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straightening out opengl a bit more
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@@ -502,6 +502,7 @@ public class PApplet extends Applet
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insets.top + ((winH - insets.top - insets.bottom) - height)/2,
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winW, winH);
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} else {
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//System.out.println("frame was null");
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setBounds(0, 0, width, height);
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}
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}
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@@ -4579,13 +4580,13 @@ v PApplet.this.stop();
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}
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public void vertex(float x, float y, float u, float v) {
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g.vertex(x, y, u, v);
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public void vertex(float x, float y, float z) {
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g.vertex(x, y, z);
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}
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public void vertex(float x, float y, float z) {
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g.vertex(x, y, z);
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public void vertex(float x, float y, float u, float v) {
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g.vertex(x, y, u, v);
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}
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