||||
|
||||
for (int i = margin; i < height-margin; i += box_space){
|
||||
if(box_size > 0){
|
||||
for(int j = margin; j < width-margin; j+= box_space){
|
||||
fill(255-box_size*10);
|
||||
rect(j, i, box_size, box_size);
|
||||
}
|
||||
box_size = box_size - 0.6;
|
||||
|
||||
int gridSize = 40;
|
||||
|
||||
for (int x = gridSize; x <= width - gridSize; x += gridSize) {
|
||||
for (int y = gridSize; y <= height - gridSize; y += gridSize) {
|
||||
noStroke();
|
||||
fill(255);
|
||||
rect(x-1, y-1, 3, 3);
|
||||
stroke(255, 50);
|
||||
line(x, y, width/2, height/2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,45 +1,41 @@
|
||||
/**
|
||||
* Iteration.
|
||||
*
|
||||
* Iteration with a "for" structure constructs repetitive forms.
|
||||
* Iteration with a "for" structure to construct repetitive forms.
|
||||
*/
|
||||
|
||||
int k;
|
||||
int xpos1 = 100;
|
||||
int xpos2 = 118;
|
||||
int count = 0;
|
||||
int timey = 0;
|
||||
int num = 12;
|
||||
int y;
|
||||
int num = 14;
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(102);
|
||||
noStroke();
|
||||
|
||||
// Draw gray bars
|
||||
fill(255);
|
||||
k=60;
|
||||
for(int i=0; i < num/3; i++) {
|
||||
rect(25, k, 155, 5);
|
||||
k+=10;
|
||||
y = 60;
|
||||
for(int i = 0; i < num/3; i++) {
|
||||
rect(50, y, 475, 10);
|
||||
y+=20;
|
||||
}
|
||||
|
||||
// Black bars
|
||||
// Gray bars
|
||||
fill(51);
|
||||
k = 40;
|
||||
for(int i=0; i < num; i++) {
|
||||
rect(105, k, 30, 5);
|
||||
k += 10;
|
||||
}
|
||||
k = 15;
|
||||
y = 40;
|
||||
for(int i = 0; i < num; i++) {
|
||||
rect(125, k, 30, 5);
|
||||
k +=10;
|
||||
rect(405, y, 30, 10);
|
||||
y += 20;
|
||||
}
|
||||
y = 50;
|
||||
for(int i = 0; i < num; i++) {
|
||||
rect(425, y, 30, 10);
|
||||
y += 20;
|
||||
}
|
||||
|
||||
// Thin lines
|
||||
k = 42;
|
||||
y = 45;
|
||||
fill(0);
|
||||
for(int i=0; i < num-1; i++) {
|
||||
rect(36, k, 20, 1);
|
||||
k+=10;
|
||||
for(int i = 0; i < num-1; i++) {
|
||||
rect(120, y, 40, 1);
|
||||
y+= 20;
|
||||
}
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
/**
|
||||
* Logical Operators.
|
||||
* Logical testerators.
|
||||
*
|
||||
* The logical operators for AND (&&) and OR (||) are used to
|
||||
* combine simple relational statements into more complex expressions.
|
||||
* The NOT (!) operator is used to negate a boolean statement.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(126);
|
||||
|
||||
boolean op = false;
|
||||
boolean test = false;
|
||||
|
||||
for(int i=5; i<=195; i+=5) {
|
||||
for(int i = 5; i <= height; i += 5) {
|
||||
// Logical AND
|
||||
stroke(0);
|
||||
if((i > 35) && (i < 100)) {
|
||||
line(5, i, 95, i);
|
||||
op = false;
|
||||
line(width/4, i, width/2, i);
|
||||
test = false;
|
||||
}
|
||||
|
||||
// Logical OR
|
||||
stroke(76);
|
||||
if((i <= 35) || (i >= 100)) {
|
||||
line(105, i, 195, i);
|
||||
op = true;
|
||||
line(width/2, i, width, i);
|
||||
test = true;
|
||||
}
|
||||
|
||||
// Testing if a boolean value is "true"
|
||||
// The expression "if(op)" is equivalent to "if(op == true)"
|
||||
if(op) {
|
||||
// The expression "if(test)" is equivalent to "if(test == true)"
|
||||
if(test) {
|
||||
stroke(0);
|
||||
point(width/2, i);
|
||||
point(width/3, i);
|
||||
}
|
||||
|
||||
// Testing if a boolean value is "false"
|
||||
// The expression "if(!op)" is equivalent to "if(op == false)"
|
||||
if(!op) {
|
||||
// The expression "if(!test)" is equivalent to "if(test == false)"
|
||||
if(!test) {
|
||||
stroke(255);
|
||||
point(width/4, i);
|
||||
}
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
* that define the shape of the curve.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(0);
|
||||
stroke(255);
|
||||
noFill();
|
||||
smooth();
|
||||
|
||||
for(int i = 0; i < 100; i += 20) {
|
||||
bezier(90-(i/2.0), 20+i, 210, 10, 220, 150, 120-(i/8.0), 150+(i/4.0));
|
||||
for(int i = 0; i < 200; i += 20) {
|
||||
bezier(180-(i/2.0), 40+i, 410, 20, 440, 300, 240-(i/16.0), 300+(i/8.0));
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ color controlPtCol = #222222;
|
||||
color anchorPtCol = #BBBBBB;
|
||||
|
||||
void setup(){
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
smooth();
|
||||
setEllipse(pts, 65, 65);
|
||||
frameRate(1);
|
||||
@@ -30,12 +30,12 @@ void draw(){
|
||||
setEllipse(int(random(3, 12)), random(-100, 150), random(-100, 150));
|
||||
}
|
||||
|
||||
// draw ellipse with anchor/control points
|
||||
// Draw ellipse with anchor/control points
|
||||
void drawEllipse(){
|
||||
strokeWeight(1.125);
|
||||
stroke(255);
|
||||
noFill();
|
||||
// create ellipse
|
||||
// Create ellipse
|
||||
for (int i=0; i<pts; i++){
|
||||
if (i==pts-1) {
|
||||
bezier(px[i], py[i], cx[i], cy[i], cx2[i], cy2[i], px[0], py[0]);
|
||||
@@ -48,9 +48,9 @@ void drawEllipse(){
|
||||
stroke(0);
|
||||
rectMode(CENTER);
|
||||
|
||||
// control handles and tangent lines
|
||||
for ( int i=0; i< pts; i++){
|
||||
if (i==pts-1){ // last loop iteration-close path
|
||||
// Control handles and tangent lines
|
||||
for ( int i = 0; i < pts; i++){
|
||||
if (i==pts-1){ // Last loop iteration-close path
|
||||
line(px[0], py[0], cx2[i], cy2[i]);
|
||||
}
|
||||
if (i>0){
|
||||
@@ -62,18 +62,18 @@ void drawEllipse(){
|
||||
for ( int i=0; i< pts; i++){
|
||||
fill(controlPtCol);
|
||||
noStroke();
|
||||
//control handles
|
||||
// Control handles
|
||||
ellipse(cx[i], cy[i], 4, 4);
|
||||
ellipse(cx2[i], cy2[i], 4, 4);
|
||||
|
||||
fill(anchorPtCol);
|
||||
stroke(0);
|
||||
//anchor points
|
||||
// Anchor points
|
||||
rect(px[i], py[i], 5, 5);
|
||||
}
|
||||
}
|
||||
|
||||
// fill up arrays with ellipse coordinate data
|
||||
// Fill arrays with ellipse coordinate data
|
||||
void setEllipse(int points, float radius, float controlRadius){
|
||||
pts = points;
|
||||
px = new float[points];
|
||||
@@ -97,7 +97,7 @@ void setEllipse(int points, float radius, float controlRadius){
|
||||
cy2[i] = height/2+sin(radians(angle+controlAngle2))*
|
||||
controlRadius/cos(radians(controlAngle1));
|
||||
|
||||
//increment angle so trig functions keep chugging along
|
||||
// Increment angle so trig functions keep chugging along
|
||||
angle+=360.0/points;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,19 +5,27 @@
|
||||
* Uses the arc() function to generate a pie chart from the data
|
||||
* stored in an array.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
background(100);
|
||||
smooth();
|
||||
noStroke();
|
||||
|
||||
float diameter = min(width, height) * 0.75;
|
||||
int[] angs = {30, 10, 45, 35, 60, 38, 75, 67};
|
||||
float lastAng = 0;
|
||||
|
||||
for (int i = 0; i < angs.length; i++){
|
||||
fill(angs[i] * 3.0);
|
||||
arc(width/2, height/2, diameter, diameter, lastAng, lastAng+radians(angs[i]));
|
||||
lastAng += radians(angs[i]);
|
||||
float diameter;
|
||||
int[] angles = { 30, 10, 45, 35, 60, 38, 75, 67 };
|
||||
float lastAngle = 0;
|
||||
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
background(100);
|
||||
smooth();
|
||||
noStroke();
|
||||
diameter = min(width, height) * 0.75;
|
||||
noLoop(); // Run once and stop
|
||||
}
|
||||
|
||||
|
||||
void draw() {
|
||||
for (int i = 0; i < angles.length; i++) {
|
||||
fill(angles[i] * 3.0);
|
||||
arc(width/2, height/2, diameter, diameter, lastAngle, lastAngle+radians(angles[i]));
|
||||
lastAngle += radians(angles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,14 +6,15 @@
|
||||
* The four variables set the positions based on the value of 'd'.
|
||||
*/
|
||||
|
||||
int d = 40;
|
||||
int d = 70;
|
||||
int p1 = d;
|
||||
int p2 = p1+d;
|
||||
int p3 = p2+d;
|
||||
int p4 = p3+d;
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(0);
|
||||
translate(140, 0);
|
||||
|
||||
// Draw gray box
|
||||
stroke(153);
|
||||
|
||||
@@ -8,14 +8,18 @@
|
||||
* of parameters to determine the shape's position and size.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
smooth();
|
||||
background(0);
|
||||
noStroke();
|
||||
fill(226);
|
||||
triangle(10, 10, 10, 200, 45, 200);
|
||||
rect(45, 45, 35, 35);
|
||||
quad(105, 10, 120, 10, 120, 200, 80, 200);
|
||||
ellipse(140, 80, 40, 40);
|
||||
triangle(160, 10, 195, 200, 160, 200);
|
||||
fill(204);
|
||||
triangle(18, 18, 18, 360, 81, 360);
|
||||
fill(153);
|
||||
rect(81, 81, 63, 63);
|
||||
fill(204);
|
||||
quad(189, 18, 216, 18, 216, 360, 144, 360);
|
||||
fill(255);
|
||||
ellipse(252, 144, 72, 72);
|
||||
fill(204);
|
||||
triangle(288, 18, 351, 360, 288, 360);
|
||||
|
||||
|
||||
@@ -8,45 +8,46 @@
|
||||
*/
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
colorMode(RGB, 100);
|
||||
smooth();
|
||||
background(0);
|
||||
noFill();
|
||||
noLoop();
|
||||
noLoop(); // Run once and stop
|
||||
}
|
||||
|
||||
void draw() {
|
||||
stroke(40);
|
||||
beginShape();
|
||||
for(int i=0; i<width; i++) {
|
||||
for(int i = 0; i < width; i++) {
|
||||
vertex(i, singraph((float)i/width)*height);
|
||||
}
|
||||
endShape();
|
||||
|
||||
stroke(55);
|
||||
beginShape();
|
||||
for(int i=0; i<width; i++) {
|
||||
for(int i = 0; i < width; i++) {
|
||||
vertex(i, quad((float)i/width)*height);
|
||||
}
|
||||
endShape();
|
||||
|
||||
stroke(70);
|
||||
beginShape();
|
||||
for(int i=0; i<width; i++) {
|
||||
for(int i = 0; i < width; i++) {
|
||||
vertex(i, quadHump((float)i/width)*height);
|
||||
}
|
||||
endShape();
|
||||
|
||||
stroke(85);
|
||||
beginShape();
|
||||
for(int i=0; i<width; i++) {
|
||||
for(int i = 0; i < width; i++) {
|
||||
vertex(i, hump((float)i/width)*height);
|
||||
}
|
||||
endShape();
|
||||
|
||||
stroke(100);
|
||||
beginShape();
|
||||
for(int i=0; i<width; i++) {
|
||||
for(int i = 0; i < width; i++) {
|
||||
vertex(i, squared((float)i/width)*height);
|
||||
}
|
||||
endShape();
|
||||
|
||||
@@ -9,28 +9,38 @@
|
||||
* Trig functions generate ring.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
background(204);
|
||||
smooth();
|
||||
|
||||
int x = width/2;
|
||||
int y = height/2;
|
||||
float outerRad = min(width, height) * 0.4;
|
||||
float innerRad = outerRad * 0.6;
|
||||
float px = 0, py = 0, angle = 0;
|
||||
int x;
|
||||
int y;
|
||||
float outerRad;
|
||||
float innerRad;
|
||||
float px = 0;
|
||||
float py = 0;
|
||||
float angle = 0;
|
||||
float pts = 36;
|
||||
float rot = 360.0/pts;
|
||||
|
||||
beginShape(TRIANGLE_STRIP);
|
||||
for (int i = 0; i < pts; i++) {
|
||||
px = x + cos(radians(angle))*outerRad;
|
||||
py = y + sin(radians(angle))*outerRad;
|
||||
angle += rot;
|
||||
vertex(px, py);
|
||||
px = x + cos(radians(angle))*innerRad;
|
||||
py = y + sin(radians(angle))*innerRad;
|
||||
vertex(px, py);
|
||||
angle += rot;
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
background(204);
|
||||
smooth();
|
||||
x = width/2;
|
||||
y = height/2;
|
||||
outerRad = min(width, height) * 0.4;
|
||||
innerRad = outerRad * 0.6;
|
||||
}
|
||||
|
||||
void draw() {
|
||||
beginShape(TRIANGLE_STRIP);
|
||||
for (int i = 0; i < pts; i++) {
|
||||
px = x + cos(radians(angle)) * outerRad;
|
||||
py = y + sin(radians(angle)) * outerRad;
|
||||
angle += rot;
|
||||
vertex(px, py);
|
||||
px = x + cos(radians(angle)) * innerRad;
|
||||
py = y + sin(radians(angle)) * innerRad;
|
||||
vertex(px, py);
|
||||
angle += rot;
|
||||
}
|
||||
endShape();
|
||||
}
|
||||
endShape();
|
||||
|
||||
|
||||
@@ -9,10 +9,14 @@
|
||||
* To stop drawing the shape, call the endShape() functions.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(0);
|
||||
noFill();
|
||||
|
||||
translate(140, 20);
|
||||
scale(1.5);
|
||||
strokeWeight(.5);
|
||||
|
||||
stroke(102);
|
||||
beginShape();
|
||||
curveVertex(168, 182);
|
||||
|
||||
@@ -15,7 +15,7 @@ float hoursRadius;
|
||||
float clockDiameter;
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
stroke(255);
|
||||
smooth();
|
||||
|
||||
@@ -29,7 +29,7 @@ void setup() {
|
||||
cy = height / 2;
|
||||
}
|
||||
|
||||
void draw2() {
|
||||
void draw() {
|
||||
background(0);
|
||||
|
||||
// Draw the clock background
|
||||
|
||||
@@ -11,11 +11,11 @@ float mx;
|
||||
float my;
|
||||
float easing = 0.05;
|
||||
int radius = 24;
|
||||
int edge = 56;
|
||||
int edge = 100;
|
||||
int inner = edge + radius;
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
smooth();
|
||||
ellipseMode(RADIUS);
|
||||
|
||||
@@ -16,14 +16,14 @@ float easing = 0.05;
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
smooth();
|
||||
noStroke();
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
background( 51 );
|
||||
background(51);
|
||||
|
||||
targetX = mouseX;
|
||||
float dx = targetX - x;
|
||||
@@ -37,5 +37,5 @@ void draw()
|
||||
y += dy * easing;
|
||||
}
|
||||
|
||||
ellipse(x, y, 33, 33);
|
||||
ellipse(x, y, 66, 66);
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
int rectWidth;
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
background(0);
|
||||
rectWidth = width/4;
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
* function that is called when a key is released.
|
||||
*/
|
||||
|
||||
int max_height = 20;
|
||||
int min_height = 10;
|
||||
int letter_height = max_height; // Height of the letters
|
||||
int letter_width = 10; // Width of the letter
|
||||
int maxHeight = 40;
|
||||
int minHeight = 20;
|
||||
int letterHeight = maxHeight; // Height of the letters
|
||||
int letterWidth = 20; // Width of the letter
|
||||
|
||||
int x = -letter_width; // X position of the letters
|
||||
int x = -letterWidth; // X position of the letters
|
||||
int y = 0; // Y position of the letters
|
||||
|
||||
boolean newletter;
|
||||
@@ -24,7 +24,7 @@ color[] colors = new color[numChars];
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
colorMode(RGB, numChars);
|
||||
background(numChars/2);
|
||||
@@ -39,14 +39,14 @@ void draw()
|
||||
if(newletter == true) {
|
||||
// Draw the "letter"
|
||||
int y_pos;
|
||||
if (letter_height == max_height) {
|
||||
if (letterHeight == maxHeight) {
|
||||
y_pos = y;
|
||||
rect( x, y_pos, letter_width, letter_height );
|
||||
rect( x, y_pos, letterWidth, letterHeight );
|
||||
} else {
|
||||
y_pos = y + min_height;
|
||||
rect( x, y_pos, letter_width, letter_height );
|
||||
y_pos = y + minHeight;
|
||||
rect( x, y_pos, letterWidth, letterHeight );
|
||||
fill(numChars/2);
|
||||
rect( x, y_pos-min_height, letter_width, letter_height );
|
||||
rect( x, y_pos-minHeight, letterWidth, letterHeight );
|
||||
}
|
||||
newletter = false;
|
||||
}
|
||||
@@ -54,36 +54,36 @@ void draw()
|
||||
|
||||
void keyPressed()
|
||||
{
|
||||
// if the key is between 'A'(65) and 'z'(122)
|
||||
// If the key is between 'A'(65) and 'z'(122)
|
||||
if( key >= 'A' && key <= 'z') {
|
||||
int keyIndex;
|
||||
if(key <= 'Z') {
|
||||
keyIndex = key-'A';
|
||||
letter_height = max_height;
|
||||
letterHeight = maxHeight;
|
||||
fill(colors[key-'A']);
|
||||
} else {
|
||||
keyIndex = key-'a';
|
||||
letter_height = min_height;
|
||||
letterHeight = minHeight;
|
||||
fill(colors[key-'a']);
|
||||
}
|
||||
} else {
|
||||
fill(0);
|
||||
letter_height = 10;
|
||||
letterHeight = 10;
|
||||
}
|
||||
|
||||
newletter = true;
|
||||
|
||||
// Update the "letter" position
|
||||
x = ( x + letter_width );
|
||||
x = ( x + letterWidth );
|
||||
|
||||
// Wrap horizontally
|
||||
if (x > width - letter_width) {
|
||||
if (x > width - letterWidth) {
|
||||
x = 0;
|
||||
y+= max_height;
|
||||
y+= maxHeight;
|
||||
}
|
||||
|
||||
// Wrap vertically
|
||||
if( y > height - letter_height) {
|
||||
if( y > height - letterHeight) {
|
||||
y = 0; // reset y to 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,16 +11,16 @@ float scale;
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
scale = width/10;
|
||||
scale = width/20;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
for(int i=0; i<scale; i++) {
|
||||
for(int i = 0; i < scale; i++) {
|
||||
colorMode(RGB, (i+1) * scale * 10);
|
||||
fill(millis()%((i+1) * scale * 10) );
|
||||
fill(millis()%((i+1) * scale * 10));
|
||||
rect(i*scale, 0, scale, height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,43 +5,25 @@
|
||||
* The "mouseX" variable is used to control both the
|
||||
* size and color of the rectangles.
|
||||
*/
|
||||
|
||||
int gx = 15;
|
||||
int gy = 35;
|
||||
float leftColor = 0.0;
|
||||
float rightColor = 0.0;
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
colorMode(RGB, 1.0);
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
colorMode(RGB, height, height, height);
|
||||
rectMode(CENTER);
|
||||
}
|
||||
|
||||
void draw() {
|
||||
background(0.0);
|
||||
update(mouseX);
|
||||
fill(0.0, leftColor + 0.4, leftColor + 0.6);
|
||||
rect(width/4-gx, height/2-gx, gx*2, gx*2);
|
||||
fill(0.0, rightColor + 0.2, rightColor + 0.4);
|
||||
rect(width/1.33-gy, height/2-gy, gy*2, gy*2);
|
||||
|
||||
float r1 = map(mouseX, 0, width, 0, height);
|
||||
float r2 = height-r1;
|
||||
|
||||
fill(r1);
|
||||
rect(width/2 + r1/2, height/2, r1, r1);
|
||||
|
||||
fill(r2);
|
||||
rect(width/2 - r2/2, height/2, r2, r2);
|
||||
|
||||
}
|
||||
|
||||
void update(int x) {
|
||||
leftColor = -0.002 * x/2 + 0.06;
|
||||
rightColor = 0.002 * x/2 + 0.06;
|
||||
|
||||
gx = x/2;
|
||||
gy = 100-x/2;
|
||||
|
||||
if (gx < 10) {
|
||||
gx = 10;
|
||||
} else if (gx > 90) {
|
||||
gx = 90;
|
||||
}
|
||||
|
||||
if (gy > 90) {
|
||||
gy = 90;
|
||||
} else if (gy < 10) {
|
||||
gy = 10;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
rectMode(CENTER);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
float bx;
|
||||
float by;
|
||||
int bs = 20;
|
||||
int bs = 75;
|
||||
boolean bover = false;
|
||||
boolean locked = false;
|
||||
float bdifx = 0.0;
|
||||
@@ -15,7 +15,7 @@ float bdify = 0.0;
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
bx = width/2.0;
|
||||
by = height/2.0;
|
||||
rectMode(RADIUS);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Click.
|
||||
* Mouse Press.
|
||||
*
|
||||
* Move the mouse to position the shape.
|
||||
* Press the mouse button to invert the color.
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
fill(126);
|
||||
background(102);
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ int[] bvals;
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
xvals = new int[width];
|
||||
yvals = new int[width];
|
||||
bvals = new int[width];
|
||||
@@ -25,7 +25,7 @@ void draw()
|
||||
{
|
||||
background(102);
|
||||
|
||||
for(int i=1; i<width; i++) {
|
||||
for(int i = 1; i < width; i++) {
|
||||
xvals[i-1] = xvals[i];
|
||||
yvals[i-1] = yvals[i];
|
||||
bvals[i-1] = bvals[i];
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
* into an array and played back every frame. Between each
|
||||
* frame, the newest value are added to the end of each array
|
||||
* and the oldest value is deleted.
|
||||
*
|
||||
* Updated 27 February 2010.
|
||||
*/
|
||||
|
||||
int num = 60;
|
||||
@@ -15,7 +13,7 @@ float mx[] = new float[num];
|
||||
float my[] = new float[num];
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
smooth();
|
||||
noStroke();
|
||||
fill(255, 153);
|
||||
@@ -33,6 +31,6 @@ void draw() {
|
||||
for (int i = 0; i < num; i++) {
|
||||
// which+1 is the smallest (the oldest in the array)
|
||||
int index = (which+1 + i) % num;
|
||||
ellipse(mx[index], my[index], i/2, i/2);
|
||||
ellipse(mx[index], my[index], i, i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ float[] dx = new float[maxwaves]; // Value for incrementing X, to be ca
|
||||
float[] yvalues; // Using an array to store height values for the wave (not entirely necessary)
|
||||
|
||||
void setup() {
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
frameRate(30);
|
||||
colorMode(RGB, 255, 255, 255, 100);
|
||||
smooth();
|
||||
|
||||
@@ -7,10 +7,21 @@
|
||||
* This example will not run in a web broswer and will only work when
|
||||
* the computer is connected to the Internet.
|
||||
*/
|
||||
|
||||
size(200, 200);
|
||||
PImage img1;
|
||||
img1 = loadImage("http://processing.org/img/processing_cover.gif");
|
||||
if (img != null) {
|
||||
image(img1, 0, 0);
|
||||
|
||||
PImage img;
|
||||
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
img = loadImage("http://processing.org/img/processing_cover.gif");
|
||||
noLoop();
|
||||
}
|
||||
|
||||
void draw() {
|
||||
background(0);
|
||||
if (img != null) {
|
||||
image(img, 0, 0);
|
||||
image(img, 0, img.height);
|
||||
image(img, 0, img.height * 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user